reminds me , what happened to the refunds of digital products ..... only like few of the companies implemented them , still no refunds on B.Net, Beth, Uplay, PSN, ....
This will probably go to the Court of Cassation. If they find in favor of this judgement, I'd expect Valve to appeal to the ECJ.
Edit: Also, you should remove 'convicted' from the title. Conviction only occurs in criminal cases.
Yes, that's the case here too, but that's obviously not responsive where the term isn't illegal. You might like it to be, but that's not the current interpretation of digital licensing.In most of the EU you can't put anything you want in a contract. If the contract contains illegal terms then those terms are void and can't be enforced.
Then I'll view it from your perspective, where is the line drawn between what control platform holders have over how content is functionally managed and an account user's access to it? Are players technically entitled to hack in multiplayer servers because users are simply modifying their property? Would automated networks of instantly buying/selling game licenses as they're used on demand be fair game? Are digital distributors legally entitled to give access to every single version of a game as it's updated since it could be said that all of these constituted being their property at some point?Why does this matter though? Why does not being a tangible object affect the right to resell?
Buying a digital game counts the same as buying physical, you buy a licence in both cases and it should be transferable just as buying a physical disc is.
The disc is your right to play, there should be a digital right transfer mechanism available for users.
Well some of them may not appeal to people on this forum, but in game launch events that make you want to be there on day one. Or rather than charging £60 for a digital code, start offering physical packages that come with a code, as well as other gaming goodies currently reserved for overpriced 'collectors editions' (as an additional option to physical with cartridges and disks which I know people love). Platform holders could offer rewards programmes that make people want to buy from the PS/Xbox store for example. Basically pump up the value of the games as a package so people WANT to pay full price on day one.
Neither has anyone who believes that never being able to sell any games you purchase is a good thing. There needs to be some solution.I think anyone who sees selling digital used games as a good thing really hasn't thought very deep about it.
Take my 10% and let me resell my games. There is no excuse not to.
Yes, that's the case here too, but that's obviously not responsive where the term isn't illegal. You might like it to be, but that's not the current interpretation of digital licensing.
Then I'll view it from your perspective, where is the line drawn between what control platform holders have over how content is functionally managed and an account user's access to it? Are players technically entitled to hack in multiplayer servers because users are simply modifying their property? Would automated networks of instantly buying/selling game licenses as they're used on demand be fair game? Are digital distributors legally entitled to give access to every single version of a game as it's updated since it could be said that all of these constituted being their property at some point?
However, the court observes that the licence of a game is indeed purchased and not obtained within the framework of a subscription to the subscription of the said game. Indeed, this subscription mentioned by Valve "actually consists of a purchase, the game being made available to the said user for an unlimited period of time. It cannot therefore be a "subscription" - in the usual sense of the term - but the sale of a copy of a video game, made for a price determined in advance and paid in a single instalment by the user. »
You're ignoring the heart of the issue in that what this is actually about is ownership, reselling is only the tiniest bit of this puzzle. How are you handwaving the implications of the rights of this very thing you want implemented?Different laws govern specific aspects of a given field. The right to resell a game that you bought will be governed by the relevant article of a bill of law, the rest will be governed by another article or another law entirely. Lawmakers have the ability to allow the reselling of games without granting the right to hack the servers. As an example, you can buy a book and sell it to someone else but you can't buy a book, copy it multiple times and sell it to lots of people. You have the right to sell the item but not to reproduce it which is governed by copyright law.
And until that happens, we only have years of upheld digital licensing contracts to judge.I know, there isn't any specific legislation on the matter. It will be settled eventually but it hasn't yet.
You're ignoring the heart of the issue in that what this is actually about is ownership, reselling is only the tiniest bit of this puzzle. How are you handwaving the implications of the rights of this very thing you want implemented?
And until that happens, we only have years of upheld digital licensing contracts to judge.
My point is that, given that lack of legislation (or litigation), your comment that illegal terms are void in a contract is still non-responsive, unless you meant to say you want it to change in the future?
Because you've now arbitrarily drawn a line between what the platform holder had control over and what you had control over. If something is your property and you freely control it, why can Valve draw any limits whatsoever on your property or the way its accessed or modified? You explicitly said you owned the very bits on their servers that make up the content you have access to, why are you not free to modify that data as you wish as its owner in the same way that I can modify an engine in the car of my garage?I don't understand what you're saying. You have ownership over one particular copy of the code, the one that you paid for. Why would that ownership grant you power over anything else?
I have advocated for this for years. Great news.
