I haven't been following any media about this game after seeing the initial ship commercials back in 2012 / 13. I thought it looked pretty cool but I have no interest in MMO's so I never kept up with the actual development. I did however keep following the discussion between the believers and the skeptics which provided a lot of entertainment. So from that perspective the game is already a success. A few days ago a one hour and half gameplay showcase from Citizencon appeared in my suggested video's on Youtube. Curiosity got the better of me but I was not about to watch the entire thing. So I skipped a bit ahead and saw the following. All quotes are paraphrased.
- A ship is flying over a wooded area.
- The ship clumsily lands, audience cheers and claps.
- The guy leaves the ship and chooses his equipment for his adventure, the equipment appears on the model, pretty cool.
- Guy starts walking around. "We are still very early days in development of our planet tech, soon we will have fauna walking around" Okay... "and there's gonna be a dynamic weather system and I'm looking forward to having a dense jungle planet". Why is the planet tech still in early days of development after six years? Shouldn't that be one of the priorities? And it seems like something that requires a lot of work. I guess dynamic weather system is mostly a cosmetic thing and can be implemented later on in development.
- He walks up to a crashed burning ship. "In the current build the fire does not damage you but it will. We will be measuring the heat and over a certain amount you'll get damaged, the fire will also suck oxygen out of the air, it's gonna be systemic. Not just fire also radiation and other hazard types we can think up." Sounds very complex, no wonder they can't show it yet after 6 years. I understand where the feature creep complaints are coming from.
- The guy awkwardly climbs on the ship. "So we have improved our mantling" Audience cheers! "Our locomotion stuff is stage 1 and we're working on it, you'll be able to do lots of stuff!" Traversal is still not finished? Shouldn't this be one of the very first things to lock in? How are your level designers gonna do their job if the traversal system is not in place?
- He walks along the top of the crashed ship and says he's gonna attempt to jump a hole in the hull. "This is like old skool platforming!" He fails. Audience cheers and laughs.
- He slowly walks back the same way up. Yeah the vaulting as it looks now looks slow and boring. He fails again.
- Third time he makes it, audience is going wild!
This is where I switched it off. I hate to throw myself into the fray like this but after seeing only these 10 minutes I don't understand how anyone can be anything but cautious about the prospect of this game ever doing everything the developers promise. I hope I'm wrong, because even though I'm not into MMO's and will never play the game regardless if it releases, a hallmark games like this is always exciting. For now I'm leaning on the skeptics side.
I've been lurking around SC news for a while now, and watched that same video out of curiosity.
While I don't care for their presentations, I realise I'm not their intended audience.
Their intended audience are people who have already made an (significant) investment in the product.
They are trying to show those people how every little detail is progressing. They are being fully transparent and forthcoming with them, and I think that's appreciated.
A lot of these folks probably live and breath this game, and are excited to see it gradually being fleshed out.
I know I'm excited everytime I see an update for Elite Dangerous - there's something very intoxicating about "living a double life in a space sim".
I'm really happy for SC fans, and as an ED player I'm admittedly a little bit jealous of some of the tech/implementation they've shown.
But at the same time, I don't envy SC players for a lot of reasons.
I'm not worried about "boring platforming" or "play to win". Not at all.
But I would worry about how the game's instancing will work, or how "alive" the game will feel.
Those ginormous cities with real-time transport are extremely impressive, and I'd love to take my time just walking around taking them in.
But for various niggling reasons, I'm hesitant to give it a try. I think when judging this kind of game, people naturally do so according to:
Persuasion - how immersed I feel in the game world and how long it maintains the illusion
Benefit - how rewarded I feel from playing the game, both intrinsically and extrinsically
Anticipation - how motivated I feel to keep playing, and what I hope to achieve in my next play session
These aspects are nebulous at the best of times, but it feels like they're particularly difficult to grasp with SC in its current state.