Star Wars Jedi: Fallen Order - Official Gameplay Demo

Deimos

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Oct 25, 2017
3,759
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Amy likes it.


If that's supposed to impress me, that's a big failure. The button mashing for a lightsaber combo to take out a single Stormtrooper is lol. Is that lightsaber made of paper?
This is literally the exact opposite of what I want.


Lightsabers aren't the blades of chaos or clubs.
I mentioned that one thing I liked was the lethal lightsabers earlier, and I agree with you on that. But notice the non-braindead enemies, force grabs, and the fluid animation. There are a few steps forward here, but a shit ton more steps back.
 

Deleted member 2618

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I really like the look of this game. Looks like the best Uncharted Raider out there. Super down to play this.
 

Sanctuary

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Oct 27, 2017
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If that's supposed to impress me, that's a big failure. The button mashing for a lightsaber combo to take out a single Stormtrooper is lol. Is that lightsaber made of paper?
Just pretend it's Dragon's Dogma 2, and that's the new Maelstrom.


Game looks amazing: those calling it basic aren't seekng the Sekiro style posture meter, deep parry/combo systems on display and options with force use.

Verticality, lore scanning, wall running and deep storytelling arcs on show; how is this generic...God damn I'm sick of everyone tossing generic about like it's the bane/cure to all their armchair dev ills.
It's pretty generic when it's not adding anything that hasn't already been done to death this generation to its core gameplay.
"How can this be generic when it checks off every modern AAA trope?!" Still early, but I seriously doubt a whole lot will change before release other than polish.
 

Morrigan

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Oct 24, 2017
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I mean what skill do you need? It looked like you press the button to deflect blaster shots, use other button to use force and only time that there was some kind of challenge was with that black troopers but that looked more clumsy than challenging. If they can't show combat properly than they should release demo before release. They said that they were inspired by Dark Souls but you can't see that from this demo. Combat is not clear, there was only like one evade and most of other moves were blocking. There wasn't any flow in combat sections. I finished Sekiro few weeks ago and even though combat there is kinda simple there is flow and you you can see that from the first gameplay they showed.
If you watch a skilled player take out hollow warriors in the Undead Burg, it will look brain-dead too.

You need to time those deflections and those force powers. You presumably can't spam the force powers thanks to that "stamina" bar.

Game looks amazing: those calling it basic aren't seekng the Sekiro style posture meter, deep parry/combo systems on display and options with force use.

Verticality, lore scanning, wall running and deep storytelling arcs on show; how is this generic...God damn I'm sick of everyone tossing generic about like it's the bane/cure to all their armchair dev ills.
I'm with you. People want flashy spectacle, but I much prefer seeing this.
 

YukiCT

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Oct 30, 2017
1,698
Interested to play since I've got Origin Premier. Looks like there's quite a few creative ways playing combat though animation seems a bit stiff. I kind of have to agree but something seems a bit tame and uninteresting. I think it's the levels design and way to progress is a big part of the feeling .Characters look and feel really dull, some of the A.I looks a bit brain dead at times. Music is really nice though.
 

dex3108

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Oct 26, 2017
14,990
If you watch a skilled player take out hollow warriors in the Undead Burg, it will look brain-dead too.

You need to time those deflections and those force powers. You presumably can't spam the force powers thanks to that "stamina" bar.
We will see, i am just saying that demo didn't impressed me.
 

c0Zm1c

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Oct 25, 2017
2,515
What did people expect out of a 3rd person Star Wars action-adventure anyway? 🤔
What do people want from a Jedi/Sith game might be the better question to ask. Something more spectacular? Something like Transformers: Devastation (a highly entertaining character action game that keeps the horrid QTEs to a minimum) but with a Star Wars theme would be my personal choice. What they showed didn't look terrible and could end up being really good within its own scope but it's not exactly what I want from such a game. I'll probably still get it at some point in a sale though. After all, there's not a whole lot of choice these days when it comes to Star Wars games!
 

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Looks good and it seems like the saber has weight to it but i don't like how damn slow the blaster bolts are. I'm guessing the bolts speed are how Cal as a Jedi sees them?
 

