Nah.
Thats episode X.
Nah.
Or, the Knights of Ren and Kylo slaughter Rey's new students. Final battle on Mustafar where there's maybe a lot of dark side energy
Nahhhh that'd be a retread of what was done in the previous two films (Luke's arc of losing his students to Kylo was central in TFA and TLJ). I'm not too sure on if Rey will actually be training/have students at this point in time.
I think she will either at the end of the film or it will be heavily implied that it will happen in the future.
Theyr'e oddly quiet on this front, easily the most excited I've been for SW.. anything, since the Disney sale.Almost forgot about this announcement LF made last year.
https://www.starwars.com/news/game-...e-and-produce-a-new-series-of-star-wars-films
I presume they are making KOTOR era movies.
I thought the bomber sequence in TLJ looked great.
The shape of the bombers and the flat surface of the star destroyer etc.
Tbh. Even Solo portrayed that better than Rogue One.The bomber setpiece was masterful in its ability to create tension and a sense of desperation on the part of the Resistance. You really felt the weight of their losses, there was a grit and heaviness to it that hasn't been in other SW movies, even Rogue One didn't illicit that same feeling in me.
It does a really good job at showing you just how these losses actually matter.The bomber setpiece was masterful in its ability to create tension and a sense of desperation on the part of the Resistance. You really felt the weight of their losses, there was a grit and heaviness to it that hasn't been in other SW movies, even Rogue One didn't elicit that same feeling in me.
Just pulled up YouTube and what is one of the first vids in my feed 😂
Thank you.I wanna say I read that D&D was gonna start working on Star Wars when they were done with Game of Thrones, so, that means that should either already have started or they will any second now. I can't imagine there's all that much work left, if any at all, when the show comes out in 3 and a half months.
Also, I said earlier in the thread that if they do do make KOTOR movies that I hope that they feel way older than anything we've seen in Star Wars. I've not played the games but from what I've seen of them, they still feel like they could take place in current era Star Wars. Like, I'd want it to be way more fantasy than sci-fi with people riding space horses and shit.
[edit]
I just saw this...
https://www.resetera.com/threads/breaking-ea-has-canceled-its-open-world-star-wars-game.93732/
Fuck me, man. Disney fucked up so bad going with EA.
Excellent point here, absolutely. I've been arguing a very similar take since the first time I saw this scene. One of the best in the entire film, no question.The bomber setpiece was masterful in its ability to create tension and a sense of desperation on the part of the Resistance. You really felt the weight of their losses, there was a grit and heaviness to it that hasn't been in other SW movies, even Rogue One didn't elicit that same feeling in me.
Yup, 100% here as well. This scene did more for me, with absolute nobodies, than the entirety of R1, which spent pretty much the entire movie leading up to huge battle setpieces.It does a really good job at showing you just how these losses actually matter.
You actually get attached to the Resistance fighters, so when they die, it actually feels like real characters died and not just Resistance Fighter Number 32. Then you have those shots of the UI showing all the bombers blinking out of existence and how many there's left and then Leia's distrust and exhausted to all the death.
Are you fucking kidding me.I just saw this...
https://www.resetera.com/threads/breaking-ea-has-canceled-its-open-world-star-wars-game.93732/
Fuck me, man. Disney fucked up so bad going with EA.
His hands are ashy because Thanos' snap took Poe :'(
It was a disgusting scene and piece of writing but they responded to the criticism by cleaning up a lot of the shock bullshit in S6 and 7. SW is a different beast and is not HBOized. I don't agree that they're bad writers who have ruined GoT, but that's a discussion for another thread. Disagree completely there with the exception of some fumbling here and there. Not at easy task to pick up the story once the writing stops and even the author takes a break because it's so fucking hard.I have little trust in JJ, but I don't think he'll make a bad film, just a mediocre one.
I have ZERO trust in D&D. They are not good writers and basically destroyed the once amazing writing of GoT. You're talking about the people that decided Sansa needed a good raping for her character to grow.
It was a disgusting scene and piece of writing but they responded to the criticism by cleaning up a lot of the shock bullshit in S6 and 7. SW is a different beast and is not HBOized. I don't agree that they're bad writers who have ruined GoT, but that's a discussion for another thread. Disagree completely there with the exception of some fumbling here and there. Not at easy task to pick up the story once the writing stops and even the author takes a break because it's so fucking hard.
What, I don't remember that. I remember her being tortured, off screen for the most part. EDIT, just watched the scene I think you're talking about and it's literally just Cersei walking away while the zombie is standing over her and she screams. There's no implied rape in that scene. Unless you're referring to something elseI don't agree they redeemed themselves in the later seasons, you're talking about the season where Cercei has a nun raped by a zombie.
Every time D&D has relied on their own writing in the show it's been for the worse. Ros. The legend of Gin Alley. The Jaime & Bronn adventures in Dorne. Bad pussy. Rape, rape, rape, and a "shocking" murder.
They're bad writers that fundamentally do not understand the themes of ASOIAF believing it's boderline nihilistic and that violence is the solution to everything. Good guys only win by having the bigger stick, the complete opposite of what the books are trying to get across.
If they can't get GoT, I don't think I trust they understand what SW is about. They are shit writers.
Their stuff is probably a good 3-4 years away. The first movie in Rian's trilogy will hit first.Theyr'e oddly quiet on this front, easily the most excited I've been for SW.. anything, since the Disney sale.
True, I wonder if they've done any work on it thoughTheir stuff is probably a good 3-4 years away. The first movie in Rian's trilogy will hit first.
Yeah, there was a lot of good shit that didn't come from the books, kinda reminds me of entire characters and arcs that came from TWD show that ended up being even better than the comic.I became more impressed with D&D as writers after reading the books because it becomes clear that starting with season 2, huge amounts of the show weren't in the book. The broad strokes are there but a ton of stuff is shuffled around to the point that it becomes its own thing.
