It was a slim chance at best considering that Ono has already said that we should wait till August (Evo).
Yeah i guess it was :(
I just hope there's something else than costumes and Chun Li branded shoes at Evo.
I think that if we're lucky, we'll get the announcement of the S4 plans showcasing the next 5 characters, some upcoming stage or new game mode and a SSFV teaser (to be released at the end of S4) and the release of at least one of these characters.
As I remember the previous times he mentioned Blanka's pocket he meant gameplay announcements, at least almost always being a new character. So I bet it will be a new character. Listening Ono mention "Street Fighter Dev team has been making preparation with US and EU offices on excite new things for #SFV" I'm not sure if he's talking about working with them in the marketing of upcoming characters or SSFV, or saying that their dev team is implementing user requested stuff collected by their western offices, or hinting that they will just announce eSport stuff instead of gameplay content.He talked about Blanka's pockets so it seems a given that it will be something substantial. Then again, season 4 has been really disappointing so far.
Another option is to mod your arcade stick swapping its PCB, to put there a Brook UFB (Universal Fighting Board) PCB. It needs soldering but makes your stick compatible with all current and previous gen consoles plus PC as if it was an Xbox controller and in addition to that you get the best input lag in the controller market.I can't wait for that one Brook Switch <-> PS4 converter so I can use the Wii U Pro Controller's D-Pad.
Let's hope it's to change their communication strategy and focus more on listening player feedback and implement it when makes sense and it's possible/under budget.You don't call your UK community manager into Japan for an in-person meeting for no reason.
Here online it's fine. But I'm a bronze/superbronze guy (after maybe 500 hours, I suck) from Europe. Maybe you are in a way higher league where there are way less players around you, or you live in a region with a few players.This game isn't even playable online anymore. Came back for my yearly revist and it's nothing but rollback every game
This game isn't even playable online anymore. Came back for my yearly revist and it's nothing but rollback every game
Or maybe you need to make sure any other device is connected to your wifi/lan, switch to cable if using wifi, get a better isp if don't have a good one and you can afford it, or at least a better router, or configurate it in a more optimal way, etc.
I play all the time. I see rollback here and there. And I get laggy games. Not every game though. Not even close.
Should check your router/connection.
I hate these responds because that's not how anything works.Why should your wifi/slow ping traveling from your house to a player who plays wired/low ping traveling to your home affects you?
I hate these responds because that's not how anything works.Why should your wifi/slow ping traveling from your house to a player who plays wired/low ping traveling to your home affects you?
The netcode doesn't tell the lower ping connection to wait for the high ping connection, you're going to get frame skipping and rollback no matter how good your connection is.
I'm still in awe that NRS netcode went from being so bad it was a meme to among the best in the genre. I give them a lot of shit, but when NRS cares enough to improve a major component of their game, they definitely commit to it.
I'm still in awe that NRS netcode went from being so bad it was a meme to among the best in the genre. I give them a lot of shit, but when NRS cares enough to improve a major component of their game, they definitely commit to it.
I'm still in awe that NRS netcode went from being so bad it was a meme to among the best in the genre. I give them a lot of shit, but when NRS cares enough to improve a major component of their game, they definitely commit to it.
NRS pretty much improved on everything that people called them out on.
Faces = improved to the point of best in genre
Online = improved to the point of being able to be counted along side the best in genre
Animation = not perfect, but vastly improved to no longer being a joke
Really the only flaws I find with the game are the way they handled variations and the grindy as hell progression.
Holy shit, this. When I activate SF5, I can literally make myself a sandwich and be done before the menu loads up. That's not even hyperbole. It's crazy bad.Their netcode is damn good. Also their loading times.
Once I boot up MK11, I'm at the main menu quickly.
SFV takes forever in comparison, all this logging into the server stuff.
I swear if MK 11 just got rid of stupid shit like empty jump forward/jump back teleports, it would be one of the all time great fighters.
The huge whiff punish windows, trip guard windows, ducking highs/throws leading into big damage, and just the overall "if I know he's going to do this, I KNOW my punish will work" makes MK 11 so fun to me.
Part of the reason why MK netcode is so good is that they got the cannon Bros' to work on their netcode for Injustice 2 and I'm sure they relied heavily on that system for MK11. Capcom will never do this, they have an idea of how the system works so they're going to keep trying their own version of it as long as it works for Japan region.Their netcode is damn good. Also their loading times.
