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Son of Sparda

The Wise Ones
Member
Oct 25, 2017
15,549
After the recent showing of the game I know a lot of people were worried about the game being easy so I thought this was relevant enough to warrant its own thread.

In a recent episode of PlayStation podcast which featured an interview with Nate Fox and Jason Connell from Sucker Punch, Nate Fox said this about the combat in Ghost of Tsushima:
We have this phrase that we use to describe the combat in the game: Mud, Blood and Steel.
We wanted it to feel really really grounded and lethally precise. If you've ever seen a samurai movie you know what it's like. These men cut each other down with a single stroke of their sword and to capture that samurai movie, fight is very different than a lot of other games because it means you can die very quickly and your enemies can too. And that took us a while to get right but we are very pleased with the results and we think it shows up well on the screen.

You can listen to the podcast from here (this bit starts in around 28-29 minutes mark)

Lock if old or unnecessary.
 

Dest

Has seen more 10s than EA ever will
Coward
Jun 4, 2018
14,021
Work
i'll be sold on the combat if i can slice a dude, sheathe my weapon, turn around then watch him become a fountain and fall over
 

Expy

Member
Oct 26, 2017
9,860
Death is usually quick, or at least cripples the victim, which isn't very "gamey". Interesting to see how they balance reality and gameyness.
 

Lord Fanny

Member
Apr 25, 2020
25,946
They did such a terrible job of showing the actual combat in that State of Play lol. So, so unclear about several things. I remember reading that they were going to have some more in-depth looks later, which is good, but I kind of wish they would have just said something like, 'I know you want to see combat, but we'll have a much closer look at that in a few weeks' or something like that, because I feel like they just made it more confusing. I still don't think we ever got a clear answer about what those weird little dots were or how they were utilized. Such a bizarre segment in otherwise solid look at the game.
 

J75

Member
Sep 29, 2018
6,589
As someone that prefers easier experiences, I didn't mind the difficulty that they showed in that state of play video at all.
So I hope that an easy mode is still there as an option for people like me. I personally liked it how it was on the video.
 

Deleted member 6263

User requested account closure
Banned
Oct 25, 2017
9,387
So if I'm understanding this correctly, it's like the Dark Souls of Sekiro.

Edit: guys I'm just making a dumb DS joke.
 
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Loudninja

Member
Oct 27, 2017
42,163
As someone that prefers easier experiences, I didn't mind the difficulty that they showed in that state of play video at all.
So I hope that an easy mode is still there as an option for people like me. I personally liked it how it was on the video.
They game has difficulty settings.
 

Lord Fanny

Member
Apr 25, 2020
25,946
So if I'm understanding this correctly, it's like the Dark Souls of Sekiro.

If this game on Normal is as hard as Sekiro was I'd be massively surprised lol. It's still a game made for mass market appeal in mind. But there is supposed to be multiple difficulty levels so I imagine if this is accurate, some of the higher ones will be quite hard.
 
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Son of Sparda

Son of Sparda

The Wise Ones
Member
Oct 25, 2017
15,549
I still don't think we ever got a clear answer about what those weird little dots were or how they were utilized.
I remember him using one when he did the slash that cut that dude's arm off and it seems like you get those orbs as you kill enemies but yea, I'm curious to know what that L1 + R1 move is (which supposedly will use 3 orbs?) and what are all the ways you can use those orbs.
 

ElephantShell

10,000,000
Member
Oct 25, 2017
9,909
They did such a terrible job of showing the actual combat in that State of Play lol. So, so unclear about several things. I remember reading that they were going to have some more in-depth looks later, which is good, but I kind of wish they would have just said something like, 'I know you want to see combat, but we'll have a much closer look at that in a few weeks' or something like that, because I feel like they just made it more confusing. I still don't think we ever got a clear answer about what those weird little dots were or how they were utilized. Such a bizarre segment in otherwise solid look at the game.

I think the guy demoing was just too good. Never made a mistake, hit every counter opportunity, made it look very easy. For all we know that's tough to do.
 

Dark Ninja

Member
Oct 27, 2017
8,070
Hopefully that was an easy difficulty that was shown the enemy ai looked terrible. One time he killed a guy right in front of another and they didn't react at all they were still in guard duty role.
 

Ploid 6.0

Member
Oct 25, 2017
12,439
I loved Bushido Blade and I've been wanting more games like it for a long time. There are some good ones that came, and recently for the past year I've been enjoying For Honor, especially the mission mode on no hud mode. Bring this game on!
 

Lord Fanny

Member
Apr 25, 2020
25,946
I think the guy demoing was just too good. Never made a mistake, hit every counter opportunity, made it look very easy. For all we know that's tough to do.

