Its a handheld whose only port is a USB C, so I dont think you can use external storage in general. Unless you either mean MicroSD or "having it docked at all times and having the dock connected to a external storage".Question. I reserved a 256gb. I can use a 1TB external storage correct?
It only has a USB Type C connector...Can this run games off of an external SSD? I have one of those 1TB Samsung T5 SSD and I'd probably prefer to run games off of that rather than an SD card. It's light enough that I think I can probably tape it to the back of the Steam Deck or something.
My SSD also uses a USB Type C connector. Don't really need thunderbolt to utilize the SSD's rated speed. I hope there's a workaround since I think this would make the Steam Deck a lot more appealing to me.
I mean, then it probably works, just means that you wont be able to charge while playing with the SSD on. Its a PC and the USB C works that way.My SSD also uses a USB Type C connector. Don't really need thunderbolt to utilize the SSD's rated speed. I hope there's a workaround since I think this would make the Steam Deck a lot more appealing to me.
I mean, then it probably works, just means that you wont be able to charge while playing with the SSD on. Its a PC and the USB C works that way.
My SSD also uses a USB Type C connector. Don't really need thunderbolt to utilize the SSD's rated speed. I hope there's a workaround since I think this would make the Steam Deck a lot more appealing to me.
Yes, but you would need to be docked, as I said in my previous post:I thought there are usb-c hubs with power pass through, like those people use with their macbooks.
The Cezzane which is the 5000 mobile series APUs works with twin x64 memory controllers and can either use LPDDR4 or DDR4. Van Gogh, which is what the Steam Deck will probably use, is the same thing but is Zen 2 and supports LPDDR5. There is x64 LPDDR5. Valve is probably going to use two of this exact memory chip in order to run a dual channel 128-bit memory bus.
Like I'm not sure where this 32-bit/64-bit argument came from. x64 LPDDR4 and 5 is a common thing.
edit: Here's the topology of Cezanne...
x64 Flexible memory controllers that go to x64 width LPDDR RAM.
Yes, but you would need to be docked, as I said in my previous post:
"Its a handheld whose only port is a USB C, so I dont think you can use external storage in general. Unless you either mean MicroSD or "having it docked at all times and having the dock connected to a external storage"."
Yeah. I hope so. I probably can't even get this till next year or so but if the external SSD works well enough, I'll probably save some money and get the 256 GB one.You'll probably want to get a small port splitter with power passthrough to charge while using your SSD. But I can't imagine it wouldn't be possible since it's just a PC.
Yeah. I hope so. I probably can't even get this till next year or so but if the external SSD works well enough, I'll probably save some money and get the 256 GB one.
There is this post earlier from me, explaining the situation:The Cezzane which is the 5000 mobile series APUs works with twin x64 memory controllers and can either use LPDDR4 or DDR4. Van Gogh, which is what the Steam Deck will probably use, is the same thing but is Zen 2 and supports LPDDR5. There is x64 LPDDR5. Valve is probably going to use two of this exact memory chip in order to run a dual channel 128-bit memory bus.
Like I'm not sure where this 32-bit/64-bit argument came from. x64 LPDDR4 and 5 is a common thing.
edit: Here's the topology of Cezanne...
x64 Flexible memory controllers that go to x64 width LPDDR RAM.
So it's 88gb/s.
I keep wondering if Microsoft, with all the Software based enhancements created for the Xbox', is ever going to join the handheld/hybrid scene, they would kill it with GP.
I think this bandwidth per flop is just a technically correct thing that bears no indication of in-game performance. From what you listed, its true that XSS has the best bandwidth per flop of the next-gen consoles, and yet it usually performs worst, in some cases with missing effects than the PS5 and the XSX.DukeBlueBall
Unless it's still wrong, otherwise yeah!
4x 32-Bit @ 5.5 Gbps = 88GB/s, that would be pretty beefy and even at the "worst case" with 1.6TF provide more GB/s per GPU TF than on the XSX and PS5.
Just as a reminder:
XSX: 46.09 GB/s per GPU TFLOP
XSS: 55.91 GB/s per GPU TFLOP
PS5: 43.58 GB/s per GPU TFLOP
Steam Deck: 53.72-85.94 GB/s per GPU TF
I'm positively surprised since I was expecting 64-Bit.
With 4x32-Bit they might even use 4x 32-Bit LPDDR5 packages, the Aya Neo with Renoir uses 4x 32-Bit LPDDR4X-4266 memory.
Otherwise it might be 2x64-Bit packages, where each x64 LPDDR5 package runs as a dual-channel.
Another aspect to note, mobile Renoir and Cezanne APUs do clock the CPU, GPU, Fabric and UMC clock adaptively to either provide the best CPU latency or best GPU bandwidth.
