It looks like you might not actually have to copy the move so If the suction attack is good the v-skill might get some use.Is anybody even going to be using that v-skill after the first week? It being one time use kind of killed the potential. Her other one seems like the actual go to
Probably a bug considering every other super does.
I think that's been up since Seth's reveal.https://game.capcom.com/cfn/sfv/promotion/seth
Some Seth info we already mostly knew but with a little more details.
It has, yeah.
I have been having nothing but TERRIBLE matches since CE dropped. I stopped playing because the netcode was just infuriating me. 90% of my matches looked like this:
Last night, I set it to PC only and I played for 3 hours and had 90% great matches. Almost no rollback at all that I could see. I had the most fun I've in w/ SF5 in years.
oof, lol my bad, saw it posted somewhere else like it was new. I never saw it.
That's what I'm thinking too, yeah. Seth's EX Tanden Engine was one of their best moves in SFIV, so if VS1 functions similarly it could be invaluable for pressure.It looks like you might not actually have to copy the move so If the suction attack is good the v-skill might get some use.
A shame that we're so close to the end of SFV's life, otherwise I could see this lighting a fire under Capcom's asses to fix SFV's netcode. But now they're probably just gonna build off MvCI's netcode for SFVI & beyond.
Potential fix for the 1-sided rollback. Worth testing. Seems like it's a fix for the de-synchronisation that can happen, where SFV basically doesn't re-synchronise like other games with rollback do.
Might be worth seeing what happens when EU to NA plays too, but I'd imagine it just means that both sides see the same amount of rollback, like how you'd play a 200ms+ match on Fightcade and both sides get rollbacks.
Potential fix for the 1-sided rollback. Worth testing. Seems like it's a fix for the de-synchronisation that can happen, where SFV basically doesn't re-synchronise like other games with rollback do.
Might be worth seeing what happens when EU to NA plays too, but I'd imagine it just means that both sides see the same amount of rollback, like how you'd play a 200ms+ match on Fightcade and both sides get rollbacks.
Actually, now I'm curious about how this fix compares to whatever fix Capcom did for MvCI.If that shit actually works. Whoo. If someone with NO source code access could reverse engineer this shit and fix the problem within a couple of days, then there is no excuse under the sun for what Capcom allowed to happen for 5 seasons.
Jury's still out if this works though.
They're probably just gonna wait it out for SFVI if it's indeed a year away.If this actually works, Capcom will have to finally do something about this right? PS4 players can't get this fix and if it becomes widespread enough, they'll get one sided rollback every time they fight a PC player with this mod (usually PS4 players are giving it to PC but Capcom might actually pay attention if PS4 players are getting it more often)
Potential fix for the 1-sided rollback. Worth testing. Seems like it's a fix for the de-synchronisation that can happen, where SFV basically doesn't re-synchronise like other games with rollback do.
Might be worth seeing what happens when EU to NA plays too, but I'd imagine it just means that both sides see the same amount of rollback, like how you'd play a 200ms+ match on Fightcade and both sides get rollbacks.
this is embarrassing.
Potential fix for the 1-sided rollback. Worth testing. Seems like it's a fix for the de-synchronisation that can happen, where SFV basically doesn't re-synchronise like other games with rollback do.
Might be worth seeing what happens when EU to NA plays too, but I'd imagine it just means that both sides see the same amount of rollback, like how you'd play a 200ms+ match on Fightcade and both sides get rollbacks.
noRemember when Capcom addressed USF4 netcode issue after migrating to Steamwork?
I mean, Capcom addressed 'netcode issues' plenty of times with SFV. It's just never the thing that ultimately mattered. SF4 netcode was and still is ass even after the steam migration.They did
And this wasn't Capcom's fault
I think he's literally saying he can't patch it into the PS4 version himself, not that Capcom couldn't do it.Kira doesn't believe the fix will work on PS4, which would explain the lack of implementation if true due to maintaining parity- https://twitter.com/ShinRaitoKira/status/1215159794526556160
Ah, I might've misinterpreted, it sounded like a function was missing from the PS4 version but you might be right.I think he's literally saying he can't patch it into the PS4 version himself, not that Capcom couldn't do it.
Altimor said:Thanks for the info. I'm working on a fix that'll allow it to correct for both players when playing with an unmodded client.
In the reddit thread the modder actually redacted the bit where he said there's no good way to fix PS4 crossplay and now says he's working on it.
You say that as if the game doesn't already function that way for the PC player.I'm sorry but this is not as good as it seems. No sane producers or even lead online programmer would let a fix like that get in the version. If you look at the Reddit thread, you'll read that the fix fucks up the PS4 players experience
I have the dreadful feeling Capcom would sooner disable cross-play than fix the netcode.