• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

What did you think of Starfield?

  • It looked Great

    Votes: 1,128 22.9%
  • It looked Good

    Votes: 1,108 22.5%
  • It looked Ok

    Votes: 1,488 30.2%
  • It looked Bad

    Votes: 613 12.4%
  • No Man's Skyrim

    Votes: 595 12.1%

  • Total voters
    4,934
  • Poll closed .

plow

Member
Oct 28, 2017
4,647
Honestly i'm one of those "Less is better" people. I get that some people want a lot of stuff to do, but i'm more into "Small but cohesive world". Things like Gothic 1/2.

But this is Bethesda and i think they never failed to build a interesting World. Their world building is unique and i'm pretty hyped. Gunplay looks bad though. But honestly, couldn't care less about Gunplay in an Bethesda game.
 

Tankshell

Member
Nov 1, 2017
2,117
So, how long before the "Open Cities" Skyrim mod team releases the "Open Planets" mod for Starfield with seamless space to planet transitions? 😂

I am only slightly kidding, we all know it will happen eventually (if it isn't in the game natively).
 
Last edited:

Blue Ninja

Prophet of Truth
Member
Oct 25, 2017
2,763
Belgium
I hope i don't have to actually explore all the 1000 planets to gather materials to research and build endgame stuff
Considering you can beat Skyrim and Fallout without setting foot in most of the map, I highly doubt it. My guess is the game's various quests will take you to hand-crafted areas, while you can go off the beaten path and No Man's Sky it up on uncharted planets to find resources, build outposts and find the occasional easter egg or hidden secret.

Wouldn't surprise me if we find a planet called Nirn hidden somewhere. Maybe a Fallout-inspired world as well.
 

Darkstorne

Member
Oct 26, 2017
6,814
England
So much depth to the character creator. I'm loving the backstory options and Daggerfall-style traits. They also hint at quite a lot of extra details too, like religion: a couple of competing factions called the Enlightened and the Sanctum Universum, as well as a Great Serpent god, and you can build them into your character backstory with relevant traits.

There's also a trait called Spaced: "Your body has become acclimated to space. Health and endurance are increased when in space, but decreased when on the surface." Which likely suggests there's a lot of content to engage with in space, not just on the 1,000+ planets. So, space stations and asteroid mining outposts etc? I imagine you wouldn't want to make that trait an option unless there was a significant amount of space content to make that viable.

And a bunch of interesting flavour traits too, like starting with a house on a peaceful little moon, but it comes with a mortgage. Or "your parents are alive and well, and you can visit them at their home. But 10% of all the money you earn is deducted automatically and sent to them." lol
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,254
Do we know if seamless travel from space to planet surfaces and back is in or will we get a short cutscene of the ship landing and taking off instead?
I'm guessing it'll be seamless but I don't think the conference confirmed anything.
 

OozeMan

Member
Feb 21, 2018
1,038
It's not like I had any high hopes from Starfield but........oof! Games and character models shouldn't look like that in 2022. Period.

The words "procedurally-generated" and "rogue-likes" always rub me the wrong way. Expectations just dropped beneath the floor smh.
 

Dennie Dee

Member
Oct 26, 2017
916
Bruges, Belgium
I know Era is always very down on Bethesda RPG's and I get why, but it doesn't bother as much.

Having seen the footage I think it looks good but it's STILL the same engine? C'mon guys...

It was barely holding together in Fallout 4, COMPLETELY fell apart in Fallout 76.

It also looks rather erm...dry?
 

Carbon

Deploying the stealth Cruise Missile
Member
Oct 27, 2017
10,853
Do we know if seamless travel from space to planet surfaces and back is in or will we get a short cutscene of the ship landing and taking off instead?
I'm guessing it'll be seamless but I don't think the conference confirmed anything.
They only showed cutscenes, and made no mention of anything being seamless.
I would not expect seamless unless proven otherwise. Bethesda isn't really known for holding back on these kind of showcases.
 

Darkstorne

Member
Oct 26, 2017
6,814
England
So, how long before the "Open Cities" Skyrim mod team releases the "Open Planets" mod for Starfield with seamless space to planet transitions? 😂

I am only slightly kidding, we all know it will happen eventually.
I know they didn't show it (I was really hoping they would) but I don't think they've specifically said it isn't in the game yet, right? It could still be WIP and simply wouldn't have been in a state to be shown yet. I'd be very surprised if they're not aiming to include that given the rest of the game's scope and ambitions.
 

