...The 2015 game wasn't perfect by any means but I just can't believe how DICE threw away everything that worked with that game when making SWBF2. Matches that had timers so they didn't go on for 90 minutes. An open-ish large scale mode from launch. An open-ish large scale mode without heroes. No AI troopers to pad out playercounts to compensate for bad map design. An immersive cinematic Star Wars experience. Gunplay that felt like Star Wars instead of just glowing bullets. A proper third person camera for infantry. Private matches. Drop Zone (they even ruined that in the 2015 game by reducing it to 6v6 from 8v8).
Its just so disappointing. Maybe my play experience with the original games was radically different from most people. I played SWBF1 and 2 online on the PlayStation 2 for years. We had a small (300~ player) community, but we hosted servers (we had the same functionality as PC) and we never had AI or heroes turned on. We almost always played OT era. We disabled vehicles from spawning by editing the server files. We disabled the special classes (Reinforcements). It was pure arcade infantry vs infantry gameplay.
The small modes in SWBF2017 are so bad I can't even get a good infantry only experience.
Its just so disappointing. Maybe my play experience with the original games was radically different from most people. I played SWBF1 and 2 online on the PlayStation 2 for years. We had a small (300~ player) community, but we hosted servers (we had the same functionality as PC) and we never had AI or heroes turned on. We almost always played OT era. We disabled vehicles from spawning by editing the server files. We disabled the special classes (Reinforcements). It was pure arcade infantry vs infantry gameplay.
The small modes in SWBF2017 are so bad I can't even get a good infantry only experience.
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