Man goes from crying because he got beat by Daigo to winning EVO and having twins. He is living the life.
You're gonna look up from admist the misery of the Tanden Engine and beg me to save you.
And I'm gonna look down and whisper "HOLD IT RIGHT THERE"
"Crimson Viper, Necro, Q, Oro, Sodom, and another character are slated to come to SF5, but will be Season 4 last I heard."Imagine it was Vergeben "leaking" out SF characters once again....
"Crimson Viper, Necro, Q, Oro, Sodom, and another character are slated to come to SF5, but will be Season 4 last I heard."
Comedy gold.
He got completely cut off from his source and tbh he's such a blabbermouth clout-chaser that he definitely would've said something if he knew earlier. Instead, he only started pushing those two after Kira had invented the "leak" that they were next.Maybe Sir_Arthur's source is trolling him by telling him that Seth and Gill are next up. It certainly is funny in an irritating kind of way.
I'm legitimately amazed you managed to find a way to make Seth worse. So basically... this is totally going to happen isn't it :(Imagine if this time, instead of having moves from the World Warriors, Seth copies moves from Laura, FANG, Menat, Abigail and Falke.
oh no, not Falky-chan!?Imagine if this time, instead of having moves from the World Warriors, Seth copies moves from Laura, FANG, Menat, Abigail and Falke.
That's what I've been thinking, but it's also easy to play devil's advocate and see the argument from the other side: the entire expanding roster wasn't planned years ago, and if the team really wants to include Gill they're not going to let a two-year-old costume get in the way. The costume is also described as being Gill's doppelgänger, so a Gill vs. Halloween Urien fight would be thematically appropriate.
That's why I don't think he's a "real" character if he's in. He'd be banned out in Ranked n stuff like Gill is in 3S online.
I highly doubt it's releasing that soon with Warriors Orochi 4 Ultimate, Romance of the Three Kingdoms XIV and Persona 5 Scramble all releasing in February.
Can anyone here explain me how the fuck does Kolin work?
As a (scrubby Silver) Guile player, I am stomped playing Super Silver/ Gold Kolins, they do that frikin reverse parry thing on me all the time, when I try to hit them with normals, I cannot even punish their CHK (sweeps) with my sweep without again, getting some crazy parry reversal thing. She's like the only character I don't understand how to approach in this game.
She's like Guile's biggest nemesis.
TL;DR
Explain to the folks at home how to fight Gold Kolins.
PS: Anyone catch the First Attack Top 8 in Puerto Rico today? My Heroes didn't make it too far (in the top 8), but Punk won.. Was really rootin for the Luffy R. Mika. He played exceptionally well, but that cheap arse Karin.
Ahh I see, this kinda helps thanks, yeah I noticed, just waiting sometimes can lead to better results. I can kind of treat it like (while fighting) Ryu's VT2?I'm a scrub, too!
That being said I bait the parry by empty jumping or delaying my normals. It allows you to punish them hard. You also have to watch your frame traps, if the Kolin player figures out your go-to frame traps they can use the parry to get you. Again, delay your normals or mix up your attacks alternating between the frame trap and finishing the sequence early and doing something like waiting or throwing instead.
That's why I don't think he's a "real" character if he's in. He'd be banned out in Ranked n stuff like Gill is in 3S online.
Ahh I see, this kinda helps thanks, yeah I noticed, just waiting sometimes can lead to better results. I can kind of treat it like (while fighting) Ryu's VT2?
Haha, I love fighting those said Ryus, as soon as they activate their VT2, I love watching their panic and the need to parry everything while leaving themselves open for delayed attacks and throws! It's really an odd V Trigger if you think about it.."I gotta parry these attacks before the timer runs out!"Exactly. At low levels people try to parry everything with Ryu. It definitely hurts them more than it helps them :)
Haha, I love fighting those said Ryus, as soon as they activate their VT2, I love watching their panic and the need to parry everything while leaving themselves open for delayed attacks and throws! It's really an odd V Trigger if you think about it.."I gotta parry these attacks before the timer runs out!"
Yeah, the pairing of on-a-timer and need-to-be-careful-with-your-timing is interesting, for sure. People who know how to use it are a different story. They can get themselves a nice chunk of damage.
Haha, I love fighting those said Ryus, as soon as they activate their VT2, I love watching their panic and the need to parry everything while leaving themselves open for delayed attacks and throws! It's really an odd V Trigger if you think about it.."I gotta parry these attacks before the timer runs out!"
I think too many Ryu's(even in the higher ranks) focus too much on landing a sick parry instead of using VT2 for what it's best at. It changes the way your opponent plays. You don't have to use it, you just have to let them know it's there. And if you don't use it, it will last a very long time. And that's a very long time that the opponent will spend playing out of the ordinary. All of a sudden they don't meaty on wake up, won't commit to a block string, or they'll empty jump like someone else said.
Whenever I play Ryu I will just activate and practically forget it's there. But the thing is, my opponent won't(most of the time anyways lol). They keep thinking about how to bait it. I'm no different when I play against a Ryu with VT2. Even though I have this mindset when I play as Ryu, I'm always thinking "this dude will totally do it randomly" when he's my opponent and is using VT2.
Yeah, it's similar to when you have a super that goes through fireballs, once you have meter, the fireballs stop. It's just as important as actually landing the thing.Yup, this is a good analogy of Ryu's VT2, It totally changes the way your opponent approaches you, once it's activated. Most beginner Ryus love to burn their V triggers though, even VT 1, once it';s activated, they go nuts, spamming it , Like it's cool to charge his fireball and all, but if your opponent is across the screen, he has time to react, so don;t just charge it for the sake of it, find the right time to hit stun or whatever.
KI wins again
I've been thinking about this a lot and I think that's what will happen. To many asset, it's become a greatest hits of Capcom itself from the costumes to the stages. Anything else would be a big downgraded. Doesn't mean it has to play the same eitherThe next Street Fighter should continue refining SFV's visual style and the evidence for my argument is the Overwatch 2 trailer.
It doesn't need to look more realistic, or more like hand drawn anime. Overwatch is still its style competitor, not other fighting games.
I've been thinking about this a lot and I think that's what will happen. To many asset, it's become a greatest hits of Capcom itself from the costumes to the stages. Anything else would be a big downgraded. Doesn't mean it has to play the same either
You cannot support that model with a low player base.OW2 is yet another testament to how GaaS should be handled, and I think no other game than SFV is better to take that example.
You can use it to leverage goodwill and boost your initial playerbase. Announce SFVI will have a similar business model (but swap lootboxes for standard costume monetization and costume season passes) and suddenly more eyes will be on the game.
MK doesnt use OW monetization. For good reason.You can use it to leverage goodwill and boost your initial playerbase. Announce SFVI will have a similar business model (but swap lootboxes for standard costume monetization and costume season passes) and suddenly more eyes will be on the game.
Hate to admit it but you're not hitting MK sales by just doing the same thing over and over.
Subsidizing everything with profits from Steam?Or just do what Valve has been seen doing for the past 12 years.