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Synth

Member
Oct 26, 2017
3,212
I don't care much about reselling my own digital games, but if this would provide the possibility of purchasing delisted games from people that bought them whilst they were available, then I'm ready to throw some serious cash around.
 

Alexandros

Member
Oct 26, 2017
17,815
reminds me , what happened to the refunds of digital products ..... only like few of the companies implemented them , still no refunds on B.Net, Beth, Uplay, PSN, ....

That's because of the lack of legislation on the issue and on digital content in general. Eventually the law will catch up as younger generations become lawmakers.
 
Nov 14, 2017
4,928
This will probably go to the Court of Cassation. If they find in favor of this judgement, I'd expect Valve to appeal to the ECJ.

Edit: Also, you should remove 'convicted' from the title. Conviction only occurs in criminal cases.
 

Madjoki

Member
Oct 25, 2017
7,230
This will probably go to the Court of Cassation. If they find in favor of this judgement, I'd expect Valve to appeal to the ECJ.

Edit: Also, you should remove 'convicted' from the title. Conviction only occurs in criminal cases.

It definitely will go. And valve won in ECJ German case few years back. So very low chances sadly.
 

Leviathan

Banned
Oct 28, 2017
2,065
In most of the EU you can't put anything you want in a contract. If the contract contains illegal terms then those terms are void and can't be enforced.
Yes, that's the case here too, but that's obviously not responsive where the term isn't illegal. You might like it to be, but that's not the current interpretation of digital licensing.
 

Symphony

Member
Oct 27, 2017
4,361
Pretty funny, publishers have pushed for all digital so that they could kill off the used game market and take complete control of pricing, and now they may end up with an even worse situation because the one disadvantage of used physical media (condition) is no longer a factor. I expect this will be fought tooth and nail and end up losing eventually though.
 

Rosenkrantz

Member
Jan 17, 2018
4,941
Not that I'm against reselling digital games, there're plenty of things I'd gladly play only once and rather returned some of my money after that, but how exactly are you going to regulate market of the "second-hand" digital goods? When there's a question of how it's going to hit physical sales on consoles and what it would mean for devs and pubs who would basically be forced to compete with their own product?
 

AppleMIX

Prophet of Truth
Member
Oct 27, 2017
1,702
I think anyone who sees selling digital used games as a good thing really hasn't thought very deep about it.
 

Kelanflyter

Banned
Nov 9, 2017
1,730
France
I Don't know why Valve is the only one here.
But maybe the judgment could make "Jurisprudence" and snowball to other stores too.
 

jediyoshi

Member
Oct 25, 2017
5,127
Why does this matter though? Why does not being a tangible object affect the right to resell?
Then I'll view it from your perspective, where is the line drawn between what control platform holders have over how content is functionally managed and an account user's access to it? Are players technically entitled to hack in multiplayer servers because users are simply modifying their property? Would automated networks of instantly buying/selling game licenses as they're used on demand be fair game? Are digital distributors legally entitled to give access to every single version of a game as it's updated since it could be said that all of these constituted being their property at some point?
 

fourfourfun

Member
Oct 27, 2017
7,685
England
Buying a digital game counts the same as buying physical, you buy a licence in both cases and it should be transferable just as buying a physical disc is.

The disc is your right to play, there should be a digital right transfer mechanism available for users.

Similar to what Microsoft proposed with the XB1?

Edit: and thank you!
 

Deleted member 426

User requested account closure
Banned
Oct 25, 2017
7,273
Well some of them may not appeal to people on this forum, but in game launch events that make you want to be there on day one. Or rather than charging £60 for a digital code, start offering physical packages that come with a code, as well as other gaming goodies currently reserved for overpriced 'collectors editions' (as an additional option to physical with cartridges and disks which I know people love). Platform holders could offer rewards programmes that make people want to buy from the PS/Xbox store for example. Basically pump up the value of the games as a package so people WANT to pay full price on day one.
 

LinkStrikesBack

One Winged Slayer
Member
Oct 27, 2017
16,366
Take my 10% and let me resell my games. There is no excuse not to.

