Release Date: May 29th 2018 (TBA for Japan)
Developer: Digital Eclipse
Publisher: Capcom
Platforms: PlayStation 4, Nintendo Switch, PC, Xbox One
Price [Digital]:
· $39.99 (PS Store/Microsoft Store/Nintendo Switch Store/Steam Store)
· €39.99 (PS Store/Microsoft Store/Steam Store) €49.99 (Nintendo Switch Store)
· £34.99 (PS Store/Microsoft Store) £29.99 (Steam Store) £44.99 (Nintendo Switch Store)
Price [Physical]:
· $39.19/€39.90 (price varies depending on country)/£27.99 (PS4) – Amazon
· $36.84/€39.90 (price varies depending on country)/£27.99 (XB1) – Amazon
· $39.99/€44.90 (price varies depending on country)/£39.99 (NS) – Amazon
Celebrate the 30th Anniversary of the iconic Street Fighter franchise with the Street Fighter 30th Anniversary Collection on PlayStation 4, Xbox One, Nintendo Switch and Windows PC, releasing May 29th 2018. This all-in one package highlights the series' past in an anthology of 12 classic titles, plus loads of archival documents and music history.
This collection also includes online-enabled versions of Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike. While playing these four titles online, players can recreate the classic arcade gaming experience by battling the CPU whilst waiting for online opponents. Put your skills to the test and climb global leaderboards, one for each online title!
Fans of the series can also enjoy diving into the past 30 years of Street Fighter history with rich character bios, a huge Museum Mode including never before seen art and interactive timeline, and listen to tracks in the Music Player.
Street Fighter was released in arcades by Capcom in 1987 and is the first entry in the Street Fighter series. While it did not achieve the same popularity as its sequels when it was first released, the original Street Fighter introduced some of the conventions made standard in later games, such as attack buttons and special command based techniques. It would also introduce characters that would later become series veterans such as Ryu, Ken and Sagat.
Street Fighter II: The World Warrior was released in arcades by Capcom in 1991 and is the sequel to the original Street Fighter. Street Fighter II: The World Warrior improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.
Street Fighter II: The World Warrior is the main credit of starting the fighting game boom during the 1990s. Its success not only led to the production of several updated versions, each offering additional features and characters over previous versions, but the game itself also became a major trendsetter of fighting games and an icon in the gaming world.
Street Fighter II': Champion Edition is an update of Street Fighter II: The World Warrior that was released by Capcom in 1992. Major additions to the update were the inclusion of the four boss characters from the first edition and a feature that allowed two players to select the same character. The number of opponents in the single player mode increased to twelve due to the edition of clone matches. Other changes include some of the artwork being redrawn as well as the stages' backgrounds being recoloured as well as much of the gameplay being revised to balance the characters out.
ONLINE PLAY INCLUDED: Street Fighter II': Hyper Fighting was released in arcades by Capcom in 1993 and was the second update in Street Fighter II series. Released less than a year after the previous instalment, Street Fighter II': Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance. Hyper Fighting was the final arcade game in the Street Fighter II series to utilize the CP System hardware. The next game in the series, Super Street Fighter II: The New Challengers, switched to the CP System II hardware.
Super Street Fighter II: The New Challengers is the fourth arcade version of Street Fighter II released by Capcom in 1993. Being the first game to make use of the CP System II hardware, Street Fighter II: The New Challengers allowed for the inclusion of new graphics and audio over the previous versions. In addition to refining and balancing the existing character roster from the previous instalments, the update also introduced four new characters
ONLINE PLAY: Super Street Fighter II: Turbo is the fifth and final update of the Street Fighter II series and was released in arcades by Capcom in 1994. Super Street Fighter II: Turbo featured four speed settings plus new moves and animations for all the existing characters, as well as the first appearance of Akuma. Super Turbo also introduced Super Combo techniques to the series.
Street Fighter Alpha: Warrior's Dreams was released by Capcom in 1995 and was the first all new Street Fighter game since Street Fighter II in 1991. Street Fighter Alpha: Warrior's Dreams is set after the events of the original Street Fighter but before the events of Street Fighter II and thus features younger versions of established characters, as well as characters from the original Street Fighter, the Final Fight games and newcomers to the series. Street Fighter Alpha: Warrior's Dreams introduced several new features, expanding on the Super Combo system previously featured in Super Street Fighter II: Turbo, with graphics drawn in the same animated style Capcom employed in Darkstalkers and X-Men: Children of the Atom.
