So, gonna take at least till next week before i get to play with the new ships. Not much to do but plan until then...
Thus, some list building and thinking. If you count points, remember Renegade Refit reduces costs of EPTs by 1.
First, the Two-Tubes Attack Team:
Edrio Two-Tubes (24)
Crack Shot (1)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)
Benthic Two-Tubes (24)
Thrust Corrector (1)
Advanced Proton Torpedoes (6)
Magva Yarro (2)
Saw Gerrera (1)
Munitions Failsafe (1)
Pivot Wing (0)
Cavern Angels Zealot (22)
Crack Shot (1)
Renegade Refit (-2)
R2 Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)
Cavern Angels Zealot (22)
Crack Shot (1)
Renegade Refit (-2)
R2 Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)
Total: 100
View in Yet Another Squad Builder
The idea here is the synergy between Two-Tubes' pilot abilities. Benthic creates a focus and feeds it, ideally, to Edrio. Benthic's actions go for focus mostly, so Magva Yarro is there to create target locks, which in turn combines well with Saw Gerrera and the Advanced Proton Torpedo: Defend, gain lock, if at range, fire APT and use Saw's ability to generate multiple critical hits.
Not sure about a good EPT for Edrio, i went with the Crack Shot because it is pretty safe choice. You can free another point by trading the Munitions Failsafe for Guidance Chimps on the U-wing.
The CAZs are there to fill out the team, figure 21 points for a Crack-wing is pretty cost effective. Plus it is thematically appropriate.
Pick droids as you wish, i went with what they're above because R2s are the only generic ones i got two copies of, and figured FAA would be reasonable fit for the list's primary pilot.
I also made a variation of this because i bought the E-wing along with the wave 14 expansions and i wanted to find some use for it.
Edrio Two-Tubes (24)
Crack Shot (1)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)
Benthic Two-Tubes (24)
Thrust Corrector (1)
Advanced Proton Torpedoes (6)
Magva Yarro (2)
Saw Gerrera (1)
Guidance Chips (0)
Pivot Wing (0)
Corran Horn (35)
Push the Limit (3)
Fire-Control System (2)
BB-8 (2)
Multi-spectral Camouflage (1)
Total: 100
View in Yet Another Squad Builder
The Munitions Failsafe and the CAZs traded for Guidance Chimps and Corran Horn. Not sure if ideal or useful build for Corran, but easy enough to tweak.
Not sure how to build a TIE Reaper list, as i don't have Palpatine and i tend to go for thematic builds over meta, TIE Strikers and TIE Reaper are hard to fit in places because they look so different from the usual TIE Fighters.
This one is a Scarif-themed list:
Major Vermeil (26)
Swarm Leader (3)
Systems Officer (2)
Director Krennic (5)
Lightweight Frame (2)
Advanced Ailerons (0)
Imperial Trainee (17)
Lightweight Frame (2)
Adaptive Ailerons (0)
Imperial Trainee (17)
Lightweight Frame (2)
Adaptive Ailerons (0)
Academy Pilot (12)
Academy Pilot (12)
Total: 100
View in Yet Another Squad Builder
Support/attack TIE Reaper, with Krennic buffing it. Generates target locks when it can, otherwise you'll be Jamming enemies or Evading probably. (Jam action has range 1-2 in firing arc, 1 otherwise, gives one Jam Token to target.) The other ships feed evades for Vermeil's Swarm Leader.
If i had third TIE Striker, i'd replace the TIEs with 3xScarif Defenders and maybe swap Systems Officer for a more expensive crew (like Rebel Captive) for one point bid, or just leave it as it is for two point bid.
Some individual ships, some are obvious but still pointing them out:
On paper, Kullbee Sperado looks pretty good. For just 25 points, you can get this:
Kullbee Sperado (26)
Veteran Instincts (1)
Renegade Refit (-2)
Flight-Assist Astromech (1)
Servomotor S-Foils (0)
Integrated Astromech (0)
Total: 25
View in Yet Another Squad Builder
Figure FAA synergizes well with Kullbee's ability. If you are flying with S-foils closed and end up close but not quite at attack range, you can boost with FAA, flip the Servomotor S-foils and then do another action as necessary. Sorta cheap arc-dodging PS9 X-wing, not bad at all.
No idea what to fly with it. Perhaps something
like this?
Krennic on TIE Phantom:
"Whisper" (32)
Veteran Instincts (1)
Sensor Jammer (4)
Director Krennic (5)
Advanced Cloaking Device (4)
Total: 46
View in Yet Another Squad Builder
Very thematic in a way as the TIE Phantom is a prototype fighter really, though i don't think Krennic would ever ride a fighter. Anyway, the idea here is that Krennic replaces the usual FCS on Whisper, freeing the system slot while buffing the TIE Phantom neatly by assigning the condition to the TIE Phantom. I picked the Sensor Jammer because i've always found it useful in general, but other options may be more useful or better.
TIE Shuttles with TIE Reaper upgrades:
Scimitar Squadron Pilot (16)
Tactical Officer (2)
Systems Officer (2)
Twin Ion Engine Mk. II (1)
TIE Shuttle (0)
Scimitar Squadron Pilot (16)
Death Troopers (2)
Lightweight Frame (2)
TIE Shuttle (0)
Total: 41
View in Yet Another Squad Builder
The first is a cheap coordinator shuttle that generates target locks and actions for other ships.
The second is a bit like a "tank" in MMO-sense, you either attack it or suffer in some other way.
Figure either one can fit many kinds of builds.