I'm not really talking about it being easy, I'm talking about conveying what is happening and why. Such as the dots thing, as I mentioned, but other things. The way the slow motion was utilized with the three enemies at the gate, the different stances, this whole thing about apparently getting killed in one hit, etc. None of that was explained or really conveyed at all in that segment. There are still people even now who don't understand what happened there. It was just poorly done as a showcase in that particular segment, everything about the combat was just glossed over.
 

Soriku

Member
Nov 12, 2017
6,884
Well, the enemies sure died pretty quickly.

I wonder how most boss fights will turn out.
 

darkwing

Member
Oct 25, 2017
14,936
this is what i expected, in that first strike, if you missed your slash you get impaled by the spear
 

joeblow

Member
Oct 27, 2017
2,928
Laker Nation
That sounds FANTASTIC! With the confirmation that this game will be a challenge (especially without the fake difficulty of making enemies attack sponges), I'm all in.

The only thing preventing me from getting it day one is that I am on a PS4 fast when it comes to new, major releases in anticipation of extra PS5 bells 'n whistles. I patiently waited for the PS4 to buy TLoU, and was rewarded with playing the technically improved version.
 

Ploid 6.0

Member
Oct 25, 2017
12,439
I think the guy demoing was just too good. Never made a mistake, hit every counter opportunity, made it look very easy. For all we know that's tough to do.
Yeah I wondered about how he said you needed to be precise and proceeded to deflect arrows like a boss. I noticed the archer always made a noise before each fire, so it should be a good signifier to help you deflect, like Metal Gear Rising's light flash on certain enemies before they attack. I look forward to people falling on their face thinking this is going to be easy then. Time to die in a open world.

Speaking of time to die, I bet when you learn to counter and stuff you'll feel like it's not difficult, just unforgiving. I remember thinking that about Demon's Souls. It felt so easy after a while, but it was easy because I knew what not to do and how to avoid being punished for mistakes.
 

Artdayne

Banned
Nov 7, 2017
5,015
The first Infamous game made you feel like a glass cannon. Your super powers were awesome and devastating but at the same time a couple bullets could mark the end for you. If they manage that balance in this game as well that'd be very rewarding.
 

Chaos2Frozen

Member
Nov 3, 2017
28,010
That's pretty ballsy for a big Budget triple A game.

"This game is bullshit! The enemies are so cheap! I can't do anything!"
 

Ploid 6.0

Member
Oct 25, 2017
12,439
That's pretty ballsy for a big Budget triple A game.

"This game is bullshit! The enemies are so cheap! I can't do anything!"
Reminds me of Demon's Souls. People will realize unforgiving is what they may want, something to keep them on their toes. The sense of accomplishing something is much better when a game doesn't take it easy on you. I hope it's done well.

Giant Bomb on Demon's Souls Quicklook.

"I have a love/hate relationship with this game. It's really good and I appreciate it for what it is, but it's way too hard for people who aren't Ghandi or Masochists."
www.giantbomb.com

Quick Look: Demon's Souls

Like dark fantasy? Hate yourself? Then Vinny has a game for you!
 

Mohsenix

Member
Mar 31, 2018
906
They did such a terrible job of showing the actual combat in that State of Play lol. So, so unclear about several things. I remember reading that they were going to have some more in-depth looks later, which is good, but I kind of wish they would have just said something like, 'I know you want to see combat, but we'll have a much closer look at that in a few weeks' or something like that, because I feel like they just made it more confusing. I still don't think we ever got a clear answer about what those weird little dots were or how they were utilized. Such a bizarre segment in otherwise solid look at the game.
I guess they were just showing off the two different play styles, samurai and ghost. They didn't go into details like they with the exploration bit, I'm sure they'll release more in depth videos on combat later.
 

sora87

Member
Oct 27, 2017
6,856
Better have difficulty options then, I'm much more interested in story and exploring the world over silly one-hit kills or whatever.
 

Lord Fanny

Member
Apr 25, 2020
25,946
Reminds me of Demon's Souls. People will realize unforgiving is what they may want, something to keep them on their toes. The sense of accomplishing something is much better when a game doesn't take it easy on you. I hope it's done well.


That's pretty ballsy for a big Budget triple A game.

"This game is bullshit! The enemies are so cheap! I can't do anything!"
It's going to have an easy mode and I guarantee you normal mode isn't going to be nearly as punishing as you guys are imagining lol. This is a product for main market appeal.
 

Shopolic

Avenger
Oct 27, 2017
6,818
That's pretty ballsy for a big Budget triple A game.

"This game is bullshit! The enemies are so cheap! I can't do anything!"
Yeah, we can expect lots of demands for an update to make the game easier!
Although I think a game like GoT will have some difficulty settings for people who don't like quick deaths.
 

Ploid 6.0

Member
Oct 25, 2017
12,439
It's going to have an easy mode and I guarantee you normal mode isn't going to be nearly as punishing as you guys are imagining lol. This is a product for main market appeal.
Well that's good, and hopefully the grounded type difficulty won't have to be unlocked. On pc I love love love difficulty mods, they make the games so much more interesting and enjoyable.
 

