I thought that Ono confirmed character stuff for the November drop so I'm expecting a trailer and release the following week or so.
Cody is all the buff blond we need! (I mean, we also have Alex, but........ yeaaaaaah).
T. Hawk definitely. I’ve advocated for him many times. He’s amazing and deserves a beefcake forward redesign. (Dudley over Deejay though.)Cody is all the buff blond we need! (I mean, we also have Alex, but........ yeaaaaaah).
We need more hot black dudes. Or hot buff non-blonds. Or generally not-blonds. Please no more blond girls, I'm starting to have trouble to differentiate them.
At the very least, we need hot shirtless T-Hawk and redesigned hot shirtless Dee-Jay in Season 5.
Let’s do it.
Wow an article on a Fighting Game.Y’all should read this.
It seems like we’re going to get characters in Nov and Dec and then there will be no updates until the Intel Olympics tournament is over.
Ono also shares thoughts on when its ideal to release SF6 and technology he wants to take advantage of such as better AI.
It also sounds like he thinks the netcode is fine now...
Ono is out of touch.Ono said:We definitely learnt a lot from launch, the main thing being our netcode - we took a lot of heat for the quality of that. It's easy to look back now and say we got through it, but it was a tough period. We had to do a lot of work to improve that and get it to where it is today. That's one thing I'd definitely look at for any future title, that has to be got right at launch.
Its definitely better to know up front what to expect or not expect. And yeah, it looks like SFV isn't going to be replaced very soon. I imagine the DLC characters will get weirder the further out we get too. Stuff like clone characters and characters that we would never expect (like Lucia).At least we know we are in for a lengthy dry spell this time around. People won't be in a constant state of expectation, disappointment, and confusion. It also sounds like Street Fighter V may be around for another two or three seasons. Personally, I don't mind that (I also get off on watching the haters seethe with anger, so it should be a good time).
I think the fundamental problem is that unlike in Smash (which is super easy to play casually) in a game like SFV not every character is for everyone, and releasing them in batches reduces the amount of people having no fun with the new releases.If they saw less sales with the season pass model it probably had more to do with the character selection and the messy unpredictable release schedule. Like I always say, SFV is the worst games as a service product in the market right now.
Well, aside from Anthem.
In terms of communication or amount of new characters/content?If they saw less sales with the season pass model it probably had more to do with the character selection and the messy unpredictable release schedule. Like I always say, SFV is the worst games as a service product in the market right now.
Well, aside from Anthem.