Here's a question: what happens when a reviewer finds that combat doesn't click for them, but also cannot find any inherent flaws with it either? I.e. should combat lose points if the reviewer just doesn't like it, as opposed to it being objectively bad?
Well I think the people who don't like it may be noticing some flaws. For example, I'm seeing in the OT people complaining about parrying feeling a bit off, and they're not catching a parry when they thought they should, or that enemies feel a bit overpowered that they can spin around and follow you as they charge up their attack. Specifically, some people saying it doesn't feel quite as precise as Sekiro and that's causing problems with timing and things like that.
I can understand it, but for me on the second hardest difficulty I'm having no problem with the controls. Every time I've died it felt like my fault... well except against those damn frogs.
There's always got to be a reason people don't like a combat system, even if it isn't an obvious flaw it might be something that's missing that should really be there, for example. This is a totally subjective thing though.