Redria

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Oct 28, 2017
186
Going by this thread you'd think the video was a complete disaster, but it looks pretty fun to me! Not sure about the stormtroopers attack patterns though, 3 shots then they just kind of stand there like absolute numpties, feels like they should at least move around a bit. I'm glad the lightsaber seems really lethal in combat, that was the one thing that completely put me off the Force Unleashed.

I'll definitely get Origin Premiere for this.
 
Oct 27, 2017
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I also felt this looked awful generic so far. But Respawn still has the beneift of the doubt for me.

But Wookies should absolutely not look this bad in 2019...
 

Morrigan

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Oct 24, 2017
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We will see, i am just saying that demo didn't impressed me.
No worries, s'all good.

I mean, the game might end up being a huge disappointment to me too. Perhaps enemy variety will suck after 2 levels. Perhaps those large environments they boasted about will be a wet fart. Perhaps you can button mash your way to victory even on Hard making the Jedi powers moot.

A lot of things can go wrong. But for now I'm cautiously optimistic. I liked what I saw well enough and I'd be happy even with a "Uncharted-style" Star Wars (not even seeing why that'd be a bad thing), but it turns out we might get even more too. I hope they deliver.
 

MrHedin

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Dec 7, 2018
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It looks perfectly fine to me. I wasn't blown away to the point where I would get it Day One but definitely looks fun enough to play later.
 

black070

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Oct 27, 2017
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Are you saying this solely because of who is directing? I saw nothing remotely God of War like anywhere. The combat is stiff as hell and really clunky looking. The lightsaber toss? That wasn't something God of War invented by any means.
I have no idea whos directing, it just reminded me of God of War when watching it.
 

WhtR88t

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May 14, 2018
2,272
It looks alright, but I have to say, 1313 and Amy Henning’s game looked cooler in the limited fashion we saw those. Who knows if they were actually good, but this seems a little boring. ¯\_(ツ)_/¯
 

Crossing Eden

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Oct 26, 2017
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Those aren't scripted segments, they're contextual.
They're scripted in the demos. You should read the text.

I mentioned that one thing I liked was the lethal lightsabers earlier, and I agree with you on that. But notice the non-braindead enemies, force grabs, and the fluid animation. There are a few steps forward here, but a shit ton more steps back.
The animation in the demo showcased here today literally looks better than the animation in force unleashed. The smear effect on the lightsabers and motion blur did a good job of the weird poses. Plus you're comparing a demo where the player likely has god mode and the difficulty turned down to a full game.

Hell just the gameplay options shown today showed more depth and options at the player's disposal than in Force Unleashed. Like with the grab mechanic we've seen the player execute:


use it to block a blaster bolt:


and knock an enemy into another:


That last gif is also a good showcase of the mix between input response and good animation blending.
 
Oct 26, 2017
12,800
I think the issues people have with this game are:

1. It looks very very similar to Sekiro so it doesn't have a novelty factor.
2. It looked really easy which is against the entire point of the Punch-Out/Sekiro combat system where you have to try to find tells and there's a lot of tension.
3. The environment was very whatever.
4. The story and graphics seemed very whatever.

We'll see how it ends up.
 

Herey

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Jan 10, 2019
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Looked exactly like it is imo. Ex- GoW devs make a Star Wars game with, presumably, a tad lesser budget than something like GoW 2018.

Looks good apart from the AI. Also could’ve done with being set in a less trodden period to make it stand out more, but I realise that was Disney’s decision, not necessarily all Respawn.
 

dex3108

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Oct 26, 2017
14,990
No worries, s'all good.

I mean, the game might end up being a huge disappointment to me too. Perhaps enemy variety will suck after 2 levels. Perhaps those large environments they boasted about will be a wet fart. Perhaps you can button mash your way to victory even on Hard making the Jedi powers moot.

A lot of things can go wrong. But for now I'm cautiously optimistic. I liked what I saw well enough and I'd be happy even with a "Uncharted-style" Star Wars (not even seeing why that'd be a bad thing), but it turns out we might get even more too. I hope they deliver.
I am really happy that we are getting proper SP Star Wars game too. But i just expected better demo, that's it. But we will see what they do in upcoming months.
 

