Imp List - 195 Points
Darth Vader (70)
Supernatural Reflexes (12)
Fire-Control System (3)
Maarek Stele (50)
Ruthless (1)
Fire-Control System (3)
Major Vermeil (49)
Intimidation (3)
Tactical Officer (2)
Tactical Scrambler (2)
Total: 195
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Ok, i find this a bit dubious list.
First, Maarek's Ruthless. Not a bad Talent, but whom are you gonna use it on? Vermeil? I think the Reaper is a bit too important ship to be used for Ruthless. Generic TIE Bombers are good damage banks for Ruthless. In a pinch, a more important ship will do though i'd avoid doing that usually, but that's just me.
Second, Vermeil feels confused. High Init, so not a great blocker. On the other hand, ramming an enemy costs you an action and leads TacOfficer to go waste, though white Coordinate is good. And medium base may not be large enough to make taking advantage of TacScramb easy.
It can work, of course, but i'm skeptical.
If you use Vizier, you can get free white Coordinates before your actual move, and then use TacScramb to cover friendlies. You lose Intimidation though.
Alternatively, if you forget the weird ramming idea, Vermeil should go nicely with Jamming enemy actions and using ISB Slicer to potentially keep Jam tokens for the next round.
Also, Informant on the TIE Reaper might be useful if the ship is used for blocking. Knowing one enemy movement may given valuable information about the whole team, and it is useful for picking Aileron moves.
Maarek might like Marksman, the more critical hit potential, the better Maarek is. Proton Rockets and Cluster Missiles might be of interest for Maarek as well, as higher attack values or more attacks makes taking advantage of Maarek's ability more likely. (Obviously reduced enemy defense is good as well.)
As for the Rebel list, Luke has limited benefit from Heightened Perception since I5 is so high and there are few I6. Useful if you lost Initiative, of course but not sure it is ideal here. Really doesn't help Wedge has Swarm Tactics, which might get applied to Luke rather than Dutch depending on situation.
Wedge might like Outmaneuver, enemy agility at -2 is hilarious. Tricky to use though, and could likely require not flying with Luke and Dutch, depending how much they're gonna arc-dodge.
Still, whatever works for you. And taking my advice may not be advisable given how i've lost my two previous games.