Street Fighter Alpha 2 is the sequel to Street Fighter Alpha: Warrior's Dreams and was released by Capcom in 1996. Street Fighter Alpha 2 featured numerous improvements over the original, such as new endings, stages, moves and gameplay systems. Several new characters were also added, including future series icon Sakura Kasugano.
ONLINE PLAY INCLUDED: Street Fighter Alpha 3 is the final entry in the Street Fighter Alpha series that was released by Capcom in 1998. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha: Warrior's Dreams (A-ism), Street Fighter Alpha 2 (V-ism) and Super Street Fighter II: Turbo (X-ism). New stages, over seven new and returning characters and a new and exclusive soundtrack were also added to the game.
Street Fighter III: New Generation is the direct sequel to the Street Fighter II series and was released in 1997 by Capcom. Street Fighter III: New Generation was produced for the CD-ROM based CPS III hardware, which allowed for more elaborate 2D graphics than the CPS II-based Street Fighter Alpha games, while revamping many of the recurring gameplay features and introducing the parrying system. With the exception of series veterans Ryu and Ken, Street Fighter III: New Generation included an all new roster led by new protagonist Alex. Likewise, a new antagonist named Gill took over M. Bison's role from the previous games as the new boss character.
Street Fighter III: 2nd Impact – Giant Attack is the second instalment in the Street Fighter III series and was released by Capcom in 1997. Street Fighter III: 2nd Impact – Giant Attack introduces a few new features to the Street Fighter III series such as slightly more powerful versions of their special moves called EX Specials, the ability to escape from a throwing attack and character-specific taunts that grant additional benefits if completed successfully. In arcade mode, rival battles were added as well as a parrying mini-game that helped players learn the defensive-system.
ONLINE PLAY INCLUDED: Street Fighter III: 3rd Strike – Fight for the Future is the third and final instalment in the Street Fighter III series and was released by Capcom in 1999. Street Fighter III: 3rd Strike – Fight for the Future is the current end of the Street Fighter timeline and the last 2D mainline Street Fighter game. 3rd Strike featured many new features, such as Guard Parry and player evaluations after each match that range from E, the lowest, to MSF (Master Street Fighter) the highest. As well as the roster of New Generation and 2nd Impact, 3rd Strike also brings the return of series veteran Chun Li and introduces Remy, Q, Twelve and future fan-favourite Makoto.
Complete the collection with a free copy of Ultra Street Fighter IV by pre-ordering the Street Fighter 30th Anniversary Collection at participating retailers on PlayStation 4, Xbox One and Steam before it officially launches on May 29th!
Each platform's pre-order bonus has its own redemption instructions, so make sure you read carefully.
PlayStation 4 – Pre-order to receive Ultra Street Fighter 4, the final updated version of the original Street Fighter IV. If you pre-order a physical copy, you'll receive the game as a digital code on the receipt in North America. For European physical pre-orders, please check with participating retailers for details. If you pre-order a digital copy, you'll receive the code one to two weeks after May 29th.
Xbox One – Pre-order the physical or digital copy to receive two separate codes: one for Super Street Fighter IV: Arcade Edition and the other for Ultra Street Fighter IV, which is playable due to backwards compatibility. The codes will be on the receipt during in-store pickup of the physical copy in North America. For European physical pre-orders, please check with participating retailers for details. For digital pre-orders, codes will be delivered to the Message Center 7-10 days after launch.
Steam – Pre-order on Steam to receive a digital copy of Ultra Street Fighter IV! The game will automatically appear in your library on launch day, the same time the Street Fighter 30th Anniversary Collection appears.
Nintendo Switch – While there is no pre-order bonus for the Nintendo Switch, it is also the only system that will contain the Super Street Fighter II: The Tournament Battle, which allows up to eight players to partake in a local ranked tournament together. More info on this exclusive in the next section.
Online VS (Play Online with Players from around the world)
1. Ranked Match
2. Casual Match
3. 4-Player Lobbies
Up to four players can join a lobby where they can play against the CPU while waiting for their next match – a throwback to those days of waiting for a second player to challenge you in the arcades.
