They are...development status updates.
They are...development status updates.
The funny thing is, most Star Citizen haters never appear when stuff is shown. They only appear in articles and threads full of misleading information. They come there only to convince themselves that the project is going to crash or burn or something "dramatic" will happen.It's actually really accurate. MLM comparisons are pretty vast with this thing.
They thought they can do like Acti-blizzard. The community told them no.Wasn't they even going to lock the conference behind a paywall but changed the decision due to criticism?
The Star Citizen project doesn't follow the rules of a normal game project. They do things because they can. It might be crazy, but it's certainly different and in world of big publishers making bland reskins and games that play fundamentally the same as other games, this unorthodox approach is to be welcomed.Funding aside, this game is going to be a pay-to-win disaster.
All devs on this site. Stop letting us know what you are doing completely. It is considered advertisement and therefore bad.
Really? Talking about content for your game is bad now?
I would like you to answer why would a game not advertise itself? I would like to know why that is bad.
I still think this game is a social experiment and they have no plans to ever release a finished product. A lot of people are going to be mentally devastated when the truth finally comes out one day.
I mean difference is nice and all, but when a $2,000 dreadnaught blasts my dinky starting ship day 1 we might have a problem.The Star Citizen project doesn't follow the rules of a normal game project. They do things because they can. It might be crazy, but it's certainly different and in world of big publishers making bland reskins and games that play fundamentally the same as other games, this unorthodox approach is to be welcomed.
Its not a race to who gets the biggest ship first.I mean difference is nice and all, but when a $2,000 dreadnaught blasts my dinky starting ship day 1 we might have a problem.
How many people are going to enjoy the experience of being decimated by people just because they have a bigger wallet?The Star Citizen project doesn't follow the rules of a normal game project. They do things because they can. It might be crazy, but it's certainly different and in world of big publishers making bland reskins and games that play fundamentally the same as other games, this unorthodox approach is to be welcomed.
post like this are really laughable so what happens when it comes out?I still think this game is a social experiment and they have no plans to ever release a finished product. A lot of people are going to be mentally devastated when the truth finally comes out one day.
This is not the single p2w game in existence but the best at doing it without having a huge backlash for it. At least, 90% of the backers seem so willing to do it.
How many people are going to enjoy the experience of being decimated by people just because they have a bigger wallet?
Might make good business sense, but it shouldn't be welcomed.
I mean difference is nice and all, but when a $2,000 dreadnaught blasts my dinky starting ship day 1 we might have a problem.
No nothing about this is "pay to win" or even "pay to have an advantage.
This is the common thing repeated and again from a point of not understanding how the ships work. Ships are role based there is no blanket purchase that makes a particular role easier to play by yourself. The larger more expensive ships aren't something to work up towards. They are different gameplay types entirely. The smaller ships can be flown by one to three people. The larger ships can take any where between five and eighty people to man. The more expensive ships also have higher upkeep cost, more expensive to stock/repair/rearm and if you lose the ship they take an extremely long time to get back even on expedited claim.
So the "standard" guy won't ever be competing with the guys (or Org) managing a ship which makes the comparison moot. The scenario you are trying to equate is solo play versus group play.
TLDR; A guy in a cheap solo mining ship will have totally different goals and be totally different content than someone with a massive ship. Also won't be economically worth it for them to bully small ships, there will be police (UEE or local force) in game to prevent griefing in most human space.
You cant think of this thing in regular terms. What applies more than typical crowdfunding is this is basically an MLM scheme designed to recruit 'whales', give them status, and then get them to recruit for you. That's why tremendous effort and money is spent on the advertising and sales side of this thing. Its a giant circular money-making system, with overpriced ships and other fancy 'elite' status symbols used as symbolic progression steps through the levels. All the while its janky as fuck because they are never able to get a handle on the feature bloat and Roberts is probably a gigantic micro-manager which im sure makes every dev working on the team thrilled. You can almost feel their pain during the stage presentations. Great thing for this process though is the whales are so far in now it's basically their job to promote and speak good of it, because it's now too big to fail, which is actually the best shot it has at actually approaching something called finish in a few years.
Funding aside, this game is going to be a pay-to-win disaster.
I mean difference is nice and all, but when a $2,000 dreadnaught blasts my dinky starting ship day 1 we might have a problem.
I haven't been following any media about this game after seeing the initial ship commercials back in 2012 / 13. I thought it looked pretty cool but I have no interest in MMO's so I never kept up with the actual development. I did however keep following the discussion between the believers and the skeptics which provided a lot of entertainment. So from that perspective the game is already a success. A few days ago a one hour and half gameplay showcase from Citizencon appeared in my suggested video's on Youtube. Curiosity got the better of me but I was not about to watch the entire thing. So I skipped a bit ahead and saw the following. All quotes are paraphrased.
- A ship is flying over a wooded area.
- The ship clumsily lands, audience cheers and claps.
- The guy leaves the ship and chooses his equipment for his adventure, the equipment appears on the model, pretty cool.
