I'd like to see PS4 vs PC modded in an actually good connection tested. I wouldn't play South America vs USA before the mod, so I wouldn't be disappointed if it still doesn't work after it.
I suspect it'll still be bad, otherwise the modder wouldn't be trying to update it to fix that issue, but it just rubs me the wrong way to read "look, the mod made our Peru vs USA crossplay connection unplayable, what an amazing fix".
A netcode that made international matches worse than usual but local matches the best they've ever been would be a great netcode, as far as I'm concerned.
Good connections ps4 vs Pc are fine as far I tested. I did it with a friend.
The fix just makes the bad to okay connections unplayable for the ps4 user.
It doesn't affect good connections PC to PC (outside of a couple of outliers on twitter vs the dozens/hundreds of matches tested).
I'll repeat that occasional fuck ups from hardware (from the ps4 like heating, PC like a random task causing a stutter or couple of lost frames,, or router with bad chipset/overheat issue), connections instability, ISP (bad peering is a thing) etc... can cause bad connectivity between users. I saw a french player say the fix was bad for him yet here I am in France and I had flawless netplay with a friend in new york.
So basically what I'm saying is that any issue you can encounter in regular online environment still applies here.
Since it has one sided rollback in case the second user doesn't have the patch, it will make the issue worse for them. But ... The original netcode is also terrible and does one sided rollback, so that's not exactly caused by the patch. All the patch does is make sure the patched user isn't the one getting the random coin flip of rollback hell.
I really hope he can figure out how to improve it even further like he is trying to currently.
Damn people are quick to throw crossplay under the bus even though any other FG thread would say it's mandatory for a healthy community. No wonder devs don't give a shit about it.
I mean... In this current situation...
You have the choice between :
- good netplay but no crossplay
- teleporting rollback hell with crossplay
What do you pick ?
Well, crossplay doesn't really really do much when one platform has to suffer lag that the other platform doesn't, making things needlessly inconsistent.
Properly implemented rollback netcode is the bare minimum standard for next gen. Crossplay is a notch above that. Having crossplay on shit netcode isn't accomplishing much.
A lot of people have been saying this, but just for the record, Ps4 also can get the rollback from regular PC users, and against other ps4 users as well.
That awful netcode isn't just bad for crossplay.