Also for the current podcast, Woolie selling out humanity for jet packs is my favorite Bit.
The incompency on that LP was so high that I'm still unsure how how that LP even got that far. I hope Woolie tries Kingdom Hearts 2 eventually.I rewatched what Matt and Woolie did of the Kingdom Hearts LP and man it's such a bummer they couldn't close it out. Their chemistry on that LP was great and they legitimately seemed like they were having a good time.
Matt never did end up equipping scan feelsbadman
They almost won a mission though."Oh great, they're putting snake poison into their guns!"
The last few episodes were a perfect example of a cascade failure.
What did he do now?
So what I'm getting is that he would totally not be ok with his own clone; but if he had a voice in his head that told him to lie, cheat, and steal, it would be ok?
honestly this wouldnt even need to be in his head from the way he didnt catch himself agreeing with himself on conversation topics hes lived throughSo what I'm getting is that he would totally not be ok with his own clone; but if he had a voice in his head that told him to lie, cheat, and steal, it would be ok?
The incompency on that LP was so high that I'm still unsure how how that LP even got that far. I hope Woolie tries Kingdom Hearts 2 eventually.
I guess I'm just used to other RPs that usually check those skills when they obtained them and know when they added cure.Eeeeh, it wasn't that bad. I know as a kid I didn't equip the skills for a loooong time Yes I realize they're not kids. It doesn't bother me at all. It's funny but the people that get irrationally angry over them missing stuff is dumb.
what I like about that scene, the same thing I like about multiple scenes in the game, are the ways the player can reactto me 'the moment' if such a thing exists is when you come across the crowd hanging luso - i think that's his name - but there's lots of little bits and pieces throughout i remember quite vividly, which is pretty good for a game like this
i haven't actually watched yet but do they start from the main menu? they should. the way that thing changes i remember being really haunting at the time. (I also feel like it's something lots of people don't see anymore because they often play games in one-two sittings or use rest mode a lot)
Man this entire conversation about creativity and imagination is frustrating because a lot of it sounds like it stems from Pat having an enormously lazy DM in the past.
tbh the main thing i like from apoc world* and its descendents is that failure means something interesting happens as opposed to nothing happening. It's probably something you can import into DND fairly easily maybe.
Yeah, one moment that stuck with me was deciding to shoot above the crowd's head in that scene and the game actually reacting to it.to me 'the moment' if such a thing exists is when you come across the crowd hanging luso - i think that's his name - but there's lots of little bits and pieces throughout i remember quite vividly, which is pretty good for a game like this
This 100%, tried it in my first play through and loved how that was a valid option. Now I'm terrified that won't even register in the discussion during the LP.Yeah, one moment that stuck with me was deciding to shoot above the crowd's head in that scene and the game actually reacting to it.
I'll remember that moment forever.
I already know Woolie will blunder his way through it, but I can't wait to see it.
I'm personally not a big fan of the "just story tell together!" type games that Austin from Waypoint has shown off. The more freeform the game gets without having some structured rulesets and/or dice rolls to influence and sway things, the less interesting the game gets to me. There's a line between just freeform talking and the rigidity of DnD that's finnicky but I prefer the rigid structure.
i fall completely on the other side of this. If it's all about the ruleset IMO you're better off just playing a videogame where the computer handles all the tedious stuff.