There is for the actual developers though. Imagine if after day/week 1 sales you essentially can expect in the region of zero money directly from your product ever again. Because for basically any even semi decent game, there will always be a willing audience selling the product and undercutting the version that actually gives the developers their money. Activision and their ilk would manage , but it could easily be incredibly detrimental to indie developers.

It's that or they let you resell the license to steam, but give you such a piddling amount that it's not really worth it. (Something like, 10% of the purchase value or current value on sale, since it'd be coming out of valves share, probably whichever is lower)
 

Alexandros

Member
Oct 26, 2017
17,815
Yes, that's the case here too, but that's obviously not responsive where the term isn't illegal. You might like it to be, but that's not the current interpretation of digital licensing.

I know, there isn't any specific legislation on the matter. It will be settled eventually but it hasn't yet.

Then I'll view it from your perspective, where is the line drawn between what control platform holders have over how content is functionally managed and an account user's access to it? Are players technically entitled to hack in multiplayer servers because users are simply modifying their property? Would automated networks of instantly buying/selling game licenses as they're used on demand be fair game? Are digital distributors legally entitled to give access to every single version of a game as it's updated since it could be said that all of these constituted being their property at some point?

Different laws govern specific aspects of a given field. The right to resell a game that you bought will be governed by the relevant article of a bill of law, the rest will be governed by another article or another law entirely. Lawmakers have the ability to allow the reselling of games without granting the right to hack the servers. As an example, you can buy a book and sell it to someone else but you can't buy a book, copy it multiple times and sell it to lots of people. You have the right to sell the item but not to reproduce it which is governed by copyright law.
 

sangreal

Banned
Oct 25, 2017
10,890
However, the court observes that the licence of a game is indeed purchased and not obtained within the framework of a subscription to the subscription of the said game. Indeed, this subscription mentioned by Valve "actually consists of a purchase, the game being made available to the said user for an unlimited period of time. It cannot therefore be a "subscription" - in the usual sense of the term - but the sale of a copy of a video game, made for a price determined in advance and paid in a single instalment by the user. »

This reasoning sounds flawed since they grant you a right to download as many copies of the game you want -- they're not just selling you a copy of a game
 

jediyoshi

Member
Oct 25, 2017
5,127
Different laws govern specific aspects of a given field. The right to resell a game that you bought will be governed by the relevant article of a bill of law, the rest will be governed by another article or another law entirely. Lawmakers have the ability to allow the reselling of games without granting the right to hack the servers. As an example, you can buy a book and sell it to someone else but you can't buy a book, copy it multiple times and sell it to lots of people. You have the right to sell the item but not to reproduce it which is governed by copyright law.
You're ignoring the heart of the issue in that what this is actually about is ownership, reselling is only the tiniest bit of this puzzle. How are you handwaving the implications of the rights of this very thing you want implemented?
 

Lnds500

Member
Oct 27, 2017
1,682
Can you imagine the meltdowns from the corporations if we are allowed to resell digital goods?
 

Leviathan

Banned
Oct 28, 2017
2,065
I know, there isn't any specific legislation on the matter. It will be settled eventually but it hasn't yet.
And until that happens, we only have years of upheld digital licensing contracts to judge.

My point is that, given that lack of legislation (or litigation), your comment that illegal terms are void in a contract is still non-responsive, unless you meant to say you want it to change in the future?
 

Alexandros

Member
Oct 26, 2017
17,815
You're ignoring the heart of the issue in that what this is actually about is ownership, reselling is only the tiniest bit of this puzzle. How are you handwaving the implications of the rights of this very thing you want implemented?

I don't understand what you're saying. You have ownership over one particular copy of the code, the one that you paid for. Why would that ownership grant you power over anything else?
 

XR.

Member
Nov 22, 2018
6,584
I'm a skeptic. A system-wide possibility of re-selling software will essentially make subscription services, GaaS and micro-transactions obligatory, and I don't think there's a need for pushing that currently. Consumers aren't in a terrible position either considering how much entertainment you can get these days per dollar, so what is this supposed to achieve exactly?

A digital copy being sold from a consumer is virtually identical to a copy sold from Steam, so how is the market supposed to adapt to that?
 
Last edited:

Alexandros

Member
Oct 26, 2017
17,815
And until that happens, we only have years of upheld digital licensing contracts to judge.

