iirc my prediction for CoC was 15-20 parts, good to see my guesstimations getting more accurate
i beat it about a week ago
its a very flawed game, but i think its possibly the best LovecraftTM themed game out there for how it treats its lore and relays that to you as you play. there's a lot of better Lovecraft-like games that are better, but for one based off actually Lovecraft material, this is one of the more interesting ones
i wish the leveling system could of been expanded in better ways as well, i really liked how it was set up but it only really mattered in very few places
The main problem I have with Call of the Dunwich Dream Cycle of Damien Gray's Reanimator is that Bloodborne is literally just the same exact story but better.
Not least of all because while it's rolling around in a big pile of Lovecraft like an excited puppy, it at least knows when to calm down and bite onto something instead of flailing through cliches 100% of the way through.
So considering how low the expectations were for Deep Jungle, they seem to have made pretty good progress (and what little delay they did have was mainly the result of the guide they were working from), and it seems like they'll probably get done halfway through the next episode.
Bob Barbas is such a visually arresting fight and the news copter idea is SO good but the fight is so mechanically boring. I end up kind of hating it because it's such a waste of potential.
There's only two boss fights in the game, Mundus' Spawn and Vergil, that are not about just circling a giant enemy. Mundus and Succubus are virtually identical fights. Barbas changes things up a little but he might as well have been a floating cube for as much as the character matters to the fight. Mundus' Spawn probably could have been better, but it has pace-stopping cutscenes for literally 5-6 seconds every two minutes.
I've softened a lot on my opinions about DmC over the years but the way it can't reach the finish line on any of its good ideas is probably the worst thing about it.
They did it a while ago for a Machinima episode. All I remember is the big head, where kirk and Spock could have their faces the size of the screen becuase of bad depth of field. I didn't expect it come back though