Once I boot up MK11, I'm at the main menu quickly.
SFV takes forever in comparison, all this logging into the server stuff.
They just need to fix their replay system. It's sucks. Capcom has them beat in that regard. And I don't think they have it (somebody correct me if they do) but a system where you can be searching for online matches while in any mode (especially practice mode) like Capcom does.
And hopefully their real ranked system is good when it goes live as well.
I love the new MK's mechanics on the whole. The only thing I really cant get over is the feeling of punishing attacks with a normal. It feels incredibly clunky to do so. Feels like I'm stuck in blockstun for more frames than I should be. I wanna punish with 1,2 but the blockstun is so long that I end up only getting 2. Shit like that is infuriating. Could be related to what you said about the frames not aligning with the animations. Crazy thing is, I never felt this way about MKX. Other than that the game feels great to play.That wouldn't be enough to fix it for me. I still feel like the hitboxes and recovery frames are often a little "funky" (like, the frames align very poorly with the animations, giving combat an awkward feeling). I also think the emphasis on the dial-a-combo system feels real, real bad. Like, it creates a feeling of distance between my actions and the control of my character. Beyond that, the block button just feels unintuitive to me and I have always hated it.
However, I get that a lot of these elements are pretty subjective. I think the "ideal" Mortal Kombat game would always feel a little awkward.
Seeing SFV on PS5 with those next to no load times would be something else. Though I suppose the startup would still be slow since it's logging into SFV servers.
You would still be limited by people still loading the game on PS4 so unless capcom gives PS5 owners an option to filter PS4 players out of the matchmaking search it wouldn't do much for online play but it would be amazing for local play.
With SFV already allowing filtering between PS4/PC opponents, I don't see why Capcom also wouldn't allow filtering for just PS5 players.
They actually have to put the hooks into SFV to recognize that a user is using a PS5. They didn't even bother to do that with PS4 pro users. To this day, SFV doesn't take advantage of anything the PS4 pro can do outside of Sony giving us the option to force it at the hardware level with boost mode and downsampling. If I take my copy of SFV and put it in a PS5, then as far as SFV is concerned im still on a PS4, just a PS4 that loads really fast.
NRS' GDC video explains everything.Blanket statements of "its unplayable" are worthless without context. It's just hyperbole.
It's playable. Tons of people play and have good connections and acceptable to great performance.
But as well all know, SFV doesn't have the best netcode or matchmaking in fighting games. So some people are having issues. SFV doesn't handle people on the lower end well it seems.
Now we need to find context to find the root cause.
1 person having issues and another who doesn't means there is something different in configuration and connections or something.
The person who is having issues is not discounted. But we need context of their environment.
If somebody said our app is not working, we research the user and their setup and investigate. Especially if most users are not having the issue.
Don't get me wrong, Capcom needs to get to NRS' level.
But blanket statements of unplayable. Naw.
It might be unplayable for some, and I think that is true.
These are 2 separate issues: one is the law of physics: distance between 2 points need a time to send packages, so there is a lag that the player or the netcode can't solve. But on top of that there is the player and netcode issues.I hate these responds because that's not how anything works.Why should your wifi/slow ping traveling from your house to a player who plays wired/low ping traveling to your home affects you?
The netcode doesn't tell the lower ping connection to wait for the high ping connection, you're going to get frame skipping and rollback no matter how good your connection is.
I didn't realize that SFV was PS4 Pro enhanced.
Well, maybe they'll actually make the effort with a "SFV Complete Edition" that launches along with the PS5. Get some good will and address a community criticism up front? .... Well, one can always dream!
You would still be limited by people still loading the game on PS4 so unless capcom gives PS5 owners an option to filter PS4 players out of the matchmaking search it wouldn't do much for online play but it would be amazing for local play.
PS4Pro enchaced version or PS5 version basically would just reduce the loading times and maybe would make the game look prettier, but gameplay is very likely to be limited to 60fps as in base PS4 and LAN would still be basically the same.You would still be limited by people still loading the game on PS4 so unless capcom gives PS5 owners an option to filter PS4 players out of the matchmaking search it wouldn't do much for online play but it would be amazing for local play.
The server has been spazzing out for the last 2 hours of play. Keep getting disconnected and the server can't upload any account details wtf.