I bought it for $8 right after Evo because I got inspired to try and get into fighting games. Enjoying it a lot so far. Probably gonna grab that first character pack since it's pretty cheap right now.
Its common to do in the FY reports and time and time again capcom just pretends SFV thing isn't a thing there. As an example RE7 sold less and was applauded, despite being in the same price range.I don't think Capcom has said anything because what are they going to say really? If it hit a figure like 4m then sure, let it be known. Are they really going to put out some official announcement because the sales have picked up by xyz % ? I don't think that's a common thing to do, especially when a good part of the reason is likely down to the game being available for cheaper.
Its common to do in the FY reports and time and time again capcom just pretends SFV thing isn't a thing there. As an example RE7 sold less and was applauded, despite being in the same price range.
I definitely get not making a twee about 3.7 million, but I don't even remember a tweet for 3.
A rule of creative and/or corporate enterprise: people generally only talk up things that they themselves created. It's a reason you end up with places like Google/Microsoft implanting unnecessary new features or protocols alongside management change because the new person wants to be able to take credit for something and won't get any if they just maintain what was already workingI don't remember a 3 million tweet either. It could be internal Capcom politics, though. The fighting game division has changed leadership during SFV's lifetime, and SFV is the black sheep during this current Capcom renaissance.
All the more reason to keep quiet about the current game until major milestones are passed.
That is NOT Impressive and more inline with what we have today. That's just the same 3 million people buying each new edition. Nothing indicates there were a player base of 9 million people that played sfiv.
A rule of creative and/or corporate enterprise: people generally only talk up things that they themselves created. It's a reason you end up with places like Google/Microsoft implanting unnecessary new features or protocols alongside management change because the new person wants to be able to take credit for something and won't get any if they just maintain what was already working
Because Ono was behind SFV and he's now demoted, no one's going to be pushing it to take credit for it despite the improvement and I believe the consistent DLC sales.
But isn't Ono still in charge of the fighting game team? If I recall, he's just not in charge of Division 2 anymore as a result of the merger.A rule of creative and/or corporate enterprise: people generally only talk up things that they themselves created. It's a reason you end up with places like Google/Microsoft implanting unnecessary new features or protocols alongside management change because the new person wants to be able to take credit for something and won't get any if they just maintain what was already working
Because Ono was behind SFV and he's now demoted, no one's going to be pushing it to take credit for it despite the improvement and I believe the consistent DLC sales.
I believe he's specifically in charge of e-sports and licensing for SF now. Non-production role, though he'd still be a part of overall brand decision-making in that position and be able to consult on virtually anything they could use his help on.But isn't Ono still in charge of the fighting game team? If I recall, he's just not in charge of Division 2 anymore as a result of the merger.
Wake me up when they add any single player modes 😤
Evo and the game currently being on sale for $8 caused a spike, so we don't know how long that will last.
SFV selling 3.7 millions after more than three years on the market is not a milestone worth celebrating. It's a big decline from SFIV and proof of the failure of the model they used this time.
Tekken 7 released more than a year later, the comparison doesn't stand in favour of SFV.
I feel like it's far past the time where SFV is labelled as a dead game and as a failure.
Number of copies itself don't mean as much especially for modern day fighting games compared to even PS3 era games. SF4 had Super, AE and then Ultra editions to boost its total sale numbers but SFV didn't have that. Instead SFV had a ton of DLC every year which is continuing now. Both cosmetic and actual characters. How do we quantify revenue made by both games reasonably?
It's safe to say that Capcom would not spend all that effort supporting a game that is a constant money sink. Some sort of profit must be had from making all those Chun Li costumes. Maybe a case can be made that SFV turned around its reputation over time and certainly major strides were made to improve the game.
I wonder if it's due to the low average selling price. It can't be selling for more than $20 or $25 on average
I doubt they care if it "sold less" when they're getting way more via microtransactions and DLC. They continue to release them at a steady pace so they're clearly garnering attention.SFV selling 3.7 millions after more than three years on the market is not a milestone worth celebrating. It's a big decline from SFIV and proof of the failure of the model they used this time.
Tekken 7 released more than a year later, the comparison doesn't stand in favour of SFV.
Not sure what current pricing is but it was selling at $15 a month or two after release and has popped up for $10 a number of times since. I imagine a majority of sales were sub $30 which isn't something to celebrate.
So Tekken 7 sold 4 million way faster than SF5. Tekken 7's clearly the better game right?
