Yeah it's pretty short. About 1 hour maybe? You can do multiple playthroughs with different endings though.
So much to look forward to. Blood & Truth has insane production values for a PSVR exclusive.
Kinda still is until ALL of Sony's big franchises are made with VR in mind. Is there any current or upcoming AAA franchises using VR?
VR is amazing but at this stage it can't provide the best experience in every genre that Sony makes AAA games in; I'd say they're doing an admirable job playing to their hardware's strengths at the moment and the number of meaty VR titles in general is growing.Kinda still is until ALL of Sony's big franchises are made with VR in mind. Is there any current or upcoming AAA franchises using VR?
Kinda still is until ALL of Sony's big franchises are made with VR in mind. Is there any current or upcoming AAA franchises using VR?
Kinda still is until ALL of Sony's big franchises are made with VR in mind. Is there any current or upcoming AAA franchises using VR?
No, but there's Blood and Truth which looks like a AAA game VR title.
I assume you guys know what I meant or are you being disingenuous?Dreams has PSVR support and Blood & Truth is called a AAA VR game by the devs.
Everybody's Golf VR also goes in a higher budget direction.
I assume you guys know what I meant or are you being disingenuous?
Kinda still is until ALL of Sony's big franchises are made with VR in mind.
I assume you guys know what I meant or are you being disingenuous?
Said every successful platform ever.The premise of your argument is flawed. VR doesn't work well with traditional games, and if you didn't know this then maybe do a bit of research before taking on said topic.
VR doesn't need big names, it needs good games designed specifically for the platform. And Sony has proved this with Astro Bot last year, and oculus with Lone Echo the year before.
What am I moving the goal post from?All of them? Wow, that's not moving the goalposts, that's loading the goalposts onto a rocket and shooting it out of the Solar System. :D
Kinda still is until ALL of Sony's big franchises are made with VR in mind. Is there any current or upcoming AAA franchises using VR?
Awesome!! Cant wait for Blood & Truth. Regarding Concrete Genie - entire game is playable in VR?
mk11 as in mortal kombat 11?MK11, No Man's Sky VR, Everybody's Golf VR, Blood & Truth and Iron Man VR made it for me.
He means that those particular announcements were enough to make the State of Play stream worth it. But no, MK11 isn't in VR. However, that concept has been tried already though. Bamco made a VR mode for Tekken 7 which was lack luster.mk11 as in mortal kombat 11?
In vr? In vr separate game or mk 11 is also compatible in vr, whats vr its a 2.5 d
game , how would that even work?
It's a separate game.Is Everybody's Golf a separate title or a free add-on?
I own it on disc but it's on sale digitally at the moment which I find easier for VR titles.
Like clockwork what? The poster I responded to opened up for criticism when they made that post...
1. Yes, a platform NEEDS big names to be successful. We have an enormous amount of history that proves this.While you're at it, might as well bold and underline the remaining sentence for context.
You can, you can also tell it wasn't made with VR in mind.
Yes, unlike any other platformer on the market. It's the best thing since cheese.
Games played on your TV/monitor.
I think you might need to go look up the definition disingenuous.
Golem?! Wow hopefully they show this off again soon.https://blog.us.playstation.com/201...ve-of-games-coming-in-spring-and-summer-2019/
Some more dates/timeframes for things in the blog post:
Ghost Giant - 4/16
Golem - Spring 2019
Luna - Spring 2019
1. Yes, a platform NEEDS big names to be successful. We have an enormous amount of history that proves this.
2. So what you are saying is that they CAN build games like that with VR in mind? What's stopping Sony from making a game like Killzone to support VR like RE7?
4. Ok. So your "traditional games" is not about the genre of game but the platform used. Got it.
They didn't detail anything but it seems the full game won't be in VR but it will include two VR modes. The PlayStation Blog had this to say:What I still dont understand and hopefully somebody can help me here.
Concrete genie has "VR modes", so does this mean the main part of the game isnt in VR? Im not interested in Concrete Genie as a regular game, so for me its either in VR or im not interested.
Along with our new story trailer, we also have a surprise for everyone – all editions of Concrete Genie will include two PlayStation VR modes* in addition to the core PS4 game! When we began making Concrete Genie, it always felt like the Living Paint mechanics would be a great fit for an immersive, first-person painting experience. When we showed the game to some old friends, Jeff Brown and Dave Smith – they came up with an incredible idea for how to take it to a whole new level in PS VR. It was such a compelling pitch that we decided to build a team around them, right next to us in PlayStation HQ so they could create it alongside us. We are absolutely thrilled with how this part of the game has come together and you'll be hearing more about these two modes soon.
They didn't detail anything but it seems the full game won't be in VR but it will include two VR modes. The PlayStation Blog had this to say:
1./2. No one says anything about being "tacked on". This is the disingenuousness I was talking about. They can build the games from the ground up. Pretty sure if Nintendo was pioneering VR, you bet your ass they would build a Mario game from the ground up to sell the idea to the masses.History doesn't prove jack when it comes to VR. I'll acknowledge that big names do help to some degree, but you can't just slap on VR or include half-assed additions. VR needs games built specifically for the system.
My original point flew right over your head. They can build almost any genre in VR. What's stopping Sony? Maybe their allocation of resources. Why on earth would you want a tacked on Killzone experience they're making Blood and Truth from the ground up for VR?
What on earth are you talking about :s
Yes, you got it. Why do you seem confused in your earlier points.
I do know that word. And it's doesnt mean what you might think it means.
Not even a game like this gets the full VR experience from Sony smh...They didn't detail anything but it seems the full game won't be in VR but it will include two VR modes. The PlayStation Blog had this to say:
So, it seems that one mode is an " immersive first-person painting experience"
1./2. No one says anything about being "tacked on". This is the disingenuousness I was talking about. They can build the games from the ground up.
Pretty sure if Nintendo was pioneering VR, you bet your ass they would build a Mario game from the ground up to sell the idea to the masses.
3. That Sony can build games in any genre that they want to work with VR; Astro Bot being one example but it will not get people to run out in droves to buy VR.
4. Disingenous : not candid or sincere, typically by pretending that one knows less about something than one really does.
1. It could've been more successful if Sony actually put weight behind it. As my original posts suggested. Sales are so minuscule compared to the PS4 sales.Your issue with Sony seems to stem from the lack of popular exclusive PlayStation games on VR - this is understandable. But your original comment is simply absurd, you think they can't do well without porting their big names over to VR.
I think they can continue to grow without the big AAA names, as long as Sony/indies continue to works on good intuitive games designed specifically for VR.
That's the difference between Sony and Nintendo. Sony is known for cultivating new IPs.
Nothing will get people to run out in droves to buy VR, not even Call of Duty. PSVR is a first-gen tech with an uphill battle. Sony is doing good so far.
Welldone for posting Google's definition. Maybe now you'll realise this word doesn't really fit in this discussion.
1. It could've been more successful if Sony actually put weight behind it. As my original posts suggested. Sales are so minuscule compared to the PS4 sales.
3. You base this on no proof that Call Of Duty couldn't sell VR units...
4. Yes, you were acting like you didn't know what I was talking about.
Kinda still is until ALL of Sony's big franchises are made with VR in mind.
What's stopping Sony from making a game like Killzone to support VR like RE7?
It could've been more successful if Sony actually put weight behind it.