4. Global Leader Boards
Each of the online titles will have their own global leader board to ensure bragging rights can be proved.
5. Rewind Technology
Online Play also features 'rewind' technology that provides low-latency matches with the ability to adjust your own input latency via the in-game menu.
Versus Mode
All 12 games will have a local versus mode where two players can duke it out against each other! Upon selecting which game you'd like to play Versus in, you'll then be given a choice of which stage to play on. To add some extra flavour, each of these stages is labelled with which character originated from it. After each match you'll have the option to rematch as well. If you choose to not have a rematch, you'll be taken back to the main Versus screen where you can choose which of the 12 games to play. Both Versus Mode and Training Mode will be added in a day one patch.
Training Mode
Street Fighter II: Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike will feature robust Training Modes where you can practice combos, set ups and master your character of choice in order to hone your skills for countless online battles. There are numerous training options available that weren't in the arcade versions of these games that will enable you to customise your experience and train more efficiently than ever before! Some of the option that are universal amongst all four games are the ability to turn on damage display, input display, dummy controls and more! Both Versus Mode and Training Mode will be added in a day one patch. Each of the four games also has its own additional training options that work within the gameplay mechanics introduced in the respective series.
Arcade Mode
Relive the last 30 years of Street Fighter by climbing your way to top of the arcade ladder with 12 different arcade modes, one for each game!
Museum
Bask in the nostalgic feels of Street Fighter in the Museum, a collection of stunning concept art, pitch documents and little-known facts behind each game's release.
1. Interactive Timeline
Use the Interactive Timeline to browse all 30 years of Street Fighter and see how the series has evolved.
2. Character Bios
See how your favourite characters have changed over time by reading up on their backgrounds, stories and personal traits. You can even view each character's sprites and animations in each title!
3. Music Player
You won't just see the history, you'll also be able to hear it through the music player, so sit back and let the retro notes of memorable Street Fighter tracks flow through your ears.
Save States
Don't worry about abandoning the fight in single-player modes! You can save your progress and resume at any time for any of the 12 titles.
Exclusive Tournaments for the Nintendo Switch
The Nintendo Switch version of the Street Fighter 30th Anniversary Collection will contain an exclusive recreation of Super Street Fighter II: The Tournament Battle, a special arcade-only version of Super Street Fighter II that featured the networking of four arcade cabinets and allowed up to eight players to compete in a bracket-based tournament. Using local wireless play, you will need four Nintendo Switch systems and eight controllers to start a tournament, which is perfect for a group gathering! In cases where you don't have eight players, the CPU will take control of the remaining spots to give you the same tournament experience. Once each match begins, the winner and loser will be placed in their respective brackets, followed by a short period of time where players will switch 'seats' to face their next opponent in the tournament bracket. This process will continue until a champion is crowned!
To celebrate three decades of Street Fighter, Capcom is proud to announce the Street Fighter 30th Anniversary Tournament Series. Three separate tournaments will take place at different venues throughout 2018 where a different game that is part of the 12 iconic titles in the Street Fighter 30th Anniversary Collection will be featured. The prize pool for each of these tournaments is $7,000! Capcom will have more information on the split at a later date.
Super Street Fighter II: Turbo 'Grand Master Challenge'
Register here: CEO 2018
Street Fighter Alpha 3 'Dramatic Battle
Register here: COMING SOON
Street Fighter III: Third Strike 'Fight For The Future'
Register here: Canada Cup 2018
ResetEra user Spaced Harrier is organising an Online Iron Man Tournament where users will battle each other in the Street Fighter 30th Anniversary Collection to see who can take the crown of the best Street Fighter! For more information on the Tournament and how to sign-up, check Spaced Harrier's threadhere.
Will ____ have online play? Only Street Fighter II': Hyper Fighting, Super Street Fighter II: Turbo, Street Fighter Alpha 3 and Street Fighter III: 3rd Strike will have online play. If the game you are asking about is not one of those four games then they will not have online play.
Why doesn't ____ have online play? Capcom have said that the four games with online play best represent how their respective series developed; Hyper Fighting for the classic CPS I games, Super Turbo for the SFII series, Alpha 3 for the CPS II games and 3rd Strike for the CPS III games.
