The Shadaloo anti-air battery stage. I have no idea why this one still isn't available outside of story mode.Out of curiosity, what's everyone's favourite stage in the game?
The Shadaloo anti-air battery stage. I have no idea why this one still isn't available outside of story mode.Out of curiosity, what's everyone's favourite stage in the game?
CapcpcomedThe Shadaloo anti-air battery stage. I have no idea why this one still isn't available outside of story mode.
I really like the dojo and the beach, solely because of how the lighting looks on the characters, and Guile's stage in general just looks great.Out of curiosity, what's everyone's favourite stage in the game?
I still love Metro City Bay Area; the dynamic night -> dawn -> day cycle makes it more visually-interesting than most backgrounds, it has a killer music track, and reps one of my fave games of all time.
I'm also super partial to Frosty Boulevard though; the bright colours and godlike theme make it feel surprisingly timeless for a holiday stage, which makes it feel less weird if used year-round unlike Spooky Arena.
Field of Fate is super cool yeah; still so weird that it's listed as a variant on Temple of Ascension even though they share basically zero assets.I really like the dojo and the beach, solely because of how the lighting looks on the characters.
The best looking stage is probably the newest one, the grass stage.
I wish this game had more new stages instead of milking SF2 stages (and the odd Alpha stage) but it does have some good ones regardless. I'm still beyond salty that Capcom never added the stages from story mode. Some of those were so sick.
The story stages are pretty sparse and uninspired tbh. The lighting on some of them is cool, but that's about it.
No it's a good thing and we need to encourage nostalgia bait so the next game will have remade stages from every version of SF3.I wish this game had more new stages instead of milking SF2 stages (and the odd Alpha stage) but it does have some good ones regardless. I'm still beyond salty that Capcom never added the stages from story mode. Some of those were so sick.
I agree, they're mostly terrible looking. I'm not surprised Capcom ignores them.The story stages are pretty sparse and uninspired tbh. The lighting on some of them is cool, but that's about it.
No it's a good thing and we need to encourage nostalgia bait so the next game will have remade stages from every version of SF3.
It would be nice if SF6 could remove all NPC from the stages to let them breathe.
When you can't do something right for 10 years, maybe the answer is to stop trying.
Hey guys, got a few newbie questions. So, I've been playing this for two weeks now and it's my first time making a serious effort to get good at fighting games. I'm definitely getting better but I kept making it to bronze only to end up getting my ass handed to me a bunch and falling right back to rookie. Last night I had a win streak, though, that got me all the way to super bronze and now I'm kinda confused about where I'm at and where I'm supposed to be. It's not like I had any kind of major breakthrough in my play, so it feels like I just got lucky with matchmaking and will fall back down to rookie immediately. I guess what I'm wondering is how reliable is the matchmaking at pitting you against opponent of a similar skill level?
Sometimes I'll get absolutely trashed and it'll be pretty obvious that the player is a scrub because they're still in bronze and keep repeating the same mix-ups endlessly. They're usually Karin or Mika players and although I still often lose to them, at some point I started catching on to their bullshit and I'm actually getting better at dealing with them! But sometimes I'll get matched with a rookie or bronze player and will be completely and utterly outclassed. Like, I'll try my fucking best and they'll just effortlessly wipe the floor with me lol. Does this game have a big smurf problem?
Last night I had a win streak, though, that got me all the way to super bronze and now I'm kinda confused about where I'm at and where I'm supposed to be. It's not like I had any kind of major breakthrough in my play, so it feels like I just got lucky with matchmaking and will fall back down to rookie immediately.
It's hard to block that shit out, but try to and just focus on your game.
As a personal anecdote, I've spent the previous year and a half stuck in the same 1,000 LP range, going back and forth between the same two ranks. I was getting better, but it did NOT seem like it. It seemed like I was stagnant. In the past month and a half, I've gained like 5,000 LP, though. I'm not night and day better than what I was two months ago, but the small improvements I've been making have gotten me over the hump. The points come eventually.
Give one of your win-streak matches a re-watch to see what you were doing right and also what you need to improve upon. Maybe your anti-air was on-point or you were punishing your opponents more often.
If you haven't read this already, this reddit thread has a nice list of suggestions on what players from Rookie -> Gold should focus on:
Hopefully I'll eventually start climbing more steadily like you did. If I can at least eventually get out of bronze altogether and stay there I'll be satisfied, I think.
If you keep playing, you will. Guaranteed. The points and the wins will come. In the meantime, celebrate your minor adjustments and improvements. If you start anti-airing jump-ins that used to hit you, or you learn how to punish a certain attack that was giving you problems, that's real progress. So be proud of that and build on it.
I got my new modem to replace my Puma chipset modem.
Netcode is shit and laggy players are trying to run off with the points after winning a game. 20K really is a cesspool
just watch vesper play. he doesn't even mention laggy games because ass is the normal state. he only starts talking about it when the game is being played right inside the toilet. i would've fizzled out long ago if i was him.
Heh, that's my experience with her as well. I always thought she was kind of boring and I didn't want to use a charge character, so I never tried using her, not even for trials. Then I bought a Chun-Li themed fight pad and felt obligated to try her out at least once. Now she is one of my favorite characters.I've casually played Street Fighter for most of my life and haven't picked Chun-Li once because I was always intimidated by charge characters but holy hell she's really fun and I'm actually doing pretty well with her.
I demand stripper cowgirl to be an alt for her in the future.Some rejected Poison designs:
Direct link: https://game.capcom.com/cfn/sfv/column/132825
Happy with how she ended up looking, although I like the camouflage coat. Could work for a "Professional" costume for her.
And of course there had to be a costume with chaps.
Haha, similarly, I bought her SF Alpha costume because I always loved that design and ended up picking her just to see the costume in action. Ended up loving her play style.Heh, that's my experience with her as well. I always thought she was kind of boring and I didn't want to use a charge character, so I never tried using her, not even for trials. Then I bought a Chun-Li themed fight pad and felt obligated to try her out at least once. Now she is one of my favorite characters.
Some rejected Poison designs:
Direct link: https://game.capcom.com/cfn/sfv/column/132825
Happy with how she ended up looking, although I like the camouflage coat. Could work for a "Professional" costume for her.
And of course there had to be a costume with chaps.
The King of Iron Card tournament.
They should do that... for Ken in SF6. Its the fate the character deserves.Indeed. Also, someone at Capcom was REALLY trying to make chaps in a default outfit a thing.
They should do that... for Ken in SF6. Its the fate the character deserves.
I'm tired of this sentiment. Sprites are timeless and can be very pretty, but they aren't that interesting anymore. 3D fighting game art styles/animations still have so, so much untapped potential as proven by what Capcom and ASW have accomplished just this generation. Going back would be...regressive. More experimentation and boundary pushing is what this genre actually needs.i just want a new street fighter game with sprite art
But i know that this won't happen for SFVI. So i just hope that they will go with an arc system works 2,5D style like Dragon Ball FIghterZ or Guilty Gear. (but again, this will propably never happen)
lol no thanks.More experimentation and boundary pushing is what this genre actually needs.