My point is that, given that lack of legislation (or litigation), your comment that illegal terms are void in a contract is still non-responsive, unless you meant to say you want it to change in the future?

Yes, obviously. For something to be considered illegal there has to be a law that states it is illegal. It's the basic legal principle of nulla poena nullum crimen sine lege (no penalty and no crime without law).
 

jediyoshi

Member
Oct 25, 2017
5,127
I don't understand what you're saying. You have ownership over one particular copy of the code, the one that you paid for. Why would that ownership grant you power over anything else?
Because you've now arbitrarily drawn a line between what the platform holder had control over and what you had control over. If something is your property and you freely control it, why can Valve draw any limits whatsoever on your property or the way its accessed or modified? You explicitly said you owned the very bits on their servers that make up the content you have access to, why are you not free to modify that data as you wish as its owner in the same way that I can modify an engine in the car of my garage?
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,806
No matter how I slice it in my head, I don't think the world is actually ready for this. There's so much that could go wrong with this, for the industry, for the user,... While a physical good is finite and obviously only exists as is, a digital good you can make copies of so the only solution to combat people just buying, making a copy of, and then selling the original is stricter and much harsher DRM and tracking where games go, etc. And it basically would push GaaS and games-as-a-service stuff a lot harder than it's being pushed already.

The only way I think this might be feasible in the present day is if you sold entire accounts rather than individual pieces of your library.
 
Oct 25, 2017
2,638
I have advocated for this for years. Great news.

I don't mind Valve/sony/nintendo/apple/MS/epic taking a 10% cut out of every digital re-sale, same as what ebay does with physical. I don't expect them to provide and maintain a resale platform at a loss.

Take my 10% and let me resell my games. There is no excuse not to.

Furthermore, if I know I can resell my digital games, I will buy a LOT more of them. There are plenty of silver linings here.

Thank you France!

If it ends up being done like RobotCache is doing it, you'll get 25% and the publisher will get 70%. If the publishers were to only get 10% then I'm betting they'd push up base prices of games and throw in all sorts of crap, like online passes, to get people to buy 'new'.

Anyway, I'd be highly surpised if digital resales actually becomes standard. Almost everyone who sells digital goods will be lobbying against this.
 

Nacho

Member
Oct 25, 2017
8,121
NYC
The problem is there's no such thing as a "second hand" game code. It's every bit as brand-new for the person buying it the second, third, and fourth time around as it is for the first. Unlike Gamestop taking the shrink-wrap off a game there's zero degredation in value, meaning that every copy of a game sold in France is now potentially in direct competition with the publisher.
Luckily you're purchasing a license to the game, not the bits.
 

Ketaya

Member
Oct 25, 2017
161
Berlin
I have now idea how anyone demanding a digital second hand market expects this to work without throwing everything into chaos.
The only way digital second hand would work is if you have to host the files for the second hand buyer yourself (and that comes with a lot of new legal problems). As long as the original plattform is still providing the files and service completely it is not second hand or "used", there is no difference to a brand new purchase. It's like you buy a retail copy at Amazon, than sell it again, but instead of sending out your copy, amazon has to send the new owner a brand new copy for free. It's a stupid concept. Even if the plattformholder would take a cut of "second hand" sales it doesn't make any sense for a thing like this to exist.
And a solution where people can offer their digital copy directly on the original plattform/transfer the license to someone else, than the industry would die because nobody would buy a more expensive "new" copy. Tons of people would get cheap keys from shady resellers, play and than sell again, possibly even for a higher price than the original key. This all would be a downwards spiral of massive headaches.
And what about DRM-free games? Basically impossible if second-hand is legal as nobody could stop you from just keeping your copy after selling the original license.
 

Leviathan

Banned
Oct 28, 2017
2,065
Yes, obviously. For something to be considered illegal there has to be a law that states it is illegal. It's the basic legal principle of nulla poena nullum crimen sine lege (no penalty and no crime without law).
Yeah, but why are you restating my correction of your earlier comment? Dressing it up and parroting it back to me doesn't really change the fact that you were the one who clearly meant to imply that digital licensing contracts are illegal.
It's in the contract and it's common knowledge at this point. You must understand that, whether you agree with it or not.
In most of the EU you can't put anything you want in a contract. If the contract contains illegal terms then those terms are void and can't be enforced.
 

