As much as I enjoy Falke, I am still not quite sure what their game plan was for her.
Okay she has a staff, but she's very reserved and mechanical from a personality perspective, so she can't be too flashy with her movesets (so having her swag around like Billy Kane is out). So the result is some really stiff looking style that resembles less a person using a martial art like how Killik moves and fights, but more just kinda... swinging a pole. Some people may like that, it's still "meh" for me personally.
But she has this full Donatello staff, but very limited or deceptive range because so many people have stubby normals in this game. And I get why her hurt boxes are extended, but for a character with really slow walk speed and a bad backdash, cut her a little bit of a break (I was fighting an Akuma and man that was painful, trades everywhere or buttons just getting stuffed). Maybe she honestly was meant for super up close play, but... she's so slow getting in, not too great at keeping people out or punishing whiffs, and is pretty depressing in terms of reversal options.
Her fireball game is doesn't seem too bad, better than Ryu at least, but she ain't putting up a fight whatsoever against someone like Guile at range, maybe even Menat.
I really just want to know exactly how Capcom really invisioned her playing like on paper.