never played star ocean 1 or 2. i know the series takes a nosedive immediately afterwards, but i think i'll give it a shot now that it's on switch.
I was under the impression that 3 was mostly well received, saved for the "twist" towards the end, which generally divides fans?
3 is my favourite JRPG. I loved the twist too.I was under the impression that 3 was mostly well received, saved for the "twist" towards the end, which generally divides fans?
That's correct. The twist at the end is just weird. And it's the reason we only get prequel games because they consider SO3 to be the end of the timeline.I was under the impression that 3 was mostly well received, saved for the "twist" towards the end, which generally divides fans?
i thought so too. 1 and 2 are also classics in the genre from my understanding, and 3 being divisive is a pretty big step down.
Yeah nah. SO2 and 3 are the classics. SO1 is good too but the rest is piss. SO3 isn't divisive nowadays after people had over a decade to digest that one plot twist.i thought so too. 1 and 2 are also classics in the genre from my understanding, and 3 being divisive is a pretty big step down.
i thought so too. 1 and 2 are also classics in the genre from my understanding, and 3 being divisive is a pretty big step down.
Ehhhh... I still think the ending was really weak and dumb. And I still don't see how a game couldn't be made after those events either.Yeah nah. SO2 and 3 are the classics. SO1 is good too but the rest is piss. SO3 isn't divisive nowadays after people had over a decade to digest that one plot twist.
Rena is best SO2 protag, Claude is a lil poser. Fin. Ignoring the fact that SO2 has a female protagonist is also lame AF.The quality of the Star Ocean games is directly proportional to the name of their protagonists. Observe:
1: Roddick Farrence
2: Claude C. Kenny
3. Fayt Leingod
4. Edge Maverick
5. Fidel Camuze
I would riff and explain, but looking back at the list, I think it says more than I ever could.
I still can't believe that Edge Maverick is the name of the protag for a Star Ocean game and not a Mega Man X game.The quality of the Star Ocean games is directly proportional to the name of their protagonists. Observe:
1: Roddick Farrence
2: Claude C. Kenny
3. Fayt Leingod
4. Edge Maverick
5. Fidel Camuze
I would riff and explain, but looking back at the list, I think it says more than I ever could.
Rena Lanford is a significantly less funny / actually pretty reasonable name, so I didn't include it :PRena is best SO2 protag, Claude is a lil poser. Fin. Ignoring the fact that SO2 has a female protagonist is also lame AF.
How to know a JRPG is remade for 2019 in two easy steps:
STEP 1: is there at least one main female character wearing a mini skirt and thigh high stocking/socks?
STEP 2: there's no step 2
I will forever consider Edge Maverick to be less silly than Fayt Leingod as a name.I still can't believe that Edge Maverick is the name of the protag for a Star Ocean game and not a Mega Man X game.
It was a so-so game but was a technical marvel during the SNES release. It's not hate but rather disappointed that they chose this before 2 which was the best game in the series. Hey maybe they're saving the best one for lastFor anyone in here that doesn't like star ocean 1 can you tell me what you hate so much about it? Because I've just watched some gameplay videos on YouTube and I think it looks great
The first art looks like whoever does the in-game character art of the Tales games. Never knew their name.
The characters on First Departure/Second Evolution seemed to be made primarily by the animation team with the cutscenes as the primary focus.I don't know the specific artist for the anime cutscenes and inserts, so I just tend to call the art "Production I.G.". Tales series has collabed with Production I.G. for generations (at least up until Xillia), so it's easy to recognize. And the Star Ocean PSP remakes did go with Production I.G. too for the animation and inserts, which I didn't really like. All the characters wound up looking so painfully generic. And I don't know why either Tri-Ace or Production I.G thought it was a good idea to remove just about all of the detail from the character designs.
I like the game, but the combat in the original blew and the remake made some questionable choices with forcing SO2's framework back onto 1.For anyone in here that doesn't like star ocean 1 can you tell me what you hate so much about it? Because I've just watched some gameplay videos on YouTube and I think it looks great
For anyone in here that doesn't like star ocean 1 can you tell me what you hate so much about it? Because I've just watched some gameplay videos on YouTube and I think it looks great
I mean, one guy is basically wearing the same thing with the same length. Besides her design looks fine on my end.How to know a JRPG is remade for 2019 in two easy steps:
STEP 1: is there at least one main female character wearing a mini skirt and thigh high stocking/socks?
STEP 2: there's no step 2
SO2 is like FF7 of this series and the fanboy of that game are as agressive as FF7 fanboy so Obviously you will see any game after that get divisive not to mention SO3 had much more sale compare to SO2 , more sale = more people => more opinion
Is it one of those rpgs with combat that's so easy that you never have much reason to use any of your tools or abilities?I like the game, but the combat in the original blew and the remake made some questionable choices with forcing SO2's framework back onto 1.
It's easy to cheese the mechanics late in the game (which isn't different from tbe later games), but the real issue is the combat system itself. Moving your character around in combat is done by bringing up a cursor and clicking where you want them to go, rather than just pressing in a direction like the later games. It's incredibly clunky and the only positive tradeoff is you can click the cursor on an ally to get your character to guard that ally.Is it one of those rpgs with combat that's so easy that you never have much reason to use any of your tools or abilities?