RedHotHero

Member
Nov 24, 2017
126
We've talked about it for years in our circuit. If I had the ability to purge stuff from my steam account- I'd do it. Allow me the ability to sell- and just take a portion- or turn in- and give me pennies on the dollar for old stuff- I feel like there's a way they can win here. I wonder if it's adapt or die?
 

FrakEarth

Member
Oct 25, 2017
3,277
Liverpool, UK
I think digital resale could be a good thing. To be quite honest, I wouldn't part with most of my games, but it would be better for all of us if we could. When I sold my Wii U, I basically gave up my digital purchases. Why should I have had to do that?

I'm content that anyone providing a platform for the resale should be entitled to take a cut for themselves and the publisher, anything back for something I don't play and don't want, and being able to transfer digital goods would make them much much more attractive. I only buy digital at the moment if its an absolute must have to me and I want to have it on the console at all times (particularly useful on the Switch for example).

If it grants more rights to the consumer, I'm in favour.
 

Falus

Banned
Oct 27, 2017
7,656
Would be amazing for consoles. I buy too many games which I never play. Let me sell them back
 

rustyphish

Member
May 13, 2019
611
Which particular part of their track record are you referencing, out of curiosity? Genuine question, just wondering what gave you that sense.

I don't feel like I really need to litigate decades of Microsoft specifics for people to understand what I mean. Hell, just in the past couple of days there have been multiple front page posts about their somewhat questionable practices.

In general, a massive, trillion dollar company is not going to propose some paradigm shift towards consumer rights in opposition of gaining more profit. If they're not forced into it, more often than not it's going to be them trying to take a bigger piece of the pie rather than giving you one.

Are there examples where this hasn't been the case? I'm sure, but let's not pretend like a healthy level of skepticism isn't warranted when it comes to the videogame industry.
 

Alexandros

Member
Oct 26, 2017
17,815
Because you've now arbitrarily drawn a line between what the platform holder had control over and what you had control over. If something is your property and you freely control it, why can Valve draw any limits whatsoever on your property or the way its accessed or modified? You explicitly said you owned the very bits on their servers that make up the content you have access to, why are you not free to modify that data as you wish as its owner in the same way that I can modify an engine in the car of my garage?

Because ownership over a specific copy of a piece of code doesn't automatically grant you rights that extend beyond that ownership. I don't know how much clearer I can be.

Yeah, but why are you restating my correction of your earlier comment? Dressing it up and parroting it back to me doesn't really change the fact that you were the one who clearly meant to imply that digital licensing contracts are illegal.

Because you are confusing the general principle that I stated (in the EU something being on a contract doesn't make it valid if it is against the law) with its specific application in a case where no law still exists. I responded to your comment that says "it's in the contract" and I explained that in the EU that's not enough. Anything put on a contract has to also not be against the law. That is the general principle.
 

AshenOne

Member
Feb 21, 2018
6,110
Pakistan
YEAH BOI!!! Cmon valve allow reselling of our games now!!! :D First Refunds and now resale of digital games on steam :DDDD
 

Leviathan

Banned
Oct 28, 2017
2,065
Because ownership over a specific copy of a piece of code doesn't automatically grant you rights that extend beyond that ownership. I don't know how much clearer I can be.



Because you are confusing the general principle that I stated (in the EU something being on a contract doesn't make it valid if it is against the law) with its specific application in a case where no law still exists. I responded to your comment that says "it's in the contract" and I explained that in the EU that's not enough. Anything put on a contract has to also not be against the law. That is the general principle.
Right. And right now it is not against the law, with nothing but your sense that it should be to warrant introduction of any commentary about whether digital licensing contracts are void or voidable. I don't think I've misunderstood anything.
 

unicornKnight

▲ Legend ▲
Member
Oct 27, 2017
13,196
Athens, Greece
I don't care much about reselling my own digital games, but if this would provide the possibility of purchasing delisted games from people that bought them whilst they were available, then I'm ready to throw some serious cash around.
I know I'd definitely buy more games if I knew I could sell them, even if it meant losing some value.
 

