The incompency on that LP was so high that I'm still unsure how how that LP even got that far. I hope Woolie tries Kingdom Hearts 2 eventually.I rewatched what Matt and Woolie did of the Kingdom Hearts LP and man it's such a bummer they couldn't close it out. Their chemistry on that LP was great and they legitimately seemed like they were having a good time.
Matt never did end up equipping scan feelsbadman
They almost won a mission though.
What did he do now?
honestly this wouldnt even need to be in his head from the way he didnt catch himself agreeing with himself on conversation topics hes lived through
Eeeeh, it wasn't that bad. I know as a kid I didn't equip the skills for a loooong time Yes I realize they're not kids. It doesn't bother me at all. It's funny but the people that get irrationally angry over them missing stuff is dumb.
I guess I'm just used to other RPs that usually check those skills when they obtained them and know when they added cure.
what I like about that scene, the same thing I like about multiple scenes in the game, are the ways the player can react
I think they just finished their first sitting/session in the most recent video so they haven't had a chance to even see the main menu (again) yet.i haven't actually watched yet but do they start from the main menu? they should. the way that thing changes i remember being really haunting at the time. (I also feel like it's something lots of people don't see anymore because they often play games in one-two sittings or use rest mode a lot)
importance of having a good GM in all circumstances!
Ya and that's obviously up to the group and DM and such. 5e especially has been made to be way more flexible and vague on purpose to allow for easier "winging it" and improv on the spot so you're not locked into just the static combat ruleset.
Yeah, one moment that stuck with me was deciding to shoot above the crowd's head in that scene and the game actually reacting to it.
This 100%, tried it in my first play through and loved how that was a valid option. Now I'm terrified that won't even register in the discussion during the LP.
i fall completely on the other side of this. If it's all about the ruleset IMO you're better off just playing a videogame where the computer handles all the tedious stuff.I'm personally not a big fan of the "just story tell together!" type games that Austin from Waypoint has shown off. The more freeform the game gets without having some structured rulesets and/or dice rolls to influence and sway things, the less interesting the game gets to me. There's a line between just freeform talking and the rigidity of DnD that's finnicky but I prefer the rigid structure.
And from my perspective, you might as well forgo having a game at all and just like sit around a table and just talk about stories. Neither extreme is good but I would much rather have a defined ruleset than the much much much more freeform "storytelling" games that I've seen shown off.