I don't mind Valve/sony/nintendo/apple/MS/epic taking a 10% cut out of every digital re-sale, same as what ebay does with physical. I don't expect them to provide and maintain a resale platform at a loss.
Take my 10% and let me resell my games. There is no excuse not to.
Furthermore, if I know I can resell my digital games, I will buy a LOT more of them. There are plenty of silver linings here.
Thank you France!
Luckily you're purchasing a license to the game, not the bits.The problem is there's no such thing as a "second hand" game code. It's every bit as brand-new for the person buying it the second, third, and fourth time around as it is for the first. Unlike Gamestop taking the shrink-wrap off a game there's zero degredation in value, meaning that every copy of a game sold in France is now potentially in direct competition with the publisher.
Yeah, but why are you restating my correction of your earlier comment? Dressing it up and parroting it back to me doesn't really change the fact that you were the one who clearly meant to imply that digital licensing contracts are illegal.Yes, obviously. For something to be considered illegal there has to be a law that states it is illegal. It's the basic legal principle of nulla poena nullum crimen sine lege (no penalty and no crime without law).
It's in the contract and it's common knowledge at this point. You must understand that, whether you agree with it or not.
In most of the EU you can't put anything you want in a contract. If the contract contains illegal terms then those terms are void and can't be enforced.
If I had the ability to purge stuff from my steam account- I'd do it.
Which particular part of their track record are you referencing, out of curiosity? Genuine question, just wondering what gave you that sense.
Because you've now arbitrarily drawn a line between what the platform holder had control over and what you had control over. If something is your property and you freely control it, why can Valve draw any limits whatsoever on your property or the way its accessed or modified? You explicitly said you owned the very bits on their servers that make up the content you have access to, why are you not free to modify that data as you wish as its owner in the same way that I can modify an engine in the car of my garage?
Yeah, but why are you restating my correction of your earlier comment? Dressing it up and parroting it back to me doesn't really change the fact that you were the one who clearly meant to imply that digital licensing contracts are illegal.
Right. And right now it is not against the law, with nothing but your sense that it should be to warrant introduction of any commentary about whether digital licensing contracts are void or voidable. I don't think I've misunderstood anything.Because ownership over a specific copy of a piece of code doesn't automatically grant you rights that extend beyond that ownership. I don't know how much clearer I can be.
Because you are confusing the general principle that I stated (in the EU something being on a contract doesn't make it valid if it is against the law) with its specific application in a case where no law still exists. I responded to your comment that says "it's in the contract" and I explained that in the EU that's not enough. Anything put on a contract has to also not be against the law. That is the general principle.
I know I'd definitely buy more games if I knew I could sell them, even if it meant losing some value.I don't care much about reselling my own digital games, but if this would provide the possibility of purchasing delisted games from people that bought them whilst they were available, then I'm ready to throw some serious cash around.
Right. And right now it is not against the law, with nothing but your sense that it should be to warrant introduction of any commentary about whether digital licensing contracts are void or voidable. I don't think I've misunderstood anything.
This would just need to become a gift situation. Valve did it once with Steam Gifts they can do it againWaiting for Steam to turn into the digital Gamestop. People can turn their "new" digital copies for a small amount, then Valve can resell that same license for a higher price as a "Used" digital license.
In the subscription agreement that Valve drafted for its video game distribution platform, provisions prevent this possibility in principle.
It is thus declared that the Valve account and the information attached to it "are strictly personal". This applies in particular to subscriptions, which refer to "rights of access and/or use of content and services accessible through Steam". These contents and services include video games, purchased virtual objects, game content, software or updates.
Indeed, this subscription mentioned by Valve "actually consists of a purchase, the game being made available to the said user for an unlimited period of time. It cannot therefore be a "subscription" - in the usual sense of the term - but the sale of a copy of a video game, made for a price determined in advance and paid in a single instalment by the user. »
I didn't misunderstand. Ignoring the fact that the entire thread is about digital licensing, to the extent it is about contracts at all, you were replying to this comment when I replied to you:The part about "digital licencing contracts" is something that you added yourself, that's why you misunderstood. My response was not about digital licencing contracts specifically. It was about contract clauses in general.
And whether or not it was specifically in that context, what I've said doesn't change. It's not an impactful distinction.The crux of the issue here being what constitutes 'property'. Do people own the digital bits that make up their licenses on these companies' servers for digitally owned games?
I didn't misunderstand. Ignoring the fact that the entire thread is about digital licensing, to the extent it is about contracts at all, you were replying to this comment when I replied to you:
And whether or not it was specifically in that context, what I've said doesn't change. It's not an impactful distinction.