To be fair Star Citizen has atleast some update every week, even if they are trivial most of the time.I always get Starfield mixed up with Star Citizen. Was like woah, there's new info? Lmao.
The thing is, no matter how many lines they have, if what characters say is not interesting, dont feel different from each other and have some charisma, it can be 60 or 150k, it will be boring as fuck.For comparison, Skyrim had 60k lines and that game was MASSIVE.
All NPCs will be Nolan North of that helps.
This "we have over 150k dialogue lines!" has the same meaning as Ubisoft saying "This game's world is the biggest we have created yet"
Let us wait and see. But we should keep our expectations for Starfield in check. I just hope it's Skyrim in space. That's all I want. It will most likely have all the Bethesda problems as well, but that's okay as long as it isn't completely broken.
I just hope it means NPC's will have more than three things they say and that's it. I just don't want to hear the same lines in this game over and over and over. If more lines help with that, I'll happily take it.The thing is, no matter how many lines they have, if what characters say is not interesting, dont feel different from each other and have some charisma, it can be 60 or 150k, it will be boring as fuck.
Skyrim only became actually interesting in the writting department when you downloaded the Interesting NPCs mod, and that was not done by them, so...
I hope they actually hire good writters for this.
I think even their important characters when they have more lines, they still feel flat. I didnt enjoy their writing on Fallout 3, and much less in Skyrim. Then you play a Fallout game actually written well, like New Vegas, and the difference is night and day.I just hope it means NPC's will have more than three things they say and that's it. I just don't want to hear the same lines in this game over and over and over. If more lines help with that, I'll happily take it.
Play ranged/mage for somewhat decent combat. But yeah, melee is pretty bad. Starfield being sci-fi and (probably) more ranged focused in its combat gives me hope though. Fallout 4 had somewhat solid shooting mechanics. It was a huge step up from Fallou 3+NV and if the can further improve that and add some better enemy AI and behaviour it could be fun.Just have decent gameplay this time please, I tried so many times to get into skyrim over the past decade and I just can't get past the horrible gameplay/combat.
Skyrim already had a japanese dub (and spanish, french, german...), this is nothing new. Microsoft even helps more in budgets by usually localizing their first party games to multiple languages. Sony is usually the best at this, dubbing everything, and then microsoft usually everythign, though they had a very dark age during halo 2, and then theres Nintendo which just... takes strange decissions in what to dub into multiple languages and what not.lol come on people. Todd didn't say this like STARFIELD HAS SO MANY LINES! As much as, across this huge number of lines that Starfield has, we've localized ALL OF IT in Japanese (a language that a relatively small minority of players will choose to play it in, I would imagine). That's a huge investment in time and money. Which is good! Hoping for good language support across the board from Bethesda and XGS games moving forward.
Why does this matter?
Do we know if Emil Pagliarulo is writing this one too or are they finally switching things up for a change?
Almost worthless metric. It's like companies still touting a map FIVER BAJILLION MILES ACROSS.
It's the content that matters
Quality > Quantity. Not saying the quality will be bad, but "big numbers" don't mean much.
Dont think you'd hire over 300 voice actors if you were gonna use AI.That is a lot. I wonder if they used ai to supplement random npc voice lines
This "we have over 150k dialogue lines!" has the same meaning as Ubisoft saying "This game's world is the biggest we have created yet"