Tigerfish419

Member
Oct 28, 2021
4,518
Yeah a Ratchet and Clank type 10 or so focused planets would have been the way to go here. Who wants to see hundreds of barren wastelands.

Did they actually say there are zero focused planets and only procedurally generated or is that just an assumption from people because they didn't state either way and just filling in the gaps?
 

KeRaSh

I left my heart on Atropos
Member
Oct 26, 2017
10,254
They only showed cutscenes, and made no mention of anything being seamless.
I would not expect seamless unless proven otherwise. Bethesda isn't really known for holding back on these kind of showcases.
Damn, I was ready to give them the benefit of the doubt...
Not sure what it is specifically but seamless planetary transition in games is something that puts a smile on my face.
NMS really ruined me in that regard.
 
Feb 16, 2022
14,473
It does feel like after getting acquired, it's harder to criticize Bethesda games(in this example, at least) without some people being so defensive and dismissing said criticisms. Console wars kinda ruined how we talk about games, it seems like.
 

Grue

Member
Sep 7, 2018
4,909
Based on what I've enjoyed in NMS, Elite: Dangerous, and SpaceEngine, this could either be really dope or it could just be Fallout 4's gameplay spread out over light years. That game and 76 seem to have evaporated a lot of Bethesda's pedigree in some folks' eyes. To me, Fallout 4 didn't have much to do other than shoot stuff -- the story and role playing were disappointing compared to not just New Vegas, but honestly Fallout 3 and Skyrim as well.

Visually I think Starfield looks like a generational leap over Fallout 4, but a generational leap over Fallout 4 isn't necessarily that impressive compared to other modern AAA games.

Anyway, revealing that they're using procedural generation to let you land anywhere on ~1000 planets in 100 star systems raises a ton of questions. NMS and Elite each take very different approaches to that concept, and it would be cool to see Starfield try to strike a middle ground.

NMS is all fun over science but honestly I think that holds it back in places. There's very little consistency in how its planets are constructed, so they all feel pretty random. The systems don't really feel like systems that much. Some planets are hot, some are cold, some have oceans, some have poison atmosphere, etc. Elite is on the other end of the spectrum--full science with 1:1 scale planets and star systems. On the one hand this causes everything to "make sense" as you can see how distance from a star and atmospheric pressure affect a planet's environment. Geographic features like mountains and valleys look really impressive close-up because they're the same size they would be in real life, gravity and day cycles are different on every planet and moon. On the other hand Elite still doesn't let you land on anything other than barren thin-atmosphere worlds yet because the tech has to reach a point where it can realistically depict Earth-like planets, and there isn't a whole lot to do where you can land.

Major questions I have about Starfield's Planets:

--Will they be scaled like real planets (like in Elite) or scaled down for gameplay convenience (Star Citizen does this)
--Will the distances between planets in solar systems be realistic scale or also scaled down so you don't spend 10 minutes just flying through empty space?
--Will everything be designed around you just having fast travel like in Skyrim?
--Will planet surfaces be homogenous? Or will there be different climate zones based on latitude and such?
--What will affect the environment of each planet to differentiate them?
--Will gravity be different on every planet?
--Atmospheric pressure?
--Different day/night cycles?
--Are they gonna try to go for seamless space-to-surface transitions?

This is a great post.

I put hundreds of hours into Elite and as it happens, recently started by NMS playthrough.

The comparisons to NMS are reductive, but not ridiculous; of course there are some superficial similarities there. However we don't know enough whether those mechanics are optional, required, 50% of gameplay, 10%, 90%, etc.

Basically that was my takeaway from the reveal to be honest. I still don't have much of an idea of what this game is. I don't think we will, unless we get some longer previews - though I also don't rule out a launch without any previews at all.
 

cowbanana

Member
Feb 2, 2018
13,684
a Socialist Utopia
It does feel like after getting acquired, it's harder to criticize Bethesda games(in this example, at least) without some people being so defensive and dismissing said criticisms. Console wars kinda ruined how we talk about games, it seems like.