Ah I see, is there any post game stuff super boss etc that you can do after you finish the game or before you finish itIt's easy to cheese the mechanics late in the game (which isn't different from tbe later games), but the real issue is the combat system itself. Moving your character around in combat is done by bringing up a cursor and clicking where you want them to go, rather than just pressing in a direction like the later games. It's incredibly clunky and the only positive tradeoff is you can click the cursor on an ally to get your character to guard that ally.
Yup to both.Ah I see, is there any post game stuff super boss etc that you can do after you finish the game or before you finish it
Not when it has been released already for 4 years on JP PSN PS4......So I guess this is a good indicator the second one based on the PSP version will eventually arrive in the west.
lol wtf, her design is totally tame. Not to mention the game barely has any fanservice for what I remember.How to know a JRPG is remade for 2019 in two easy steps:
STEP 1: is there at least one main female character wearing a mini skirt and thigh high stocking/socks?
STEP 2: there's no step 2
So I guess this is a good indicator the second one based on the PSP version will eventually arrive in the west.
3 is a bit weird. It had a very troubled development cycle leading to an initial release in Japan with tons of bugs. This was before patches and dlc of corse so a fixed Director's Cut was sold later as a separate game. However, 3 did the best in terms of sales outside of Japan.I was under the impression that 3 was mostly well received, saved for the "twist" towards the end, which generally divides fans?
I suppose you meant you don't see how a game could take place after those events. The SO universe is totally fine at the end of SO3. Considering that the Pan Galactic Federation is gone there is the potential for lots of interesting stories. My pie in the sky is a game that takes place after SO3.Ehhhh... I still think the ending was really weak and dumb. And I still don't see how a game couldn't be made after those events either.
I'm pretty sure SO2 is the most popular by far.SO2 is not the FFVII in that franchise. That would mean it is the most popular.
3 is a bit weird. It had a very troubled development cycle leading to an initial release in Japan with tons of bugs. This was before patches and dlc of corse so a fixed Director's Cut was sold later as a separate game. However, 3 did the best in terms of sales outside of Japan.
I suppose you meant you don't see how a game could take place after those events. The SO universe is totally fine at the end of SO3. Considering that the Pan Galactic Federation is gone there is the potential for lots of interesting stories. My pie in the sky is a game that takes place after SO3.
I'm pretty sure SO2 is the most popular by far.
Edit: It would be nice if this R version had cheats like those recent FF rereleases. The encounter rate in First Departure is really ridiculous considering how much backtracking there is in the game. It's also really easy to miss the Bunny which is your only way to avoid this. Even then, you get it pretty late (and only if you try recruiting a specific character).
Wait, am I wrong? I always thought people liked SO2 the best. Which one is the most popular then?
Wait, am I wrong? I always thought people liked SO2 the best. Which one is the most popular then?
I mean, there is a collaboration event going on now between the Japanese version of SOA and Tales of the Rays and I think its pretty telling that the characters that came to the Rays are Claude and Rena.
Lots of people here speak very highly of SO2 at least, while criticizing all the other games which makes me supper sad. ;_;
So then which title is the most popular?
(sorry, but I think that one might've been tri-ace's biggest bomb ever. Extremely low sales)
SO2 is probably the most consistantly liked in terms of how it is talked about, while SO3 has people being more vocal for/against it since its just that kind of game where people have strong feelings about it.Wait, am I wrong? I always thought people liked SO2 the best. Which one is the most popular then?
I mean, there is a collaboration event going on now between the Japanese version of SOA and Tales of the Rays and I think its pretty telling that the characters that came to the Rays are Claude and Rena.
Lots of people here speak very highly of SO2 at least, while criticizing all the other games which makes me supper sad. ;_;
Labyrinth no kanata, End of eternity...-like new game with very original systems and world building.Correct. The PSP remakes of First Departure and Second Evolution were developed by TOSE Inc.
Then the PS4/PSV JPN release of SO2 was by GemDrops and produced by tri-ace's Yoshinori Yamagishi (who left tri-ace in 2017).
I imagine that they're outsourcing this remaster too, since the art states "Original version by tri-ace". They did the same with Valkyrie Profile's mobile port with the trademark saying "Original version by tri-ace" when the port was being outsourced by another company (can't remember which one exactly).
Which makes me wonder what tri-ace is up to besides making content for Star Ocean Anamnesis.
Dinner dinner dinner!Labyrinth no kanata, End of eternity...-like new game with very original systems and world building.
That would be awesome.
How to know a JRPG is remade for 2019 in two easy steps:
STEP 1: is there at least one main female character wearing a mini skirt and thigh high stocking/socks?
STEP 2: there's no step 2
Labyrinth no kanata, End of eternity...-like new game with very original systems and world building.
That would be awesome.
don't be giving people ideas
lots of things would be cool, but as far as I have read, things have been too good at tri-ace and currently they're just doing the Star Ocean Anamnesis gacha game. I don't know if they're working on any console game and given the precarity of tri-ace as well as the Japanese gaming market being predominantly mobile, I don't see a lot of hope for them unfortunately. But I'd love to be proven incorrect obviously :-)