• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,379
Houston, TX

Voice(s)
  • English: Kira Buckland
  • Japanese: Sumire Uesaka
Falke, the Guardian Hawk, vaults into Street Fighter V: Arcade Edition on April 24! With the ability to infuse Psycho Power into her staff, Falke keeps opponents at range before swooping in.

Andy Wong said:
Falke was built to be an alternative clone for M. Bison. She was heavily experimented on by Shadaloo and was forced to train day in, day out to achieve perfection. Falke has the unique ability to infuse Psycho Power into objects and release it through them, mainly through her staff, which she named Harmony. Years of harsh training went by, causing Falke to spiral deep into despair, wishing for it all to end. Finally, Ed came to her rescue and they both were able to escape Shadaloo. Now, the two have a sibling-like bond and are searching for others like them in need of help.

Andy Wong said:
Like Ed, some of Falke's special moves only require either two punch or two kick buttons – no special inputs required. Pressing two punches will result in Psycho Schneide, which is her version of an uppercut. Pressing two kicks is Katapult, which sees Falke pole vaulting towards the opponent in a kick motion.

V-Skill: Psycho Trombe
b51aa829dd8c499b0651fe8d4bb63aa8.gif

Andy Wong said:
Falke extends one arm and spins her staff in front of her. Psycho Trombe on its own can be cancelled into by a variety of normal moves and can also be used to absorb projectiles.

V-Trigger I: Staerken
2bcfd73d29763463d7c5817ca4e39f47.gif

Andy Wong said:
In this two-block V-Trigger, Falke powers up her ability to infuse and release Psycho Power from her staff and will allow her to use additional versions of her special moves without needing to charge up in advance.

Pressing HP+HK again during this V-Trigger will cause Falke to use Psycho Shrot, a powered up version of Psycho Kugel that emits three bullets and travels further. Pressing down and HP+HK will see Falke using Psycho Panzer, a powered up version of Psycho Kanonen that deals more damage. Finally, pressing HP+HK in the air will cause Falke to use Psycho Jaeger, a stronger Psycho Feder that can ricochet off the ground. Psycho Shrot and Kanonen can be cancelled into each other and can leave the opponent prone to a Critical Art.

V-Trigger II: Psycho Angriff
49e2b5fd91210e6e210dbcd0284c4b4a.gif

Andy Wong said:
In this three-block V-Trigger, Falke increases her ability to utilize her staff in various ways. Upon activation, Falke will immediately twirl around hitting the opponent into the air, which she then follows up with a surge of Psycho Power.

Pressing HP+HK during this V-Trigger will result in Falke using Psycho Sturm, a sweeping hit with her staff that can be cancelled into to extend combos. Pressing down and HP+HK will see Falke using Psycho Klinge, where she jumps diagonally into the air before slamming her staff down on the opponent and can be followed up with normal moves. Falke's V-Skill, Psycho Trombe, can also reflect projectiles during Psycho Angriff.

Finally, each of the new moves Falke gains during Psycho Angriff can be cancelled into from special moves like Psycho Schneide and Katapult, increasing her combo potential and damage.

Critical Art: Psycho Fluegel
f686dcc7e4935c17d3e5e9b2a04edf3a.gif


Andy Wong said:
With a Psycho Power-charged staff, Falke launches opponents into the air. She then pole vaults up to meet her opponent, whacks them sideways with her staff, then slams them down with a final overhead swing.

Story Costume
Battle Outfit


Sources
  • Xenosaga's Post
    • PlayStation (YouTube)
  • My (Neoxon) Post
 
Last edited:

SephLuis

Member
Oct 25, 2017
1,343
Okay, she looks cools to play, but very different from what I had imagined. Thought she would be like a Kilika in a 2D game
 

Tizoc

Member
Oct 25, 2017
23,792
Oman
Her moveset animations look pretty dull. Her super is Billy's super from KoF, and honestly I feel like it could've looked better if she just did a mega slam with her staff :S
 

tellNoel

Member
Oct 26, 2017
10,254
I actually really like that weapon even though idk wtf it's actually classified as. Staff-gun?
 

jett

Community Resettler
Member
Oct 25, 2017
44,659
She's definitely unique. Can't say Capcpom hasn't been taking chances with their newbies. Now we have a character with a shotgun and a sniper rifle.
 

Nome

Designer / Self-requested ban
Banned
Oct 27, 2017
3,312
NYC
Is it just me or are these the weakest key poses of any SFV characters?
It makes her animations look really uninteresting and lethargic.
 
OP
OP
Xenosaga

Xenosaga

Member
Oct 27, 2017
11,986
pretty cool concept but her animation seems really bad compared to the rest of the cast.... and her CA looks terrible as well.
 

Platy

Member
Oct 25, 2017
27,703
Brazil
Those are ... pretty good costumes =O

Also, I totally read that as a fake trailer reveal for the Arcade mode for Street 5 xD
 

Xevren

Member
Oct 25, 2017
2,566
I dunno, her animations looked awful. Been pretty impressed with the last few characters but this one just looked really bad to me.
 

Neoxon

Spotlighting Black Excellence - Diversity Analyst
Member
Oct 25, 2017
85,379
Houston, TX
Her regular animations are alright, but something seems off with her Critical Art.
 

Pompadour

Member
Oct 25, 2017
472
Albuquerque, NM
I dunno, her animations looked awful. Been pretty impressed with the last few characters but this one just looked really bad to me.

They aren't bad but I also thought Sakura and Blanka's animations were mediocre. They blew their budget on Zeku.

Her regular animations are alright, but something seems off with her Critical Art.

The problem with her CA is there's no momentum. She launches them and follows with a jump so you expect her to attack on the way up or rear back to spike them. However, she just sort of spins horizontally once she reaches her apex then the camera cuts awkwardly into an overhead smash.
 
Oct 28, 2017
428
Big Apple 3AM
I gotta give it to Capcom, Street Fighter V seemed like a decent entry but with small potential to meet with the greater games at first. But with each new introduction and characters, I see them taking risks with designs, mechanics, juggle and combo properties. Street Fighter V may have what it takes to be another "great" game since III. It's still safe when it comes to resources and the game can be a bit dictating in terms of players playstyle, but there's definitely something there. Imo, the game only lacks in utility in its universal mechanics to override matchups.
 

FluxWaveZ

Persona Central
Verified
Oct 25, 2017
10,890
Animation looked fine to me. Maybe what's throwing people off are the fact that some of her moves are clearly rekkas?
 

Sesha

▲ Legend ▲
Member
Oct 25, 2017
9,826
She does not play at all like I expected. I must say her animations are pretty underwhelming.
 
Oct 28, 2017
1,202
Her moveset seems interesting. On the other hand, her animations look pretty bad. For someone who apparently spent all their life training, she doesn't look like she knows how to use that staff very well.