People also forget that a lot of people will be commenting from a PC perspective, where which consoles a game releases on is completely irrelevant to the points being made.
 

nekkid

Banned
Oct 27, 2017
21,823
I yikes'd bigtime, when I saw that mining laser mining a bit of iron. Gave me PTSD to early No Man's Sky. Such an awful, awful, grindy mechanic.
I was super into the idea of Starfield, I still am about a lot of it, but I saw that. I think I extracted resources from about 3 rocks in NMS before I bailed, too.
 

hobblygobbly

Member
Oct 25, 2017
7,569
NORDFRIESLAND, DEUTSCHLAND
also, no voiced character, already a major improvement lol
+ skills
+ backgrounds
+ traits
+ joinable factions

we are getting a RPG closer to oblivion and fallout 3 than skyrim and fallout 4. that's good.

Cyberneticist description implies we will be able to get stuff like implants

man i want to see the stuff like Beast Hunter, Bounty Hunter, Cyber Runner, Long Hauler (trading stuff with your ships?) etc

CEBvvwN.png

A4SA3hh.png

zxZ7Tsf.png

1R16MH1.png

JITszBD.png

ru7wHjB.png

JdxsizV.png

AB7eacm.png

pceEJHV.png

zZxoHoA.png

6xz18vC.png
 
Last edited:
Feb 16, 2022
14,473
People also forget that a lot of people will be commenting from a PC perspective, where which consoles a game releases on is completely irrelevant to the points being made.
Of course, there are also console warriors on the other side of that argument, who are criticizing the game simply because of the fact that they were acquired, but those are happening on Twitter and elsewhere. Yet the defensiveness is also happening here, which I feel is unwarranted. It's like, "take the fight somewhere else, jeez" lol. As you said, people here seem to be more PC-centric. Especially based on how many people were happy when a PS port for Sony games get announced.
 

AImalexia

Prophet of Truth
Member
Aug 31, 2021
2,426
also, no voiced character, already a major improvement lol
+ skills
+ background
+ traits
+ joinable factions

we are getting a RPG closer to oblivion and fallout 3 than skyrim and fallout 4. that's good.

Cyberneticist description implies we will be able to get stuff like implants

man i want to see the stuff like Beast Hunter, Bounty Hunter, Cyber Runner, Long Hauler (trading stuff with your ships?) etc

CEBvvwN.png

A4SA3hh.png

zxZ7Tsf.png

1R16MH1.png

JITszBD.png

ru7wHjB.png

JdxsizV.png

AB7eacm.png

pceEJHV.png

zZxoHoA.png

6xz18vC.png

Some of the traits are very interesting and they look like the offer unique dialogue or story situations. I wish they showed the dialogue system tho, maybe tomorrow at the extended showcase they'll talk about it a bit more
 

Fizie

Member
Jan 21, 2018
2,851
I know it's been ~7 years since their last game, but surprises so many people have seamingly forgotten what a Bethesda game is
 

Minlack

Member
Oct 29, 2017
77
This looks mostly promising. I rolled my eyes at the lock-pick mini-game, and the frame-rate is a little concerning. I'll lower settings for 60 fps, unless it's all like the walkways above Corvega Assembly Plant in Fallout 4 and massively CPU limited. But there's still something special about big Bethesda RPGs, despite all the flaws and the jank.
 

Nimbat1003

Member
Nov 14, 2021
1,364
we are getting a RPG closer to oblivion and fallout 3 than skyrim and fallout 4. that's good.

That's more or less is my main hope with this, if it's just fallout in space with an older RPG focus I'm so happy.

It does seem too look like that as well, they carried over alot of stuff from fallout 4(hell one of those early weapons is straight up just the institute rifle from fallout 4)

Along with those other carry overs they then just added the ship combat, building and planets,

Does it look amazing no, but with these games actually playing them and how that all connects is what I love Vs the individual systems, I have no hope at all that the space combat will anything more than mediocre.

I still kinda hope their is some from of VATS though or even just the outer world's slow down system.
 

Kentsui

Member
Oct 26, 2017
1,515
also, no voiced character, already a major improvement lol
+ skills
+ backgrounds
+ traits
+ joinable factions

we are getting a RPG closer to oblivion and fallout 3 than skyrim and fallout 4. that's good.

