Considering you can beat Skyrim and Fallout without setting foot in most of the map, I highly doubt it. My guess is the game's various quests will take you to hand-crafted areas, while you can go off the beaten path and No Man's Sky it up on uncharted planets to find resources, build outposts and find the occasional easter egg or hidden secret.I hope i don't have to actually explore all the 1000 planets to gather materials to research and build endgame stuff
They only showed cutscenes, and made no mention of anything being seamless.Do we know if seamless travel from space to planet surfaces and back is in or will we get a short cutscene of the ship landing and taking off instead?
I'm guessing it'll be seamless but I don't think the conference confirmed anything.
I know they didn't show it (I was really hoping they would) but I don't think they've specifically said it isn't in the game yet, right? It could still be WIP and simply wouldn't have been in a state to be shown yet. I'd be very surprised if they're not aiming to include that given the rest of the game's scope and ambitions.So, how long before the "Open Cities" Skyrim mod team releases the "Open Planets" mod for Starfield with seamless space to planet transitions? 😂
I am only slightly kidding, we all know it will happen eventually.
Yeah a Ratchet and Clank type 10 or so focused planets would have been the way to go here. Who wants to see hundreds of barren wastelands.
It's going to be the latter.Do we know if seamless travel from space to planet surfaces and back is in or will we get a short cutscene of the ship landing and taking off instead?
I'm guessing it'll be seamless but I don't think the conference confirmed anything.
Damn, I was ready to give them the benefit of the doubt...They only showed cutscenes, and made no mention of anything being seamless.
I would not expect seamless unless proven otherwise. Bethesda isn't really known for holding back on these kind of showcases.
Based on what I've enjoyed in NMS, Elite: Dangerous, and SpaceEngine, this could either be really dope or it could just be Fallout 4's gameplay spread out over light years. That game and 76 seem to have evaporated a lot of Bethesda's pedigree in some folks' eyes. To me, Fallout 4 didn't have much to do other than shoot stuff -- the story and role playing were disappointing compared to not just New Vegas, but honestly Fallout 3 and Skyrim as well.
Visually I think Starfield looks like a generational leap over Fallout 4, but a generational leap over Fallout 4 isn't necessarily that impressive compared to other modern AAA games.
Anyway, revealing that they're using procedural generation to let you land anywhere on ~1000 planets in 100 star systems raises a ton of questions. NMS and Elite each take very different approaches to that concept, and it would be cool to see Starfield try to strike a middle ground.
NMS is all fun over science but honestly I think that holds it back in places. There's very little consistency in how its planets are constructed, so they all feel pretty random. The systems don't really feel like systems that much. Some planets are hot, some are cold, some have oceans, some have poison atmosphere, etc. Elite is on the other end of the spectrum--full science with 1:1 scale planets and star systems. On the one hand this causes everything to "make sense" as you can see how distance from a star and atmospheric pressure affect a planet's environment. Geographic features like mountains and valleys look really impressive close-up because they're the same size they would be in real life, gravity and day cycles are different on every planet and moon. On the other hand Elite still doesn't let you land on anything other than barren thin-atmosphere worlds yet because the tech has to reach a point where it can realistically depict Earth-like planets, and there isn't a whole lot to do where you can land.
Major questions I have about Starfield's Planets:
--Will they be scaled like real planets (like in Elite) or scaled down for gameplay convenience (Star Citizen does this)
--Will the distances between planets in solar systems be realistic scale or also scaled down so you don't spend 10 minutes just flying through empty space?
--Will everything be designed around you just having fast travel like in Skyrim?
--Will planet surfaces be homogenous? Or will there be different climate zones based on latitude and such?
--What will affect the environment of each planet to differentiate them?
--Will gravity be different on every planet?
--Atmospheric pressure?
--Different day/night cycles?
--Are they gonna try to go for seamless space-to-surface transitions?
🤭 Oh you
It does feel like after getting acquired, it's harder to criticize Bethesda games(in this example, at least) without some people being so defensive and dismissing said criticisms. Console wars kinda ruined how we talk about games, it seems like.
I was super into the idea of Starfield, I still am about a lot of it, but I saw that. I think I extracted resources from about 3 rocks in NMS before I bailed, too.I yikes'd bigtime, when I saw that mining laser mining a bit of iron. Gave me PTSD to early No Man's Sky. Such an awful, awful, grindy mechanic.
Of course, there are also console warriors on the other side of that argument, who are criticizing the game simply because of the fact that they were acquired, but those are happening on Twitter and elsewhere. Yet the defensiveness is also happening here, which I feel is unwarranted. It's like, "take the fight somewhere else, jeez" lol. As you said, people here seem to be more PC-centric. Especially based on how many people were happy when a PS port for Sony games get announced.People also forget that a lot of people will be commenting from a PC perspective, where which consoles a game releases on is completely irrelevant to the points being made.
also, no voiced character, already a major improvement lol
+ skills
+ background
+ traits
+ joinable factions
we are getting a RPG closer to oblivion and fallout 3 than skyrim and fallout 4. that's good.
Cyberneticist description implies we will be able to get stuff like implants
man i want to see the stuff like Beast Hunter, Bounty Hunter, Cyber Runner, Long Hauler (trading stuff with your ships?) etc
we are getting a RPG closer to oblivion and fallout 3 than skyrim and fallout 4. that's good.
All I see is incremental damage efficiency stuff which has always been their crutch and is one of the reasons their skill systems always end up falling flat on their faces, with giving the illusion of choice but never actually delivering on actual different playstyles or fun synergies with other systems of the game.also, no voiced character, already a major improvement lol
+ skills
+ backgrounds
+ traits
+ joinable factions
we are getting a RPG closer to oblivion and fallout 3 than skyrim and fallout 4. that's good.
Cyberneticist description implies we will be able to get stuff like implants
man i want to see the stuff like Beast Hunter, Bounty Hunter, Cyber Runner, Long Hauler (trading stuff with your ships?) etc
Some of the traits are very interesting and they look like the offer unique dialogue or story situations. I wish they showed the dialogue system tho, maybe tomorrow at the extended showcase they'll talk about it a bit more
That's more or less is my main hope with this, if it's just fallout in space with an older RPG focus I'm so happy.
It does seem too look like that as well, they carried over alot of stuff from fallout 4(hell one of those early weapons is straight up just the institute rifle from fallout 4)
Along with those other carry overs they then just added the ship combat, building and planets,
Does it look amazing no, but with these games actually playing them and how that all connects is what I love Vs the individual systems, I have no hope at all that the space combat will anything more than mediocre.
I still kinda hope their is some from of VATS though or even just the outer world's slow down system.
Same. Want to see a VATS-like system and the dialogue but given how we have a social skill + traits + backgrounds already influencing dialogue/npc interaction I'm quite confident it's gonna be much better than skyrim or fallout 4's
I really want to remain optimistic, however hearing that there are more than 1000 planets in this game...
and then SEEING only THREE handcrafted cities/towns repeated many times in the montages, and those 3 cities/towns being the same they have already revealed in the short developer commentary videos (New Atlantis, Akila and Neon) makes me worry that there will be less than 10 fully handcrafted cities/towns to explore.
You could argue that they don't want to spoil the other cities/town, but if you have carefully build more than 10
cities/towns out of 1000, why would you then only show 3.
To me 3 is a very low number in this context.
Of course I could be completely wrong, and I really hope I am
According to this, no :PSo our solar system is in the game. So can we visit earth then? :P
This leak from last year seems pretty accurate now
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