Super Mario Maker 2 Direct (May 15 at 3 p.m. PT / 6 p.m, 15 minutes) [See threadmark]

Dyle

The Fallen
Oct 25, 2017
6,846
Wisconsin
No yellow toad is such a bummer, I'm still in shock after what happened in NSMBU:D and this is just kicking me when I'm down

Crates being 3D World specific is still strange for me, since you could pick up blocks in everything but SMB 1. I see that they have unique properties in 3D World like floating in water (and lava for some dumb reason) but still an odd choice

Same with the spiky and beat blocks, I see no reason why those couldn't have existed in other modes, though I suppose the spike blocks would have to be single blocks rather than 2x2, which would be better anyway
 

DTC

Member
Oct 25, 2017
1,499
My only major reservation is that I have a feeling the dislike button is gonna punish people for making challenging couses. If Mario Maker showed me anything, it's that a lot of people are realllly bad at Mario. For example, for fun I made a Super Mario Bros Special stage (the first stage), and that somehow got a 40% clear rate. A 1-1 stage!

Otherwise, the amount of stuff they added to this sequel is fucking incredible, I'll be here the moment it gets uploaded to the eshop
Weird flex nerdface!

Dislikes do suck for challenging courses, but hopefully that means there will be less courses that are designed just to piss people off.
 

FrakEarth

Member
Oct 25, 2017
621
Liverpool, UK
They crammed so much in to 15 minutes!

It'd be pretty awesome if the missing play-style was actually Mario Galaxy or Odyssey and included radial platforms and gravity like these bits:





But I do think SMB2 style could be a big contender...

This guy isn't a million miles away from angry sun and he's just as horrible:

 

r_n

Member
Oct 25, 2017
7,279
Have we seen night mode in Super Mario 3D World style?

It'd be really, really weird if you couldn't make poison swamp levels in that style.
Doesn't seem like it, no.

Which is weird since 3D Land & 3D World literally had night versions of the level

Yeah, the night mode themes seem pretty disappointing. I wanted real night arrangements that actually match with the game styles.

Biggest disappointment in the game.
As much as I'd have wanted star road remixes or galaxy remixes, I actually really dig the music box versions. It's cute and I'm a sucker for a music box.

Also love that disaprity between the pleasant music and every night theme being hell world in terms of gimmicks
 

Zubz

Member
Oct 25, 2017
6,393
no
Feels weird to cut Peach out of the equation again. "We can't change the plot" was lame enough in NSMBU:DX. Now the plot is that her home has literally been destroyed.
 

r_n

Member
Oct 25, 2017
7,279
*being chased by an evil Rotten mushroom while the entire level is upsidedown*

*pleasant twikling music version of a smb3 ground theme*
 

RepairmanJack

Member
Oct 27, 2017
4,066
If I had complain about anything, it'd be a lack of new enemies in the core styles. If the 3D world ones are exclusive to that, there's seemingly nothing new, enemies wise, in the old styles.
 

julian

Member
Oct 27, 2017
4,415
The NSO thread made me realize, if multiplayer is always split up between multiple switches because users can see their own section of the map, then that means there could be some absolutely crazy multiplayer levels.

You could require everyone to go in their own isolated room to asynchronously solve puzzles. You could have players controlling switches on one section while others are running through the map. There’s a lot of potential there I wasn’t really thinking about when watching that video.

Also, anybody else worried about the lack of multiplayer shown in the 3D world mode? It’d be really odd to omit it, but the lack of focus on it was curious.
 

Mekanos

Banned
Oct 17, 2018
3,836
Can you not make, like, pools of water? You can only make completely underwater or flooding levels? That's disappointing if so.
 

r_n

Member
Oct 25, 2017
7,279
If I had complain about anything, it'd be a lack of new enemies in the core styles. If the 3D world ones are exclusive to that, there's seemingly nothing new, enemies wise, in the old styles.
we have a few at least. Boom Boom is in all styles, goombas can turn into Goombrats, those twister enemies, angry sun.

Can you not make, like, pools of water? You can only make completely underwater or flooding levels? That's disappointing if so.
specifically rising water levels is exclusive to Jungle
 

poptire

The Fallen
Oct 25, 2017
1,879
I'm such a dang sucker for avatar customization. That feature has me as hyped as anything else.
 