- Guy starts walking around. "We are still very early days in development of our planet tech, soon we will have fauna walking around" Okay... "and there's gonna be a dynamic weather system and I'm looking forward to having a dense jungle planet". Why is the planet tech still in early days of development after six years? Shouldn't that be one of the priorities? And it seems like something that requires a lot of work. I guess dynamic weather system is mostly a cosmetic thing and can be implemented later on in development.
- He walks up to a crashed burning ship. "In the current build the fire does not damage you but it will. We will be measuring the heat and over a certain amount you'll get damaged, the fire will also suck oxygen out of the air, it's gonna be systemic. Not just fire also radiation and other hazard types we can think up." Sounds very complex, no wonder they can't show it yet after 6 years. I understand where the feature creep complaints are coming from.
- The guy awkwardly climbs on the ship. "So we have improved our mantling" Audience cheers! "Our locomotion stuff is stage 1 and we're working on it, you'll be able to do lots of stuff!" Traversal is still not finished? Shouldn't this be one of the very first things to lock in? How are your level designers gonna do their job if the traversal system is not in place?
- He walks along the top of the crashed ship and says he's gonna attempt to jump a hole in the hull. "This is like old skool platforming!" He fails. Audience cheers and laughs.
- He slowly walks back the same way up. Yeah the vaulting as it looks now looks slow and boring. He fails again.
- Third time he makes it, audience is going wild!
This is where I switched it off. I hate to throw myself into the fray like this but after seeing only these 10 minutes I don't understand how anyone can be anything but cautious about the prospect of this game ever doing everything the developers promise. I hope I'm wrong, because even though I'm not into MMO's and will never play the game regardless if it releases, a hallmark games like this is always exciting. For now I'm leaning on the skeptics side.
It's just weird to me that they don't have a bottoms up approach so to speak. Get the basics in first like traversal and then move on to larger things.
Ain't that the truth.There's so much history and technical background behind this project. A minority of posters know it and have the technical baggage to make sense of it which explains the whiplash you get when you get into these threads
The genuine concerns I see most people have, when they mention "pay to win/advantage", are related to wondering how CIG will balance the in game costs of the best ships, after people have shelled out literal hundreds and thousands of Real Earth dollars for them.No nothing about this is "pay to win" or even "pay to have an advantage.
This is the common thing repeated and again from a point of not understanding how the ships work. Ships are role based there is no blanket purchase that makes a particular role easier to play by yourself. The larger more expensive ships aren't something to work up towards. They are different gameplay types entirely. The smaller ships can be flown by one to three people. The larger ships can take any where between five and eighty people to man. The more expensive ships also have higher upkeep cost, more expensive to stock/repair/rearm and if you lose the ship they take an extremely long time to get back even on expedited claim.
So the "standard" guy won't ever be competing with the guys (or Org) managing a ship which makes the comparison moot. The scenario you are trying to equate is solo play versus group play.
The ship most recently mentioned is the Kraken. It takes ten people to man and that is not including the pilots needed for any ship that lands on it. The kraken can hold eight ships, six small and two medium size.
Is a Solo player or even two friends going to be doing missions that requires a larger ship like this to do?
NO
And if you play by yourself or in a smaller group why would you even want something like this?
Something, something, "Funds tanking", something, something..
Oh boy, did anyone see what CIG did with the Kraken sale? A masterclass creating hype and a perception of scarcity for a digital product. Impressive from the VP of marketing!
The genuine concerns I see most people have, when they mention "pay to win/advantage", are related to wondering how CIG will balance the in game costs of the best ships, after people have shelled out literal hundreds and thousands of Real Earth dollars for them.
The genuine concerns I see most people have, when they mention "pay to win/advantage", are related to wondering how CIG will balance the in game costs of the best ships, after people have shelled out literal hundreds and thousands of Real Earth dollars for them.
Especially considering that multicrew ships' effectiveness is likely dramatically reduced when you don't have multiple people crewing them.So out of all that I posted you still manage to push the idea of a "best" ship? Again the ships are balanced by solo/group play and also the cost to maintain and operate. A solo player should ignore a large multi crew ship and groups and orgs can have multiple people if not entire org ship in for larger ships. The balance is inherent to the amount of people that should be aiming for the ships as a group. That means maintenance and operation costs can be shared among group as well. A solo player trying this would waste time trying to get a large Multicrew ship on their own.
Especially considering that multicrew ships' effectiveness is likely dramatically reduced when you don't have multiple people crewing them.
That's why you should slap mass drivers on cheapo ships and swarm with them. :^)
How is it vaporware ?will go down as the prettiest vaporware in history
if they take too much longer the rest of gaming will be so damn impressive people won't care and will stop supporting
Someone clearly doesn't know the definition of vaporware.will go down as the prettiest vaporware in history
if they take too much longer the rest of gaming will be so damn impressive people won't care and will stop supporting
A game that is being advertised but will never actually finish development in regards to what has been advertised qualifies as vapor ware no?
Please point out how you know it will never be released. Or how it's taken longer than any other AAA games to develop.A game that is being advertised but will never actually finish development in regards to what has been advertised qualifies as vapor ware no?
A game that is being advertised but will never actually finish development in regards to what has been advertised qualifies as vapor ware no?