Cyberneticist description implies we will be able to get stuff like implants

man i want to see the stuff like Beast Hunter, Bounty Hunter, Cyber Runner, Long Hauler (trading stuff with your ships?) etc

CEBvvwN.png

A4SA3hh.png

zxZ7Tsf.png

1R16MH1.png

JITszBD.png

ru7wHjB.png

JdxsizV.png

AB7eacm.png

pceEJHV.png

zZxoHoA.png

6xz18vC.png
All I see is incremental damage efficiency stuff which has always been their crutch and is one of the reasons their skill systems always end up falling flat on their faces, with giving the illusion of choice but never actually delivering on actual different playstyles or fun synergies with other systems of the game.

The 'passive' stuff looks more fleshed-out than in some of their previous games which can be seem as encouraging, but their quest design philosophy of 'whataver the choice is, kill everything' needs a major overhaul to make it shine, looking at Skyrim and F4 I'm not extremely confident on that front.
But I'll be more than happy to be proven wrong when the game releases.
 

hobblygobbly

Member
Oct 25, 2017
7,569
NORDFRIESLAND, DEUTSCHLAND
We also have 5 trees of skills:

790fW5R.png


Some of the traits are very interesting and they look like the offer unique dialogue or story situations. I wish they showed the dialogue system tho, maybe tomorrow at the extended showcase they'll talk about it a bit more

That's more or less is my main hope with this, if it's just fallout in space with an older RPG focus I'm so happy.

It does seem too look like that as well, they carried over alot of stuff from fallout 4(hell one of those early weapons is straight up just the institute rifle from fallout 4)

Along with those other carry overs they then just added the ship combat, building and planets,

Does it look amazing no, but with these games actually playing them and how that all connects is what I love Vs the individual systems, I have no hope at all that the space combat will anything more than mediocre.

I still kinda hope their is some from of VATS though or even just the outer world's slow down system.

Same. Want to see a VATS-like system and the dialogue but given how we have a social skill + traits + backgrounds already influencing dialogue/npc interaction I'm quite confident it's gonna be much better than skyrim or fallout 4's
 

PandaShake

The Fallen
Oct 25, 2017
2,462
Coming off of star citizen, I was kinda hoping for a star citizen-like/lite that's complete with a fleshed out quest and story. But this is what I expected too. With the reveal, I'm just left with being mostly interested in the story. Gunplay didn't look too hot. Modular ship is exciting, but if it doesn't have seamless flight, it just kinda reminds me of kingdom hearts gummi ships to select destinations. Still very interested, but expectations have been whelmed.
 

Nimbat1003

Member
Nov 14, 2021
1,364
Same. Want to see a VATS-like system and the dialogue but given how we have a social skill + traits + backgrounds already influencing dialogue/npc interaction I'm quite confident it's gonna be much better than skyrim or fallout 4's

Yep the far harbour dlc and the positive reaction too that I hope that's something they paid attention too and continue from, and if this starts with a more in depth system already yes please...

Donst seem to be any alien intelligence so far anyone catch anything that hints at that, wonder if they are gonna do something like the dwemmer in Skyrim etc, and maybe they pop up late game/dlc.
 

SuperEpicMan

Member
Oct 25, 2017
1,807
I eventually watched the demo all the way through rather than skimming it, and I actually thought the game looked awesome. Reading a lot of the comments here just seem to reflect the common criticisms most Bethesda games get (jankiness, weak combat), which I feel are missing the woods for the trees a lot of the time.

My biggest question going before this demo was how big the game is, so its cool to get a firm answer on that.
 

sanityislost

Member
Oct 21, 2021
385
It looked ok but I was really hoping for more. It does come off very NMS like though. That said we didn't see much in they way of quests or dialogue option. The gun play didn't stand out to me very much and the character models look old gen.

I really did like the ship customisation, I hope they don't lock the really cool stuff for this behind micro transactions. Areas seem really bland, and hearing that there is over 1000 planets doesn't really help either. I would of preferred 10 - 20 large highly detailed areas. I hope it's not going to be let's visit the brown planet, then the red one and now an ice planet. Each with a wasteland of nothing except a random bit of scrap to only craft a bobble head to sit on the dash board of your ship.

