Why do people keep saying Destiny was $500 million? Wasn't that proven to be factually incorrect? (https://www.gamespot.com/articles/destiny-budget-nowhere-near-500-million-bungie-says/1100-6420802/)
I'm not a fan of SC either, but it's factually false to say they have delivered "absolutely nothing".So uh, how is this not illegal? The developer got filthy rich from this and delivered absolutely nothing?
Lol not an answer to my question.
Clearly the systems are in place to let people who buy things with cash keep them update to update. So why have they been wiping stuff people earn in-game?
And once again the budget is supposed to be split into TWO distinct games.
Wow this really does sum it up quite nicely. Imagine paying the price of a new console for 1 digital ship lol.
Could anyone give a breakdown as to why on earth a game that hasn't been released yet can sell in game vehicles for $500+?
I'm not a fan of SC either, but it's factually false to say they have delivered "absolutely nothing".
They haven't delivered a finished product, but it's definitely not nothing.
Fuck, they've been wiping ships, and you didn't even tell me that when we were going back and forth on grind times and the in-game economy.Because with each update so far they wiped the database in general to have a clean slate for testing.
Ships aren't the only thing that got lost in the process. Any weapon, armor, ship component or cosmetic clothes bought between major patches gets wiped regularly so far, as your in-game "bank account".
The only reason "people who bought ships" keep them is because they aren't an in-game possession, they are "written down" as part of your account.
They still lose all the rest.
Why do people keep saying Destiny was $500 million? Wasn't that proven to be factually incorrect? (https://www.gamespot.com/articles/destiny-budget-nowhere-near-500-million-bungie-says/1100-6420802/)
"For marketing you'd have to ask Activision people, but for development costs, not anything close to $500 million," Parsons told GameIndustry International in an interview. "I think that speaks a lot more to the long-term investment that we're making in the future of the product."
When that time will come we will revise the numbers, then. Deal?
I think I've been extremely explicit upfront?Fuck, they've been wiping ships, and you didn't even tell me that when we were going back and forth on grind times and the in-game economy.
They wouldn't wipe the ships if they didn't plan on drastically increasing the amount of time it takes to grind.
You just weren't paying attention.Well, that's the big question, isn't it? So far to be honest if anything it's way too easy.
An experienced player even with a basic ship can reliably farm between 50 and 200K in one session. Some manage to make even more taking some risks.
For context all the ships that you can currently fly can be bought in game and their price ranges between 200K and 14 millions for the most gigantic ones.
You can farm one evening and make enough money to buy a 30-60 dollars ship. Two-three days for most of the ones under 250 and so on.
It will be interesting to see how much this will get tuned after release (when they will be persistent purchases as well).
I think that is constantly overlooked interestingly enough. Not sure why.
I'm not sure why are we comparing TF2 hats and Star Citizen ships, especially when TF2 hats (hell, marketable Valve game items altogether) are part of a meta market players made themselves than Valve selling them for thousands outright.
Star Citizen ships are not only sold with the price of hundreds to a thousand dollar price by Star Citizen themselves, but what started as a pledge target has turned into... I have no idea what to compare what they made.
In the past week we had the 2949 expo where their official twitter handle reminded me more of a car company than about a game.
Are there any co op missions, raids, or benefits by flying those huge ships with friends yet?
Because is not really 2 distinct games made up from scratch. SQ42 is using all the tech, models and code that was developed for the MMO part, of course necessary work (and money) needs to be done specifically for that game, but is not 2 games from zero.
I think that is constantly overlooked interestingly enough. Not sure why.
The backers wont say development is normal. And neither would the devs at CiG state that either.
Interestingly enough, it seems like for the most part it's the other way around.Because is not really 2 distinct games made up from scratch. SQ42 is using all the tech, models and code that was developed for the MMO part, of course necessary work (and money) needs to be done specifically for that game, but is not 2 games from zero.
I know about the in game expo, but the point is that they promote those ships like car commercials do; and even the ship pledge page resembles an online store to buy cars, to the point where you can download brochuresThat is because the event is like an in universe expo and all ships have commercials resembling car commercials. They also had a show representing the IAE that is similar to "Top Gear". This was done on purpose because the convention was in game.