RepairmanJack

Member
Oct 27, 2017
4,066
we have a few at least. Boom Boom is in all styles, goombas can turn into Goombrats, those twister enemies, angry sun.
Yeah, I guess it's how I'm looking at those aspects. I'd see Boom Boom and Sun as more of bosses, Twister as more of a object or effect since it didn't damage you. Also from the small glimpse of Goombrats in the other styles it seemed to just be a skin variation with no change in play.

I'm really wanting to see some more spin-jumpable enemies. Sparky, Spiny, Eerie's. Give more options for enemies to interact with and not just be random nuisance.
 

ned_ballad

Member
Oct 25, 2017
19,314
Western New York
Gonna weird to not be able to hear this when making a poison jungle (since it'll be the calmer night version)

This and Piranha Creeper Jungle from 3D World are like, my default poison jungle level themes and neither can be heard on poison jungle levels...
 

mclem

Member
Oct 25, 2017
5,258
Yesterday Andre tempted fate saying they’d probably explain most of the new stuff... there seemed to be a lot of new stuff in the background of shots they barely touched on
It might just be their design choice for the conventional feature, but...


...that's not what the keyhole I'm used to looks like.
 

Gartooth

Avenger
Oct 25, 2017
4,874
Crazy idea: The last game style is Odyssey.

The styles are listed in chronological order of release date for the main four, so it should follow suit in the "extra styles" options too. (of course it could just be reordered when the final style is revealed, but where's the fun in that)
 

Agent Unknown

Member
Oct 26, 2017
1,295
Still no word on whether or not Wii U levels can be transferred over in any way? Really bummed if all the levels I worked hard on are doomed to stay behind.

Noticed you can dislike levels now. Not sure I like that decision. That's a recipe for disaster if dislikes are public.
Yeah, I was really hoping they would fix the rating system, this is very worrisome and could make it worse. This just opens the way to a bunch of annoying scrub players leaving dislikes on challenging yet well designed levels.
 
Dec 7, 2017
812
Well that was a lame direct, not that I held out much hope in the first place. Also paying money to get slight discount really doesn't to make me go "Oh my god I need to sign up for Nintendo Online."

I will just pass on the game.



That's exactly how I am feeling, it's a good game but only if you fork out more money to access more of the content.
Yeah unlike all those multiplayer focused games that you pay $60 and give you immediate and free access to play online without Xbox Live or PS Plus...oh wait
 

MondoMega

Member
Jan 10, 2018
9,562
Sydney, Australia
Crazy idea: The last game style is Odyssey.

The styles are listed in chronological order of release date for the main four, so it should follow suit in the "extra styles" options too. (of course it could just be reordered when the final style is revealed, but where's the fun in that)
I think it might just be re-ordered, but Odyssey would be pretty crazy (especially with captures and multiplayer). I think I might still be in favour of Mario 2/USA though; that'd be REALLY unique.
 
Mar 23, 2019
2
Did they say anything about functionality with the Switch Online app? I know people give the app a lot of shit, but it would be cool to use the app to queue up interesting courses when you're away from a proper connection, then try them all out once you get to one.
Not that I saw.

Only negative of the presentation for me was no discussion of a companion app/webpage, and also no ability to search for courses by name
 

Splendy

Member
Oct 25, 2017
88
Hopefully someone can help find an answer for this. It seemed like Global Play versus and co-op might only match you with randoms, which would be fine if the lobby let friends online join but they make it seem like only nearby players can join lobby? There might be some detail in a press release that i missed but I hope that isn't the case.
 

BlueManifest

Member
Oct 25, 2017
3,094
I have a feeling I’ll be playing a lot of competitive multiplayer in this, it’s something I’ve always wanted, competitive mario
 

MondoMega

Member
Jan 10, 2018
9,562
Sydney, Australia
Okay, looks like Mini Pipes might actually be an element in more than just the "Forest" theme. This is the Desert, and the Pipe looks purple (probably blue pipe in the SMB3 theme).
 

exodus

Member
Oct 25, 2017
2,067
Is it still all SMB/NSMB physics? Can't stand those physics, personally. I'd buy if the SMW skin actually came with proper SMW physics.