Okay so the bug with your survivors falling off lookout positions is also in Container Fort.
This didn't happen prior to the update. At least not for me.
This didn't happen prior to the update. At least not for me.
If you're ever driving in a vehicle, be sure to run down zombies. You still get the 5 influence per kill, or more for special zombies, which really adds up after a while.I am still having a hard time farming influence bucks, anyone have good tips?
I am still having a hard time farming influence bucks, anyone have good tips?
If you're ever driving in a vehicle, be sure to run down zombies. You still get the 5 influence per kill, or more for special zombies, which really adds up after a while.
Also, sell your luxury items. They build up and each one nets anywhere between 30-100+ influence. Hauling them down to a trader or friendly enclave is 100% worth it.
Huh. Is that... not a bug?You can use a supply locker at friendly enclaves which helps a lot. Sell mods you don't need as well, no reason to keep five portable generators in your locker.
I just finished my first play through, on my second I'll sell a lot of my guns and weapons. I had a locker full of machetes that never got used once
If your leader is a trader, you can build a trade outpost, which gives like 100-200 influence a day.I am still having a hard time farming influence bucks, anyone have good tips?
Nope. 3 hits with a 50 cal rifle kills the last one as easily as it did the first one.I know the game design is kind of flat just do to how systems-based the game is, but I was wondering if the more Hearts you destroy if the rest of them get an increased HP pool or anything like that?
Aw shit I had no idea. That'll make life easier.You can use a supply locker at friendly enclaves which helps a lot.
You can move as soon as you upgrade your command center to level 2 (just need materials and labor) and research new territories, which takes 10-15 minutes.
I am on my way to getting every achievement. I like when games have doable achievements, I mean, they all are "technically" doable, but some are just crazy. Can't remember the last time a game hooked me like this one. I can't stop playing.
If you didn't use your legacy character, you can do what I do, delete it and reroll again lolStart a new game, back in Drucker County.
Fuck you game, fuck you!
Guess I'm going to speed run this community
If you didn't use your legacy character, you can do what I do, delete it and reroll again lol
For the next game, I would for it to be more in depth, even if it means a higher price tag.
I used the lichenologist from my first community :(
I'm going to save up my influence, buy a .50 cal and just roll through the plague hearts in double time
Agreed. I thought the first game sold enough that Microsoft could have better supported them for the sequel.I've said it before and I'll say it again: It was a mistake by Phil Spencer to not buy this IP and studio and put AAA resources behind this game.
The first State of Decay was incredibly popular despite being jankware and not a retail game. When I heard all the hype about sequel, I figured Microsoft had finally found a new AAA IP. I was expecting AAA graphics, sound and gameplay, with dedicated servers. Instead, (5 years later!) we get a buggy AA $30 game.
Do I love playing it? Yes!
Do I think it should have been so much more? Yes!
Free form base building would be excellent. It was disappointing to see the same approach carried forward into this game. Having a system like in Fallout 4's settlements, or even RimWorld, would make much more sense.
Both me and my friend took about 20 salvage runs to figure out we weren't supposed to be breaking down duffel bags. Our first bases almost died before we figured this out.
Yes. Some outpost give access to water and electricity but cost 1 fuel a day.Is the most I'm going to get out of a outpost +1 for a material?
Nope. They do not eat up ammo.Do NPC survivors in your group use ammo?
Also, I feel like the only point of the armory is to make professional silencers. Am I missing something?
Characters can only have five skills in total (cardio, fighting, wits, and shooting are the base skills, anything after that is a specialized skill). You'll want to use the skill books on characters without a fifth skill.Need some advice for state of Decay. I can't seem to upgrade my base any further and it's at a standstill. It says I need experience in certain things and I have a bunch of manuals that give characters experience but when I try to use them it says something like "character cannot learn any further skills" so I can't build anymore. Also can't seem to recruit anyone else no matter how many strangers I help.
Characters can only have five skills in total (cardio, fighting, wits, and shooting are the base skills, anything after that is a specialized skill). You'll want to use the skill books on characters without a fifth skill.
The soft cap on survivors in your community is nine, hard cap is 12. Only under special circumstances can you get past nine (like the builder legacy, or having eight survivors and you recruit a group of three or so). If you're not at that cap and you're just having bad luck with missions where they don't want to join, you can always recruit from allied enclaves or search for survivors with your radio.
I've said it before and I'll say it again: It was a mistake by Phil Spencer to not buy this IP and studio and put AAA resources behind this game.
The first State of Decay was incredibly popular despite being jankware and not a retail game. When I heard all the hype about sequel, I figured Microsoft had finally found a new AAA IP. I was expecting AAA graphics, sound and gameplay, with dedicated servers. Instead, (5 years later!) we get a buggy AA $30 game.
Do I love playing it? Yes!
Do I think it should have been so much more? Yes!
At least the "hovering over ammo highlights applicable guns" thing is a nice touchLocker UI needs an overhaul. Either a sorting option, or separate different weapon/ammo types like this example.
Yeah god a confirmation window is needed. I made an enclave leave by fumbling with the dialogue options. I was gonna turn in the rucksack I was carrying but instead said I couldn't help and they left immediately. From allied to gone with one button press.That moment when you accidentally pressed '''euthanize" instead of cure for a high rank survivor. Ugh..
Surely they would have thought to include a '''' you sure?' prompt..
That moment when you accidentally pressed '''euthanize" instead of cure for a high rank survivor. Ugh..
Surely they would have thought to include a '''' you sure?' prompt..
Free form base building would be excellent. It was disappointing to see the same approach carried forward into this game. Having a system like in Fallout 4's settlements, or even RimWorld, would make much more sense.
This isn't as easy to do as it might first seem.
Time and again small studios have failed if ramped up too fast. Often times the leadership is unable to manage a larger studio or produce more complicated games without a slower ramp up.
Now that they have produced a good mid-tier budget game with SoD2, it may be possible to ramp up to full AAA over a couple years, but that likely means at least 4-5 years till their next game while they deliver DLC for SoD2.
With the success of SoD2, it's likely worth acquiring them as they have proven themselves.
Sorting by item type would be a godsend.Locker UI needs an overhaul. Either a sorting option, or separate different weapon/ammo types like this example.
Second playthrough in Cascade hills, was initially in the North Eastern base which is pretty isolated, just shifted to the SOmething Keogh Garage in the North West, what a base, totally changed my playthrough.
Yeah, I'm gonna hold off on starting another playthrough until it gets done. I'd like to start in the valley.Not getting to pick what map you go to when starting a new game (and skipping the tutorial) is crazy. I hope they update the game with the ability to choose.