Lausebub

Member
Nov 4, 2017
3,151
If you can just sell "used" digital games, that would probably kill a lot of publishers and developers.
 

Alexandros

Member
Oct 26, 2017
17,815
Right. And right now it is not against the law, with nothing but your sense that it should be to warrant introduction of any commentary about whether digital licensing contracts are void or voidable. I don't think I've misunderstood anything.

The part about "digital licencing contracts" is something that you added yourself, that's why you misunderstood. My response was not about digital licencing contracts specifically. It was about contract clauses in general.
 

TheUnseenTheUnheard

Attempted to circumvent ban with alt account
Banned
May 25, 2018
9,647
Honestly convicted sounds like they've done something horribly wrong. No other company is held to this standard.
 

Krauser Kat

Member
Oct 27, 2017
1,705
Yay for consumers. Bad for content creators, unless all games end up being on one subscription service or another, so you never own it in the first place.
 

Komo

Info Analyst
Verified
Jan 3, 2019
7,110
Waiting for Steam to turn into the digital Gamestop. People can turn their "new" digital copies for a small amount, then Valve can resell that same license for a higher price as a "Used" digital license.
This would just need to become a gift situation. Valve did it once with Steam Gifts they can do it again
 

Axisofweevils

Member
Oct 25, 2017
1,842
Interested to see how this works. Surely the ruling should also apply to that album off I tunes I bought 4 years ago too but never listen to....
 

LordRuyn

Member
Oct 29, 2017
3,909
I feel most of you have ignored what I would consider o e of the most important issues. The way valve defines the "purchase" of a game is as a "lifetime" subscription with a one time payment, and as such you don't retain ownership. That's one of the main things the French court room issue with, which opens the door to classifying them as outright purchases and having ownership of them as a result

In the subscription agreement that Valve drafted for its video game distribution platform, provisions prevent this possibility in principle.

It is thus declared that the Valve account and the information attached to it "are strictly personal". This applies in particular to subscriptions, which refer to "rights of access and/or use of content and services accessible through Steam". These contents and services include video games, purchased virtual objects, game content, software or updates.

And this is where valve's definition of a subscription falls apart, according to French law:

Indeed, this subscription mentioned by Valve "actually consists of a purchase, the game being made available to the said user for an unlimited period of time. It cannot therefore be a "subscription" - in the usual sense of the term - but the sale of a copy of a video game, made for a price determined in advance and paid in a single instalment by the user. »

I am not a lawyer and I may be wrong. My sister however is currently in law school and studying European Law and agrees with my interpretation. I actually teach legal English, so I'll bring this as a case study/class assignment at the firm next time I go there.

Edit: the point I was trying to make is that this case could be brought in other EU countries.
 

Leviathan

Banned
Oct 28, 2017
2,065
The part about "digital licencing contracts" is something that you added yourself, that's why you misunderstood. My response was not about digital licencing contracts specifically. It was about contract clauses in general.
I didn't misunderstand. Ignoring the fact that the entire thread is about digital licensing, to the extent it is about contracts at all, you were replying to this comment when I replied to you:
The crux of the issue here being what constitutes 'property'. Do people own the digital bits that make up their licenses on these companies' servers for digitally owned games?
And whether or not it was specifically in that context, what I've said doesn't change. It's not an impactful distinction.
 

Alexandros

Member
Oct 26, 2017
17,815
I didn't misunderstand. Ignoring the fact that the entire thread is about digital licensing, to the extent it is about contracts at all, you were replying to this comment when I replied to you:

And whether or not it was specifically in that context, what I've said doesn't change. It's not an impactful distinction.

Ok then, maybe I misunderstood you, let's move on.
 

Dyle

One Winged Slayer
The Fallen
Oct 25, 2017
29,946
This would be good for consumers but awful for developers if it was implemented. It seems unreasonable that only Valve would be charged with providing this when to my knowledge there isn't a single digital storefront out there that allows purchased digital content to be resold, short of selling the entire account, though perhaps Valve is an easy target given the fact that they already have a mechanism for users to sell content they own on the Steam Marketplace