Noisepurge

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Oct 25, 2017
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Looks fairly generic, and nothing we haven't already seen in Jedi Academy or the other previous entries :/
 

Detective Pidgey

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Reading Game Informer's article and this part sounds damn good. Of course it remains to be seen if they indeed nail it all!

Story is everything for Star Wars, but that hasn’t been the case for most video games based on this property. Since Star Wars’ inception, game developers have latched on to the clashing of lightsabers and hails of laser fire, not the mythology or stories. Sure, we grew quite fond of Kyle Katarn in the Dark Forces series, and were blown away by Darth Revan’s secrets in Knights of the Old Republic, but most Star Wars games are defined by their action and battles. Even Force Unleashed’s Starkiller, who was conflicted between the light and dark, ended up as a gray enigma and mostly a tool of destruction on the battlefield. Focusing on action is the right thing to do for interactive entertainment, but why haven’t we seen a game deliver everything that makes Star Wars tick? Why can’t a meaningful story be just as prominent as the action? KOTOR delivered story, but not the action or cinematic finesse. Despite dozens of attempts across 36 years, no game has successfully blended all of the Star Wars elements together.

That’s precisely what Respawn Entertainment could achieve with Jedi: Fallen Order, a single-player game that weaves almost everything we’ve come to love about Star Wars into the framework of a sprawling adventure. From the coming-of-age story of a down-on-his-luck character to how the orchestrated score becomes playful for a humorous moment, the ebb and flow of what we love about Star Wars appears to be strong in this game.
 

golem

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Oct 25, 2017
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I'm with you. People want flashy spectacle, but I much prefer seeing this.
Star Wars is a franchise built on spectacle. People want it in their Star Wars games. Im all for subverting expectations but turning a Jedi power fantasy saber game into a methodical combat simulator is not going to endear you to fans.
 

Masterspeed

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Oct 25, 2017
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The Pre-Order edition comes with two “Campaign Hilt” for the Light Sabre.

Why... why the emphasis on Campaign there, ay, Single Player only, we sure?
 

Morrigan

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Oct 24, 2017
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Star Wars is a franchise built on spectacle. People want it in their Star Wars games. Im all for subverting expectations but turning a Jedi power fantasy saber game into a methodical combat simulator is not going to endear you to fans.
I want the spectacle in the movies lol. I'm fine with the games being different. Isn't KotoR one of the most beloved SW games? Does it have much spectacle in it, or is it beloved because of its great role-playing gameplay and solid writing?
 

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Well... I don't get the impression that the demo really showed off what the final game experience will be like. People are saying it's linear, but if you can pop up a 3D map ala DOOM 2016 and Metroid Prime, then surely they're hiding a more non-linear level design? Also that looked like it was on the easiest mode.

I'll have to see more for sure. Something about Souls-like combat with lightsabers brought a smile to my face tho.
 

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Looks insanely average
Skipped around the video, and that was my general take. Obviously it being Star Wars with Jedi Powers and light sabers elevates it some to those (like myself) who love that shit, but the actual gameplay looked like so many other 3rd person action adventures but not as polished or exciting. I will certainly reserve judgment for the full release, but was expecting something a bit more.
 

GNOSIS

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Oct 29, 2017
169
It looks awesome to me. I am not even a Star Wars fan.

I'm just glad to see a western game with sword fights instead of guns guns guns like always. This is something I can get into.
 
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Oct 25, 2017
18,654
So uninteresting sadly,
its Force Unleashed but less over the top.

I mean Force Unleashed is fine but after all the time from EA, and Respawn making it
I expected way more.
 

Sanctuary

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Oct 27, 2017
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I want the spectacle in the movies lol. I'm fine with the games being different. Isn't KotoR one of the most beloved SW games? Does it have much spectacle in it, or is it beloved because of its great role-playing gameplay and solid writing?
The latter. It had some spectacle as well, but that wasn't what made it endearing.