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For now if you go criminal route you will eventually face a UEE hammerhead if you cause enough trouble and in next patch they have a mission where you and a group need to rescue a hijacked 890. And this doesn't even even include PvP battles like this.... or anything rexzilla puts out.
They gave a soft release for SQ42s beta for next year. They are pretty much prioritizing that over almost everything else right now because the last thing the project needs is another year ofInterestingly enough, it seems like for the most part it's the other way around.
According to the devs a lot of what is getting developed and implemented for SQ42 then goes into some heavy modification/expansion to add it to the persistent universe one day.
That's what makes it so disingenuous whenever RDR2 gets brought up as a comparison point to deflect criticism(which it inevitably does, along with the previously noted weird deflections towards Elite). Rockstar is an established dev that has a proven pipeline and also shipped other products in the time it took to develop RDR2. Star Citizen is not the same scenario, with Roberts not having anywhere near the cache that R* has for the comparison to work.The game needed to be feature complete years ago but there's no one who can reign Roberts in. Roberts who by the way hasn't finished a game in a long ass time without someone else taking over because of the same problem now has a limitless checkbook.
The game needed to be feature complete years ago but there's no one who can reign Roberts in. Roberts who by the way hasn't finished a game in a long ass time without someone else taking over because of the same problem now has a limitless checkbook.
We're lucky if Squadron ever ships and that was the original goal of the crowdfunding. It's not so much a scam as it is an impossible dream.
Ok wait,
I'm currently browsing the /r/StarCitizen subreddit and someone posted that he's now part of the "Chairman's Club" as a Wing Commander.
After googling what it means, it says you can get to that rank once you spend 10 000$... yes, 10k.
...what?
Ok wait,
I'm currently browsing the /r/StarCitizen subreddit for the first time and someone posted that he's now part of the "Chairman's Club" as a Wing Commander.
After googling what it means, people are saying you can get to that rank once you spend 10 000$... yes, 10k.
...what?
Edit: And someone else is saying they're 2 rank above that which is Legatus Navium which is 25 000$
... I'm out.
Bingo. I don't think it's a scam or any such nonsense by any means but I am skeptical of a 1.0 product ever coming out, and if it does, it certainly won't have the pie in the sky features that were promised.
Complete with your very own concierge to answer your every questions and needs, an exclusive forum just for those that spent more than 1,000, and of course this wearable perk;Ok wait,
I'm currently browsing the /r/StarCitizen subreddit for the first time and someone posted that he's now part of the "Chairman's Club" as a Wing Commander.
After googling what it means, people are saying you can get to that rank once you spend 10 000$... yes, 10k.
...what?
Edit: And someone else is saying they're 2 rank above that which is Legatus Navium which is 25 000$
... I'm out.
Wow they legit coming up on a decade in development. The money is whatever, but if I was a backer i be more miffed at there being no end in sight. They kickstarted a game with an understanding there would be end in sight.
Are you saying that products/companies can't be criticized and judged because some people will pay?You do realize you don't need to be angry on other people's behalf right? This is where these threads always veer off to shitposting territory. If the backers are happy (and they obviously are since people keep throwing money at this), why is it everyone else's job that doesn't play it to demean those backers on top of calling what they're paying for a scam?
Why are you assuming all backers are happy with it being the way it is?You do realize you don't need to be angry on other people's behalf right? This is where these threads always veer off to shitposting territory. If the backers are happy (and they obviously are since people keep throwing money at this), why is it everyone else's job that doesn't play it to demean those backers on top of calling what they're paying for a scam?
This is what baffles me when I see so many of the deflections of criticisms of the game. A friend and I chipped into a 2012 kickstarter for something that was promised for 2014. These things take time, sure, but 2020 being the current promise for the friggin' beta is worth giving CIG the side eyes over.Wow they legit coming up on a decade in development. The money is whatever, but if I was a backer i be more miffed at there being no end in sight. They kickstarted a game with an understanding there would be end in sight.