How many games does this Collection have? Street Fighter 30th Anniversary Collection contains 12 classic Street Fighter games that include the original Street Fighter all the way to Street Fighter III: 3rd Strike.
Is there a versus mode and training mode? All 12 games come with a versus mode but only the four online games (Hyper Fighting, Super Turbo, Alpha 3 and 3rd Strike) will feature a robust training mode. Both modes will be added in a day one patch.
Why isn't the Nintendo Switch getting Ultra Street Fighter IV as a pre-order bonus? I can't answer this question as it was most likely Capcom's decision and they haven't given a reason yet, but I can only assume that Capcom decided that porting USFIV to the Switch as a free pre-order bonus was not a wise financial idea. Hopefully in the future Capcom release USFIV on the Switch, but for now Switch owners will unfortunately miss out.
Is there a fix for the PS4 touchpad not being available on some arcade sticks? Yes there is. Map the Start button (the touch pad) to L1 or L2 (since you won't be using those buttons anyway). It will function as the start button and it won't pause the game in gameplay since options does that. It will do nothing but start the game when you need it. Thanks to Sheng Long for letting me know of this.
Will I have to unlock any of the games? No, all the games will be available the moment you start the game.
Why isn't ____ in this Collection? I can't answer this question but I can only assume that Capcom and Digital Eclipse wanted only the arcade versions of the mainline Street Fighter games for this Collection.
What does 'arcade perfect' mean? Arcade perfect means that the games are in the original state of which they were released back when that game originally hit the arcades, including original balance and bugs.
Will Capcom add ___ to the Collection? Again, I can't answer this question. Feel free to contact Capcom and Digital Eclipse if you have any queries.
Do PS3 arcade sticks work on the PS4 version? As far as we know, PS3 arcade sticks will NOT work on the PS4 versions.
What type of netcode is the Collection using? The Collection is using rollback netcode but is a proprietary implementation and not GGPO.
Why did they nerf Sean to be bottom tier in 3rd Strike? I don't know but it will never stop hurting me.
- Announcement Trailer
- Ultra Street Fighter 4 Pre-Order Trailer
- Exclusive Tournament Battles [Nintendo Switch]
- Tournament Series Announcement Trailer
- Launch Trailer
- Playstation Underground: 26 Minutes of Gameplay
- GamSpot: 7 Minutes of Gameplay
- GameSpot: Museum Mode Tour
- Retrospective Series [SF and SFII]
- Retrospective Series [SFA]
- Retrospective Series [SFIII]
GameZone: https://www.gamezone.com/reviews/review-street-fighter-30th-anniversary-collection/
Dualshockers: https://t.co/YwkJEYbXLc
XboxAchievements: https://www.xboxachievements.com/game/street-fighter-30th-anniversary-collection/review/
NintendoLife:http://www.nintendolife.com/reviews/nintendoswitch/street_fighter_30th_anniversary_collection
Destructoid: https://www.destructoid.com/review-street-fighter-30th-anniversary-collection-504870.phtml
USGamer: https://www.usgamer.net/articles/street-fighter-30th-anniversary-collection-review
VentureBeat: https://venturebeat.com/2018/05/29/...rsary-collection-review-a-worthy-celebration/
GameReactor: https://www.gamereactor.es/analisis/500163/Street+Fighter+30th+Anniversary+Collection/
AttackOfTheFanboy: https://attackofthefanboy.com/reviews/street-fighter-30th-anniversary-collection/
GameXplain: https://www.youtube.com/watch?v=WajIWWN48TA
- Capcom Unity Announcement Blog
- Capcom Unity USF4 Pre-Order Blog
- Capcom Unity Versus Mode and Training Mode Blog
- Capcom Unity Tournament Series Blog
- Tournament Series Official Website
- Official Website
- Street Fighter Twitter Account
- Digital Eclipse Twitter Account
I just wanted to use this opportunity to say thank you to Capcom and Digital Eclipse for making this Collection a reality and for all the extra effort put into the Museum and all the other extras. Also, I'd like to give thanks to Walrus Nostril for the OT title and lucebuce for help in getting some of the information for this OT together.
"We await your return, Warrior!"
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