Thanks Lux, that was quite interesting and enlightening to read about.Was about to say that they've outsourced a lot of the animation to Polygon Pictures out in Japan, and they do a lot of work in this style, including Tron. The stiffness is due to them trying to emulate the look of '2s' (holding posts for a set amount of frames) in 3D, which has never really worked in my personal opinion. One of the projects I'm on is doing it, and when I saw some of the test footage of them trying 2s vs 1s, I ended up a little disappointed that they chose that aesthetic. From a technical level, you're fighting the computer, and it shows when you're working in a full 3D environment. Maybe of the shading gets flatter, but fluid motion is one of the plus sides of 3D animation.
Sorry, getting off my rant now. Hoping the show turns out well.
Looking at this again, it looks like they're animating on 1s, which is a huge improvement from Tron and a lot of their output. The animation itself is physically stiff, so that comes down to the staff and rigging, and most likely a time crunch.
I think it is, but yeah the timeslot's a bit weird. Hopefully the Disney Channel isn't like Disney XD where scheduling/poor timeslots endoff killing off some good shows ratings.Absolutely love the look, but what's with the 10PM time slot? Is this not a kids show?
22 episode season.This really is an odd show, the first public look just released now? Less than 2 months away from launch, this doesn't show a huge investment into this project or confidence, if anything this is a side project that probably wont last long.
In comparison, Rebels had promotion going for it more than 6 months in advance, including merch everywhere. Disney parks had Rebels characters already being shown off in their parks with actors, Rebels merch was everywhere, the promotion is strong. We've had zero anything for Resistance and even still no merch in sight. Lack of merch is a killer for animation projects.
Eh, this is a much cheaper animation style than what was used in Clone Wars and Rebels.
Actually shit, I thought this was Filoni's next big show but according to this article:
http://www.ign.com/articles/2018/08...-wars-final-season-revival-disney-dave-filoni
It looks like it will be a far more hands off with new talent given the limelight... On one hand that could be good but now I'm more skeptical of the show.
Edit: Suddenly this not following up on the ending of Rebels makes a lot more sense.
Was about to say that they've outsourced a lot of the animation to Polygon Pictures out in Japan, and they do a lot of work in this style, including Tron. The stiffness is due to them trying to emulate the look of '2s' (holding posts for a set amount of frames) in 3D, which has never really worked in my personal opinion. One of the projects I'm on is doing it, and when I saw some of the test footage of them trying 2s vs 1s, I ended up a little disappointed that they chose that aesthetic. From a technical level, you're fighting the computer, and it shows when you're working in a full 3D environment. Maybe of the shading gets flatter, but fluid motion is one of the plus sides of 3D animation.
Sorry, getting off my rant now. Hoping the show turns out well.
Looking at this again, it looks like they're animating on 1s, which is a huge improvement from Tron and a lot of their output. The animation itself is physically stiff, so that comes down to the staff and rigging, and most likely a time crunch.
The cel shading really helps hide the lower budget Rebels animation. That's what Rebels should've done.
Ah I disagree.
Clone Wars and Rebels at least had a strong artistic direction. Kinda like claymation.
This looks insanely bland and mediocre visually and very "early cel shading" era. Just looks very poor to me.
I'll say this one positive thing, the ship designs actually look interesting. Where the hell where these fighters in TFA?
Isn't that what people said about Rebels compared to Clone Wars?It's more obviously a kids show than Rebels, but other than that, this actually looks pretty good?
Granted I had my expectations way low due to the lack of marketing, but them especially nailing the look and style is something I wasn't expecting.
The studio that worked on this is Polygon Pictures. They worked on Transformers Prime, Transformers Robots In Disguise, and Netflix Godzilla.Damn, I hate this kind of animation. Its just so fugly. Like Iron Man Armored Adventures and the Netflix Godzilla.
Isn't that what people said about Rebels compared to Clone Wars?
The studio that worked on this is Polygon Pictures. They worked on Transformers Prime, Transformers Robots In Disguise, and Netflix Godzilla.
You think so? The most noticeable thing about the trailer to me is the complexity and subtlety of the movements.Eh, this is a much cheaper animation style than what was used in Clone Wars and Rebels.
You think so? The most noticeable thing about the trailer to me is the complexity and subtlety of the movements.
The facial animations, I'm not so sure if are better or worse than Rebels, seemed off at first but as the trailer went on it seemed better.
Oh you meant like, literally cheap to produce. I was thinking cheap-looking, which the fluidity of the animations seem to suggest otherwise.The cel shaded style reduces work load on the artists as it's typically computer generated flat colors. In TCW and Rebels for examples, artists had to actually draw the textures on every item in the show for example. The cel shading is a much simpler technique that is very stylish and cartoony, but also a cheaper method. So like on a ship panel you have flat surface with a color applied to it, sometimes with an effect like a shine or such, while with Rebels style of artwork they had to have someone draw/paint up that entire panels skin essentially. These cell shaded shows are much quicker and cheaper to produce.
So animating on twos on those other shows was an aesthetic choice rather than a budgetary constraint? I always assumed it was a cost cutting measure to basically halve the amount of rendered frames.
Or maybe it's a bit of both.
But I agree that's not what it looks like is going on here.
Videogames often use similar tricks, with animations close to the camera running at full speed and those far from the camera running at half fps.It depends on the studio. For Polygon, I assume it's a bit of both, and am positive that they're rendering everything on 2s. I have to be careful about how much I say about our project since I'm NDAed, but for us we have different framerates on different layers and rendering everything out as if it were 1s. We're also a multi-rendering package studio, so that choice is probably to maintain timing, but it still is a bit of an odd one.
The fact that Filoni isn't involved with this directly in the day to day pretty much kills my interest as well.
Looks awful, the trailer gave me the impression that the Resistance is a bunch of morons with spaceships.
This! God, I hated the way that show looked, but this looks so much more vibrant despite the obvious limitations in production.The cel shading really helps hide the lower budget Rebels animation. That's what Rebels should've done.
Why? New characters to develop, a pretty unexplored era to deepen and expand ... it's a writer's wet dream.I don't envy the story team that has to write decent story content for this era. We'd have been better off with legit Han/Leia/Luke focused stuff taking place a few years after RotJ.
I realized what this reminded me of: that Tron animated series! Except this animation is way more fluid.
Yeah it gives them a lot more freedom than what rebels did and no more OT wankWhy? New characters to develop, a pretty unexplored era to deepen and expand ... it's a writer's wet dream.
He basically had everything set up before leaving thoughI believe Filoni wasn't necessarily involved day to day with the second half of Rebels either. It was the point at which he was promoted to oversee the whole animation division.