Meta Wing now let you post the list in image form!
During movement, the ghost moves and focuses, Fenn gets to boost/br for position and then uses the coordinate to have the ghost boost, which can be used to get one of the firing arcs into range one or to get the ship out of the range 1 bubble to TLT.
Then while attacking, Fenns hotshot copilot removes a focus from a ship, uses his ability to to prevent that ship from putting too much damage into the ghost (sensor jammer also adds to this).
Then when the ghost fires, it re-rolls any (usually 2) dice with maul, taking the appropriate stress and then ezra kicks in and gives you a crit. Once you hit, you remove a stress. Then you either fire the TLT (again, using maul) at the end or repeat the same next round.
Once Fenn dies, you just fly the ghost away and TLT the hell out of the other ships.
Of the 4 games I played on Friday, I won 3 of them. Losing only to a RACLo.
In regards to how to beat this list, you need to keep your distance and kill Fenn first. My opponents tried to rush the ghost and paid for it dearly. Fenn dies really easily, so kill him first as it cripples the ghost. Then you have free reign to pile everything you've got into it and secure the win.
Attack the ghost from the side if possible once Fenn is gone and try to get into that range 1 bubble of TLT. Its pretty much the only way you'll kill it.
RACLo is an obvious counter to it as it can shut that ship down and converting a hit to a focus only turns it into a crit with RAC's ability.