Again, it's easy to be ambitious when you have absolutely no reservations about promising everything to anyone with no plan as to how to make it happen.
Except their plans are right there. On that road map, and no doubt go more extensive in their JIRA.
This is what was bothering me too. Something like GTA V cost about 140 million to actually develop. 200 million dollars later and this clusterfuck of a game is still not even close to a proper release, but everyone is just acting like this is completely normal when something like GTA is already an outlier in costs.
Edit: This is also the reason why publishers exist.
But GTA has literally a small bit of features and small gimmicks compared to the shit you can already do in this game.
Does GTA have the graphics of this game? GTA lets you buy cars, houses, goto a strip club, stocks, and small small minigames. The game cost was marketting, and voice acting, and some R&D.
RSI has spent a metric fuckload on new engine features, and while having 80+ fully mocapped A List actors being recorded, while also working on two games at the same time one being persistent, and righting a trilogy for the story?
I don't see why it's so hard to notice the different between the two and why one costs a shitload more then the other to make.