It likely also works out for balancing energy consumption.
Now benchmarks have to showcase what clock rates are achieved in practise and how the run time of that device looks like.
From a raw power spec it looks pretty strong.
One of my biggest wishes last year was that someone would release a desktop HTPC with the form factor/power of a Series S. Valve came pretty close, but then they went ahead and turned it into a handheld.
This thing is still pretty far from a Series S. I would say 1/3 or 1/2 of a S.
You can still use the Steam Deck as a Desktop computer tho.One of my biggest wishes last year was that someone would release a desktop HTPC with the form factor/power of a Series S. Valve came pretty close, but then they went ahead and turned it into a handheld.
I could see Valve returning to the Steam Machine concept. Their approach the first time was flawed but they seem to have learned lessons from that (creating their own device, sorting Linux compatibility issues)One of my biggest wishes last year was that someone would release a desktop HTPC with the form factor/power of a Series S. Valve came pretty close, but then they went ahead and turned it into a handheld.
^ this.
Well yeah, but it's closer in size to a Switch than a Series S, and it will still be able to play most popular modern PC games.
Valve *could* scale this into a set-top box if they felt there was a market for it. The price/performance just beats out most manufacturers in this space.
Well yeah, but it's closer in size to a Switch than a Series S, and it will still be able to play most popular modern PC games.
Valve *could* scale this into a set-top box if they felt there was a market for it. The price/performance just beats out most manufacturers in this space.
I'd really like to see what a $500 Valve console would look like. Double all the core specs (CUs, CPU cores, memory bus width) and push clocks to the max (~3.8ghz CPU clocks and ~2.3ghz for the GPU) and you'd have a great little 1080p gaming PC. With the current state of the GPU market, there'd be a huge market for that.
Activision needs to release THPS 1+2 on Steam now. If it was on Steam already, I would have gone in.
Thats an unfair comparison. Series S technically performs worse compared to PS5 and Series X but also costs the least and has a significantly lower power footprint. Similarly, Deck is a handheld. In relative terms, thats no slouch.I think this bandwidth per flop is just a technically correct thing that bears no indication of in-game performance. From what you listed, its true that XSS has the best bandwidth per flop of the next-gen consoles, and yet it usually performs worst, in some cases with missing effects than the PS5 and the XSX.
I personally think the Steam Deck will be a very good gaming machine but saying it has better bandwidth per flop is just like the premise of this thread with its better GPU performance per pixel than the XSX. While it's technically true, it doesn't really say much else about how the games will perform.
How? My comparison is not a cost one but a technical one. Read what I wrote. What I said has nothing to do with the cost of the consoles but their technical abilities.Thats an unfair comparison. Series S technically performs worse compared to PS5 and Series X but also costs the least and has a significantly lower power footprint. Similarly, Deck is a handheld. In relative terms, thats no slouch.
I'm talking about the technical abilities as well. To your point, Series S performs the worse despite having the better bandwidth per flop, which translates to better performance per watt. Steam Deck in a similar manner will squeeze alot more performance than the competing machines with a comparable wattage consumption. If you look at those benchmarks right now, you'll get a good idea of where it lands before we get the actual numbers.How? My comparison is not a cost one but a technical one. Read what I wrote. What I said has nothing to do with the cost of the consoles but their technical abilities.
Don't they have an always online check on the PC version or did they get rid of that?I would buy the game instantly! That's the PERFECT title to play on the Steam Deck!
Don't they have an always online check on the PC version or did they get rid of that?
I recall seeing that and just checked their website and it specifically says you need one. I guess it's still a thing. Pretty ridiculous stuff.I have no idea. I don't own it. I was hoping it would eventually release on Steam. I haven't heard any news about that either...
It is a technically impressive machine, I stated as much in my post but that isn't the point. Performance per watt is impressive but so too is the performance per watt of the XSS. In fact, the Steam Deck and the XSS have a very comparable PPW. But that doesn't define its performance in game. Just as having better performance per pixel, and better bandwidth per flop than the XSX, doesn't mean it will translate to having the same experience but in an 800p res. It doesn't work that way.I'm talking about the technical abilities as well. To your point, Series S performs the worse despite having the better bandwidth per flop, which translates to better performance per watt. Steam Deck in a similar manner will squeeze alot more performance than the competing machines with a comparable wattage consumption. If you look at those benchmarks right now, you'll get a good idea of where it lands before we get the actual numbers.
From looking at emulator performance on the Aya Neo, it looks like it being 6-core / 6 threads might have hurt it with higher end emulation. I'm wondering how the Steam Deck's 4 core / 8 thread design will do?