That being said, they are still working off what GRRM created so I'm not sure what they can do when it's 100% new. While I know for a fact that Rain will make something great since he has already done multiple films by himself, the same can't be said about D&D.
They have enough goodwill from GoT that I'm not really worried about their projects.
They can't have done much while RJ has been toiling away on Knives Out. Maybe some concept art?
Hopefully it doesn't take that long. But we have shows in the meantime!They can't have done much while RJ has been toiling away on Knives Out. Maybe some concept art?
Most of their resources have gotta be tied up on the TV shows, Ep. IX, and eventually Indy 5. I wouldn't be surprised if RJ1 doesn't hit until 2022.
Knives Out seems like it was a quick shoot, and far less complicated than Game of Thrones, so I can imagine Rian being able to do some Star Wars work while doing his movie. I did forget about Indy though, which Lucasfilm would be making next year... unless they can't do Star Wars and Indiana Jones at the same time (and do we have any reason to think that'd be the case?) then yeah I could see Rian's first movie not dropping until 2022 then either.They can't have done much while RJ has been toiling away on Knives Out. Maybe some concept art?
Most of their resources have gotta be tied up on the TV shows, Ep. IX, and eventually Indy 5. I wouldn't be surprised if RJ1 doesn't hit until 2022.
Thank you.
It's preposterous how the stuff portrayed in the games and comics in relation to that time period (even if mostly non-canon) just looks either uninspired or too whacky. Like, I'm apparently supposed to look at this image and think this is supposed to be thousands of years before the movies.
This is pretty much just an amalgamation of the prequels and sequels.
I really hope Disney/LF by some miracle had clause in the original deal that enables them to back out already somehow.
Open world, linear Jedi Knight, KOTOR, I don't care. Just a good solid SP game. Pick whichever you like.I would be pretty happy if all open-world games went away for a long long time. Most are extremely repetitive (both within themselves and of each other) and take up tons of time and money to make in order to fill out game worlds with levels of details and menial tasks that almost nobody is going to ever fully wring out of it. Games take longer and more money than ever to make and this trend of doing everything open-world makes them longer, more expensive, and imo not as fun. Even though it was canned also, Amy Henning doing a single-player action-adventure title is exactly the kind of thing I'm hoping for out of Star Wars and it's ridiculous there hasn't been one like that since, what, Republic Commando?
edit: actually forgot Force Unleashed, which I remembered being pretty solid. But that was 10 years ago!
Open world, linear Jedi Knight, KOTOR, I don't care. Just a good solid SP game. Pick whichever you like.
It can't be this fucking difficult to make
Kotaku article said:Back in 2017, one ex-Visceral developer described the Lucasfilm approval process to me in brutal fashion: "With Star Wars you could be talking months—potentially years… Oh, would [protagonist] Dodger really look like this? What would his weapon look like? Potentially years of that. Would he carry this? Would that really work in the Star Wars universe? With Uncharted, they can build any world they come up with, because it's their world. With Star Wars you have to have that back and forth… People think, 'Oh it must be so cool to work on Star Wars.' It actually kind of sucks."
I mean
I mean
LF managed to make/greenlight four movies, TV shows, animated series, books, etc.. since the deal in 2012. Why would gaming be any different? I'm not saying it's the developer's fault, but I'm failing to understand why the medium of gaming itself would be a particular roadblock. Why is the approval process ( apparently) so vastly different in comparison to other mediums?
Someone said in the cancellation thread that in the dead zone (no films), between like 2005-2012ish, there were about 13 SW games released. If that's true what's the issue? Canon? Maybe they should just decanonize a section of the gaming content under another label (ie legends) if it's going to take them seven fucking years to approve two games that are essentially the same.I think it's mainly because game development is a process less suited to constant creative tinkering than a film or a show, because narrative often serves as the bedrock of a given game's design and/or gameplay (especially in regards to AAA story games like the aforementioned Ragtag.)
There's a infamous example from 1313's development where Lucas basically walked in one day and said "Okay, your protagonist is Boba Fett now" after they'd already spent a year recording lines and mo-cap on an original character; they basically had to go back in, rip out the game's internals, and make levels that would work with a jetpack-using player, when they could have been putting the game into a state that might have been more sell-able when Disney came calling.
Someone said in the cancellation thread that in the dead zone (no films), between like 2005-2012ish, there were about 13 SW games released. If that's true what's the issue? Canon? Maybe they should just decanonize a section of the gaming content under another label (ie legends) if it's going to take them seven fucking years to approve two games that are essentially the same.
And luckily they don't need to answer to GL's fuckery anymore
Like I said, if the process is so restrictive you were only able to pull off essentially one game in seven years, just call it fucking legends and let people do what they want. If this is their canonical approval process, it sucks.It's because Star Wars isn't "dead" like it used to be.
Given the amount of retconning that went on in some of the games in that list (especially Force Unleashed, woof) I could imagine oversight wasn't nearly as strict back then, because the audience was smaller. Now that Star Wars is back in the public spotlight, folks at Lucasfilm are probably a lot more particular with what developers turn out in regards to aesthetic and narrative, because they likely don't want anything to be inconsistent (in any sense) with other SW works.
And as to why games weren't held up during the release of the prequel films, I think it's a combination of AAA games development changing (I mean, Rogue Leader was finished in barely more than a year) and but also the audience for games expanding tenfold between now and then (as did the urge to make games catering to the largest audience possible). I also have an inkling that Lucasfilm wants to avoid another "the Death Star plans actually were split into multiple parts, that's why we have a bunch of different books and games revolving around stealing them" scenario, in regards to the now-strict rules about canon.