Fingers crossed it improves by the time it launches
 

Ssyem

Member
Mar 15, 2022
925
Looks so good. I can't wait to lose several hundred hours of my life to this. People rag on Bethesda because of the jank but they do this kind of game better than anyone else, if it was easy we'd have seen scores of copycats after Skyrim.

I just hope the Skyrim modding scene isn't too greatly diminished by the allure of the new. Still hoping that at least some of Beyond Skyrim releases before TES VI.
 

Fiksi

Member
Oct 27, 2017
867
Looks like it will be very fun :D

Not the biggest into Sci-fi games, so I spent a lot of time just imagining how cool ES6 will be coming off this admittedly. But I can't wait to explore it when it's out ^^
 

username.ymt

Member
Nov 15, 2017
582
I really want to remain optimistic, however hearing that there are more than 1000 planets in this game...

and then SEEING only THREE handcrafted cities/towns repeated many times in the montages, and those 3 cities/towns being the same they have already revealed in the short developer commentary videos (New Atlantis, Akila and Neon) makes me worry that there will be less than 10 fully handcrafted cities/towns to explore.

You could argue that they don't want to spoil the other cities/town, but if you have carefully build more than 10
cities/towns out of 1000, why would you then only show 3.

To me 3 is a very low number in this context.

Of course I could be completely wrong, and I really hope I am.

Edit : To end on a more positive note :

unknown.png


This frame alone is enough to get me hooked, because it contains all the sense of alien mystery and wonder, that I want from a game like this :)
 
Last edited:

Danielsan

Member
Oct 26, 2017
5,646
The Netherlands
Based on the way it looked in the footage, I'm not even sure this thing is coming out next year. I thought it looked extremely rough, and not just the framerate, but the gameplay (combat in particular) as well. I also simply can't believe they are still using this duct taped together wreck of engine in 2022.

In the end I'm always a sucker of the Bethesda's jank open world games, so no doubt I'll be playing this day one on Gamepass PC. But what was shown didn't inspire a lot of confidence in me.
 

Mortal Mario

Member
Apr 15, 2019
763
UK
Looks great to me. Clearly a lot of jank present but also lots of what makes Betheda games special. I like how it looks but they need to nail down a solid framerate for launch, don't fancy another Fallout 4 experience. Biggest issue in the presentation was the gunplay which looked okay but unpolished, but the lack of even a reticule on screen suggests it's unfinished.
 

nelsonroyale

Member
Oct 28, 2017
12,127
I really want to remain optimistic, however hearing that there are more than 1000 planets in this game...

and then SEEING only THREE handcrafted cities/towns repeated many times in the montages, and those 3 cities/towns being the same they have already revealed in the short developer commentary videos (New Atlantis, Akila and Neon) makes me worry that there will be less than 10 fully handcrafted cities/towns to explore.

You could argue that they don't want to spoil the other cities/town, but if you have carefully build more than 10
cities/towns out of 1000, why would you then only show 3.

To me 3 is a very low number in this context.

Of course I could be completely wrong, and I really hope I am

That would be hilarious


'a thousand planets!'

...'and three towns!'
 

Deleted member 14089

Oct 27, 2017
6,264
Watched it again this morning and I am really looking forward to this game :).

The whole 1000 planets to visit doesn't bother me that much given that I'm not that much of a completionist anyway. Although I do agree that perhaps due to such a large scope not every aspect may not be as fulfilling.
 

AImalexia

Prophet of Truth
Member
Aug 31, 2021
2,426
2c774d8be6eaedd4fc3caa36977808b8.png


also it looks like you can dock to other ships and board them, i'm so ready to be a space pirate


95eaabd3a8e4be616298518b3e5ac2f0.png

No more loadscreens for interiors? It looks like a small animation plays when going outside but no loadscreen
 

Dan Thunder

Member
Nov 2, 2017
14,033
Honestly, really looking forward to it. Elder Scrolls and Fallout are some of my favourite series so I don't really see a reason to doubt this.

I'm interested to see how there procedural generation systems work outside bases etc on planets. Will there be cave systems, small settlements etc to explore and interactive with or will it be more just window dressing to make the planets look big.