I haven't played in quite some time, did a whole 3 hour session earlier and hosted on Twitch for people to check out. I completed a few missions, ran into some crashes, landed on planets and did various interactions with NPC's. There's a good deal of game in there at this point and it runs fairly smoothly up until I checked out this huge planetside mining base later on. I'm pretty impressed since last time I tried playing it was crashing constantly. Running a ultrawide 4k with a 1080.
https://www.twitch.tv/videos/325633033
If it was vaporware you wouldn't be seeing screenshots of someone playing it immediately after your post.A game that is being advertised but will never actually finish development in regards to what has been advertised qualifies as vapor ware no?
Please point out how you know it will never be released. Or how it's taken longer than any other AAA games to develop.
Please point out how you know it will never be released. Or how it's taken longer than any other AAA games to develop.
If it was vaporware you wouldn't be seeing screenshots of someone playing it immediately after your post.
In regards to you purchasable point.Ah, yeah I should've just googled the definition before looking it up, I guess we will see if there is ever a technical release but people can definitely spend money so I guess it is technically available to buy lol
Development started 7 years ago at this point and it will definitely take many more years until it gets to the point of feeling remotely complete from what I've seen and from the amount of times the dev said "Very early on". Basic movement mechanics are still janky to the point of not useable, textures and other graphical assets still glitch, and the amount of locations/actual game is still very small compared to what they are apparently aiming for
Vapor ware if you consider an actual release necessary to be "purchaseable" you are right my bad. I think it will be an early access and if things slow down too much might do an official release making it a GaaS sort of situation until the rest of gamings more competent, efficient developers the games funding/dev cycle to shame and make equally as impressive stuff once the benchmark they are developing for catches up to current high end PC specs, we will of course, see. They aren't really on a good track if this is what they have done in 7 years is what I think maybe Im not their audience. Probably wont technically end up as vapor ware my bad, just incomplete
In regards to you purchasable point.
Chris said (during the road to release panel) that once they have server meshing complete. that he considers Star Citizen (the MMO) ready to go. A 1.0 if you will.
Weeks ago, they had two guys showing "tarp physics". They demoed a plastic sheet draping over a spaceship a few times to show how it deforms and wrinkles differently depending how the tarp is dropped on the ship.I haven't been following any media about this game after seeing the initial ship commercials back in 2012 / 13. I thought it looked pretty cool but I have no interest in MMO's so I never kept up with the actual development. I did however keep following the discussion between the believers and the skeptics which provided a lot of entertainment. So from that perspective the game is already a success. A few days ago a one hour and half gameplay showcase from Citizencon appeared in my suggested video's on Youtube. Curiosity got the better of me but I was not about to watch the entire thing. So I skipped a bit ahead and saw the following. All quotes are paraphrased.
- A ship is flying over a wooded area.
- The ship clumsily lands, audience cheers and claps.
- The guy leaves the ship and chooses his equipment for his adventure, the equipment appears on the model, pretty cool.
- Guy starts walking around. "We are still very early days in development of our planet tech, soon we will have fauna walking around" Okay... "and there's gonna be a dynamic weather system and I'm looking forward to having a dense jungle planet". Why is the planet tech still in early days of development after six years? Shouldn't that be one of the priorities? And it seems like something that requires a lot of work. I guess dynamic weather system is mostly a cosmetic thing and can be implemented later on in development.
- He walks up to a crashed burning ship. "In the current build the fire does not damage you but it will. We will be measuring the heat and over a certain amount you'll get damaged, the fire will also suck oxygen out of the air, it's gonna be systemic. Not just fire also radiation and other hazard types we can think up." Sounds very complex, no wonder they can't show it yet after 6 years. I understand where the feature creep complaints are coming from.
- The guy awkwardly climbs on the ship. "So we have improved our mantling" Audience cheers! "Our locomotion stuff is stage 1 and we're working on it, you'll be able to do lots of stuff!" Traversal is still not finished? Shouldn't this be one of the very first things to lock in? How are your level designers gonna do their job if the traversal system is not in place?
- He walks along the top of the crashed ship and says he's gonna attempt to jump a hole in the hull. "This is like old skool platforming!" He fails. Audience cheers and laughs.
- He slowly walks back the same way up. Yeah the vaulting as it looks now looks slow and boring. He fails again.
- Third time he makes it, audience is going wild!
This is where I switched it off. I hate to throw myself into the fray like this but after seeing only these 10 minutes I don't understand how anyone can be anything but cautious about the prospect of this game ever doing everything the developers promise. I hope I'm wrong, because even though I'm not into MMO's and will never play the game regardless if it releases, a hallmark games like this is always exciting. For now I'm leaning on the skeptics side.
It was about cloth physics, and they showed a lot more than the tarp thing.Weeks ago, they had two guys showing "tarp physics". They demoed a plastic sheet draping over a spaceship a few times to show how it deforms and wrinkles differently depending how the tarp is dropped on the ship.
The video ended, but not before one guy said something like.... let's do it again. Who knows how many times they replayed that tarp demo.
And people were cheering. That's what it's come down to. People cheering any kind of progress.
It was about cloth physics, and they showed a lot more than the tarp thing.