Definitely gonna keep my expectations low but this is a surprise to me
I expect Mvci netcode and lobby system....
Definitely gonna keep my expectations low but this is a surprise to me
Oh, so should I go with the DBFZ Panthera then? Because a local store has that one on sale here.
She's a Dhalsim fan, ok? And you haven't even seen my kid who's a Blanka fan, I had to babyproof my outlets because of that dummy.
Here in Peru a good sale is $200 for them instead of the almost $300 they usually go for. I guess I'll go for it then.If it's a good sale. I think they retail for 200, seen as low as 120 or so.
Tonight. Maintenance is expected to be over around midnight UTC, which is 1 a.m. West European time.when will the update drop german time? this night or friday night?
with multiple battles? that would be a dope welcome TO 2016.
Likely MvCI's netcode, but MvCI's lobby system may be something they save for SFVI. I'd be down for it in SFV as well, though.
Yep.Definitely gonna keep my expectations low but this is a surprise to me
What's MVCI's lobby system like?
hmmm urge to call in sick rising. but nah, we only work until 2pm on fridays anyways :p and till then there will already be a ton of seth stuff up on twitter to labTonight. Maintenance is expected to be over around midnight UTC, which is 1 a.m. West European time.
You can have up to 4 fights going on simultaneously with the option of making one of the sub-sections into an online training mode.
Oh wow, that's pretty cool.You can have up to 4 fights going on simultaneously with the option of making one of the sub-sections into an online training mode.
Man we are in for a treat with SFVI if this carries over.You can have up to 4 fights going on simultaneously with the option of making one of the sub-sections into an online training mode.
Many fighters did that lobby system before (even KoF XIV got it). But for some reason SFV and T7 designers don't play any other games seems like.Sounds like what Skullgirls does. Then again copying Skullgirls engine stuff is almost always a good thing.
yupMany fighters did that lobby system before (even KoF XIV got it). But for some reason SFV and T7 designers don't play any other games seems like.
Getting 25GB update...Anyone got a 25GB update on Steam? Or was this an update from within last week?
It's new.Anyone got a 25GB update on Steam? Or was this an update from within last week?
Or they just use a newer version of Unreal. Soulcalibur VI uses a newer version of UE4 and its patches are only a few hundred megabytes on average.
Early UE4 was eh but UE4 on later versions mainly late 2018 and forward are much improved since then
Early UE4 was eh but UE4 on later versions mainly late 2018 and forward are much improved since then
But RE Engine is currently limited to Capcom Dev 1 and would limit the potential for both alternate costumes & future DLC characters.
Then you should've said that in the first place instead of harping on technical issues that have long since been fixed on Epic's side.
Then you should've said that in the first place instead of harping on technical issues that have long since been fixed on Epic's side.
This only happens because SFV is using an old version of UE4.Cool, hopefully with SF6 they dump unreal engine and go with RE-engine so the entire game doesn't need redownloading for updates
There's nothing RE Engine can do that UE4 can't tbh.
You posted about the patch size issue as if it were an inherent, unfixable feature of UE4 just to show how superior RE Engine supposedly is, and I pointed out that it was long since fixed in Unreal, using another fighter as an example. It's not Unreal's fault that Capcom can't be assed to update SFV's version of the engine to one that has the fix.But they didn't fix it did they? At least not in a way that could be reconciled with SFV. Otherwise I wouldn't be redownloading the entire game for each patch.
Sony has a stranglehold on the rights to this game. Unless Sony wills it, it'd only go to PS5 if he's right.I know playstation helped with the initial budget and marketing and don't seem attached anymore. Would this be a port mainly for the next xbox?
I would imagine it's be a Bayonets 2 situation where it'll be Sony only for a very long period of time.The deal with Sony might only apply to current-gen consoles, who knows.
Sony was pretty clear back at PlayStation Experience 2014. As long as SFV exists, it'll be exclusive to PlayStation.The deal with Sony might only apply to current-gen consoles, who knows.
Microsoft makes some bad decisions...Sony was pretty clear back at PlayStation Experience 2014. As long as SFV exists, it'll be exclusive to PlayStation.
Load times for matches will stay the same, though.A formal next gen port seems slightly weird when they'll be backwards compatable. But then we have no idea how developers will handle that yet and the fast loading will be nice. Still, makes sense to port it like they did with SF4 at the start of this gen.
wat
Sorry, that was a typo, it's 735 MB. There's also an in-game update that's 60 MB and has updates to a lot of the character moveset files. Probably just a bugfix, because not every character got updated.
I don't have 735GB free, i would say that's a hidden surprise..~735 GB to the total size, so I don't think there are any hidden surprises
Well, we know now what console will be used next gen at tournaments.Sony was pretty clear back at PlayStation Experience 2014. As long as SFV exists, it'll be exclusive to PlayStation.
I'm positive there's some clause for the case of compilations and up-ports, or else the Street Fighter 50th Anniversary Collection will be at least a game short.Sony was pretty clear back at PlayStation Experience 2014. As long as SFV exists, it'll be exclusive to PlayStation.