#ImNotSayin #JustSayin
I mean, if you want to use them yes? Oh or did you mean that I can opt to just play the game without any? which obviously I can, but I can also just play Tekken that doesn't do that.
Well that's the thing. Capcom continues to support the game (ie spending money) and they're selling it for a discounted price. So it's hard to know if it's worth celebrating.It most definitely is , since most other fighters outside of Smash go on heavy discounts as well. Not to mention this game keeps getting new content added.
You mean the Tekken that has cosmetic DLC that are locked to their season passes?I mean, if you want to use them yes? Oh or did you mean that I can opt to just play the game without any? which obviously I can, but I can also just play Tekken that doesn't do that.
So you're saying you've never played the game. The vast majority of unlockable costume pieces are just in the game. Unlike, say, the SF5 season passes, which still want you to throw 5-10 bucks per costume pack.You mean the Tekken that has cosmetic DLC that are locked to their season passes?
So you're saying you've never played the game. This could literally not be more incorrect.
Well that's the thing. Capcom continues to support the game (ie spending money) and they're selling it for a discounted price. So it's hard to know if it's worth celebrating.
So you're saying you've never played the game. This could literally not be more incorrect.
So you're saying you've never played the game. This could literally not be more incorrect.
Well that's the thing. Capcom continues to support the game (ie spending money) and they're selling it for a discounted price. So it's hard to know if it's worth celebrating.
You can get a ton of stuff without it, and I'm not sure how a bonus for buying the characters you're going to by anyway is being used as an argument against SF literally just giving you fucking 'ad style' and saying screw you otherwise. Literally "ad style" is an option in the game. Tells you about all you need to know.
Season Pass 2 Bonus: Character Customization Items
- Tekken World Tour Set (costume items featuring the Tekken World Tour logo)
- SUMMER LESSON Set (hairstyles, costumes, accessories, and player customization items)
- Effects Set
*Some character customization items cannot be used by certain characters.
???
Can you get this stuff without the season pass?
You can get a ton of stuff without it, and I'm not sure how a bonus for buying the characters you're going to by anyway is being used as an argument against SF literally just giving you fucking 'ad style' and saying screw you otherwise. Literally "ad style" is an option in the game. Tells you about all you need to know.
But you can get stuff in SFV too , I don't see your point at all. Both games have costumes you get in-game and paid only.
By that logic , we wont know until Capcom reveals budget numbers. It could be that other games spend more budget on the initial release and less on DLC. While Capcom decided to split it evenly. Thats why we are seeing support after 4 years. Heck we get more content now than we did during year 2 or 1 ( outside of the cinematic expansion ).
You're the one that came in to say Tekken was better because it didn't have DLC costumes.You can get a ton of stuff without it, and I'm not sure how a bonus for buying the characters you're going to by anyway is being used as an argument against SF literally just giving you fucking 'ad style' and saying screw you otherwise. Literally "ad style" is an option in the game. Tells you about all you need to know.
One time one of Capcom's internal esports report was leaked, or maybe this information was public, I don't remember exactly. I think the gist of it was that they make very little money off of the CPT, to the point where they lean on twitch subs to pay for it. But it seems to be self-sustaining so it's not a money sink or anything. CPT basically exists to promote the game.DLC sales for SFV seem to be super strong, and I know a few months back the esports side of things was said to be profitable for the company hence them doubling down on investing in CPT and the new SFL.
The chun li costumes alone probably funded a few characters lmaoSFV sold more than vanilla SFIV, and the return Capcom get from a single $30 season pass(of which they sold 3 so far, + a $15 one) is more than they did get from any of SFIV's updates($40 retail/$15 digital). And that's not counting other DLCs which the game has tones of. At this point, anyone thinking SFV didn't bring in more money than SFIV on console/PC must be trying really hard to convince themselves it didn't.
DLC sales for SFV seem to be super strong, and I know a few months back the esports side of things was said to be profitable for the company hence them doubling down on investing in CPT and the new SFL.
The chun li costumes alone probably funded a few characters lmao
Why would they pay artists, modelers, and animators to produce expensive content for over 3 years if they weren't making any money in return?Well that's the thing. Capcom continues to support the game (ie spending money) and they're selling it for a discounted price. So it's hard to know if it's worth celebrating.
SF4 had a number of updates instead of season passes. Super, AE, and Ultra are essentially season passes. Who knows how much SF4 and SFV would have actually sold if they used the same or opposite models.
Why would anyone want to support a game with Ken's face anyways?
I dont even play her and I have all her costumes. 💀