Think I might as well buy the old vive if it is that much. Might as well put that amount aside and just upgrade my PC with the next card from Nvidia.Seems official pricing for Vive Pro with SteamVR2.0 tracking is $1399
We can't say for certain, but I'd guess they're slowly ramping up production while trying to maximize profits per unit sold, starting with the most important piece first. Seems pretty straighforward and clear to me. So, basically...
Mattrick's comments weren't about price, but about always online. And top of the line, if you want to really compare, it's basically just a higher res screen, the same screen available in the $499 Samsung Odyssey.But are there any obviously better headset out there? Products sold as top of the line frequently care little about good will or mindshare. As Don Mattrick would say, "We have a product for those who can't afford the Vive Pro, it's called the Vive"
That would be very bad for left-handed people, so I highly doubt they'd do that.I'd like to think they went with one analog and one trackpad, but it seems odd that they'd put the stick on the right controller. Seems like they'd go stick on the left if they were actually gonna go a split route. Here's hoping, though.
I thikn it's fair to say that there isn't a better HMD out there right now than the Vive Pro. (That you can easily acquire, not some custom 10k USD thing)
That would be very bad for left-handed people, so I highly doubt they'd do that.
(Unlike the current wands, the left/right knuckle aren't interchangeable)
Anyway, I've said more than enough on the topic of thumbsticks and how boring they are before :P
I don't know how it is with traditional controller games, but with VR I think it's really important to have primary hand mapping. And that would be hard/impossible with asymmetric controller layouts.Do left-handers actually move with the right stick, though? I thought they all moved with the left stick? Heck, I remember when the N64 games had you move with the right camera buttons, and aiming was done with the left. Then I thought the general standard (post N64) was movement left, aim right. Back then I could swap routes pretty easily.
I don't know how it is with traditional controller games, but with VR I think it's really important to have primary hand mapping. And that would be hard/impossible with asymmetric controller layouts.
I'm also tired of the topic, so if they went with both on both controllers I wouldn't be too annoyed. I just don't think it's possible to put both in a comfortable position, especially with something as "sculpted" as the knuckle controllers.
I want them to be, but I really don't think Pimax is going to move any needles for HTC. They need someone like that LG headset to really make them compete (in the SteamVR space at least).Well, Pimax is supposed to be a real competitor, being compatible and all that.
Here is hoping they do not delay it much longer.
I want them to be, but I really don't think Pimax is going to move any needles for HTC. They need someone like that LG headset to really make them compete (in the SteamVR space at least).
I am still praying LG releases something good. Vive Pro was a giant kick in the nuts.I want them to be, but I really don't think Pimax is going to move any needles for HTC. They need someone like that LG headset to really make them compete (in the SteamVR space at least).
Gaben teasing the very latest prototype on the new Valve website redesign.
https://steamcdn-a.akamaihd.net/valvesoftware/images/videos/hardware-hmd_fullsize.webm
Gaben teasing the very latest prototype on the new Valve website redesign.
https://steamcdn-a.akamaihd.net/valvesoftware/images/videos/hardware-hmd_fullsize.webm
It's not.Is it just me or is that top headstrap not actually connected to the HMD in any way.
Gaben teasing the very latest prototype on the new Valve website redesign.
https://steamcdn-a.akamaihd.net/valvesoftware/images/videos/hardware-hmd_fullsize.webm
https://www.reddit.com/r/oculus/comments/8fc4jb/what_happened_to_the_lg_steam_vr_headset/
LG Steam VR has been put on hold since last Spring according to Palmer Luckey
I assume this will also be their UI for implementing the OpenXR input features. Nice.I know a lot of people expected/wanted this eventually, so here it is: Steam Controller style customization for VR controllers.
https://steamcommunity.com/games/250820/announcements/detail/3809361199426010680
They have been pushing updates for knuckles on and off for months. It's clear they are working on it, but it's not a direct indicator of an imminent release.isn't the bigger news that they fixed support for the Knuckles prototypes? can't be far off now right?
I'm just grasping at straws here :)They have been pushing updates for knuckles on and off for months. It's clear they are working on it, but it's not a direct indicator of an imminent release.
That said, I hope they aren't far off! I do think Valve wants to launch them with a game.
Thank you for the link.https://onlinelibrary.wiley.com/doi/full/10.1002/jsid.658
Google and LG have published a paper outlining the OLED display they're going to be showing this week at SID.
I'm not sure how much can really be gleaned from it, but it definitely paints an optimistic future for displays. Feels like the recap on Reddit is possibly oversimplifying things, but hopefully we'll get more concrete answers after their presentation.
I wonder if this is a legit 2.0 controller or just a mistake?
https://www.bhphotovideo.com/c/product/1408289-REG/htc_99hafr001_00_vive_controller.html?sts=pi
I needed a replacement controller in time for Budget Cuts anyway, so I'll find out Friday.
Considering how much Google is apparently intimately involved with these lenses, how confident are we that other players in the space are going to be able to use them rather than these just going in the next Daydream headsets?
wow, on my screen the left one looks like you're just looking at a piece of paper through some glass.
A picture taken of the display at LG's booth. Pretty insane if you zoom all the way in.
https://cdn.uploadvr.com/wp-content/uploads/2018/05/Google-Displays-PNG.png
At least on my machine, that picture isn't showing the comparision (on the right) as well as a direct link. Fully zoomed is crazy.
Has there been any news regarding the Wireless adapter? In particular, if the cable on it can be, how do I say, "Really long"?
Yes, that was my speculation. I really hope that's the case, would REALLY help me out haha.I doubt we'll really get that info until it's out in the wild. You're probably right (think it was you), though, in that it looks like it's a standard co-axial cable and distance runs shouldn't be that problematical.