Mechaplum

Enlightened
Member
Oct 26, 2017
18,788
JP
Best thing is if they kept normal mode "easy" but have a bushido blade mode for those looking for a challenge. Would also be nice if they have a story mode as well for those who are less interested in the combat.
 

Jayembi

Member
Jun 19, 2019
283
I hope it is so, that in the same way that you can kill enemies with a single blow they can do the same with you.
 

Lord Fanny

Member
Apr 25, 2020
25,946
I guess they were just showing off the two different play styles, samurai and ghost. They didn't go into details like they with the exploration bit, I'm sure they'll release more in depth videos on combat later.

Apparently, some have said SP said they'll be releasing more video about the combat, so that will be good. As far as this State of Play, though, I still don't think it was a good showing of the combat, at least on the samurai style side or whatever they're calling it.
 

Domcorleone

Member
Oct 26, 2017
2,191
I'm hoping they have a Bushido blade difficulty level with no indicators. I want to be scared every time I'm about to engage and feel like a badass samurai when I succeed. I will bow only to worth opponents.

i wonder what this means for duels with bosses and how stances play a role in it all.
 

Callibretto

Member
Oct 25, 2017
9,485
Indonesia
I'm not really talking about it being easy, I'm talking about conveying what is happening and why. Such as the dots thing, as I mentioned, but other things. The way the slow motion was utilized with the three enemies at the gate, the different stances, this whole thing about apparently getting killed in one hit, etc. None of that was explained or really conveyed at all in that segment. There are still people even now who don't understand what happened there. It was just poorly done as a showcase in that particular segment, everything about the combat was just glossed over.
they did that deliberately I think. I think they just want people focus on how cool it can look and not bother with the in depth mechanic for now. they did say they have a lot more to show in the future. we haven't seen things like skill tree, how different armor will affect the playstyle, that yellow orb you mention, the stance, etc
That's pretty ballsy for a big Budget triple A game.

"This game is bullshit! The enemies are so cheap! I can't do anything!"
TLoU1 had you instant killed if grabbed by clicker
 

Fredrik

Member
Oct 27, 2017
9,003
It'll be interesting to see how they manage to balance the one-hit-kills so it's still fun and doesn't become frustrating or plain boring. Getting insta killed is rarely fun, I hate it to be honest. And doing insta kills in open fights isn't fun either, it usually ends the fun. And what's the pay off from slowly using stealth to insta kill if you can do it in open battles as easily?
 

Lunchbox

ƃuoɹʍ ʇᴉ ƃuᴉop ǝɹ,noʎ 'ʇɥƃᴉɹ sᴉɥʇ pɐǝɹ noʎ ɟI
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Oct 27, 2017
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Rip City
I wasn't concerned, after seeing the gameplay I'm all in I actually hope it isn't too difficult :P
 

Lord Fanny

Member
Apr 25, 2020
25,946
I think people who are envisioning this as some sort of super brutal combat system are probably looking too much into what's being said. It's going to be like the 'no waypoint' thing. Like I'm sure what is being said is true, but I imagine it's going to be far more forgiving and easy to navigate than it sounds.
 

Ploid 6.0

Member
Oct 25, 2017
12,439
I'm hoping they have a Bushido blade difficulty level with no indicators. I want to be scared every time I'm about to engage and feel like a badass samurai when I succeed. I will bow only to worth opponents.

i wonder what this means for duels with bosses and how stances play a role in it all.
Yeah me too, those bows will be so earned after a tense and long parry battle. In For Honor there's a lot of victory animations where you get on your knees in exhaustion as if to say, "wow I survived" and a lot of bows and respectful gestures.
 

SecondNature

Member
Oct 25, 2017
15,147
This is why Im more interested in playing as Samurai and not as Ghost. The combat sounds more promising

It just sounds like you need to be a lot more careful, and time your shot, but that shot is practically instant kill.
 

Fredrik

Member
Oct 27, 2017
9,003
I'm hoping they have a Bushido blade difficulty level with no indicators. I want to be scared every time I'm about to engage and feel like a badass samurai when I succeed. I will bow only to worth opponents.

i wonder what this means for duels with bosses and how stances play a role in it all.
Did you finish Bushido Blade? I didn't. It was cool and unique and samurais are awesome, but there is a reason why insta kills isn't used for one-on-one fighting anymore. It's no fun. Insta kill existed in Barbarian on C64 as well but it was just used to rush through the game, essentially to skip the fights. But there it at least ended with an iconic head chop and the green goblin thing kicking around the head, made it fun for a few minutes :p
 

SoulsHunt

Banned
Dec 3, 2019
3,622
I love this. You kill them fast but you can also die quickly. This wouldn't make sense if you have to hit someone 10 times for him to die (like AC Origins and Odyssey).