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Super Mario Maker 2 Direct (May 15 at 3 p.m. PT / 6 p.m, 15 minutes) [See threadmark]

Oct 25, 2017
1,600
They're not. In the multiplayer vs. section, you can see a castle level where the axe is grayed out until someone defeats Bowser.

There's some really interesting conditions though, like don't touch the ground after leaving it. Even some of the more mundane ones look like they can greatly simplify anti-cheese for puzzle levels.
Yes, now that I look at this carefully again, it looks like you're right about this. I actually wish this were available both ways, but even so, the clear conditions create some interesting situations—for example, courses that give you a power-up right at the start, but don't allow you to take a hit. Let's say you have a level where you absolutely need a Fire Flower to get anywhere at all; now you don't need to waste the player's time if they take a hit and find it impossible to continue without deliberately dying or restarting.
 
Oct 25, 2017
3,065
I was not excited for MM2.

But this looks insane. Story mode and Competitive multiplayer? Ok. I'm in.
That’s exactly how I felt before the direct, I was hoping they would sell me on it and they did

I could put a lot of hrs into online competitive Mario, and def doing the story mode it’s basically a new single player 2d mario
 
Oct 26, 2017
6,480
I hate to be a debbie downer but I have a hard time imagining that the online multiplayer will work well. 2D Mario will quickly turn to crap if the connection between players is any less than perfect.
 
Oct 25, 2017
2,094
Pennsylvania
I cannot wait to see what Ross tortures Arin with this time. And for Jirard and Alex to play again hopefully. Also Dashie. Maybe Patrick Keplek can come back out of hiding and do his Mario Maker Mornings again. I don't even want to play the game. I just want to sink my eyeballs into as many YouTubers as possible.

Not surprised that the 3D World theme needs a complete reset. I guess it had to be done. But at least the other 4 themes will be swappable on the fly. But the stuff 3D World can do is gonna be amazing. Can't wait to see what themes everyone uses the most.
 
Oct 27, 2017
150
I really disliked the way levels were shared in the first game this seems to be the same which is a bummer. If the online play doesn't get great reviews this may be a pass.
 
Oct 25, 2017
2,094
Pennsylvania
Man, if the hypothetical unannounced style is SMB2 and, like the 3D World theme, requires a complete restart I wouldn't be surprised. But I want to see it so bad. We're getting our hopes up but I want it so badly. So much potential there. I can't really think of anything else it could be. And putting it in the "Other" section does imply that anything down there would require a fresh canvas to use for each one.
 
Oct 25, 2017
1,600
If the newly added course description can be edited for a course that you have already uploaded, this could be useful for linking a level code for a new/updated version of the same level, or a challenge mode with a different completion condition. (You could always add this in a comment card, of course.)
 
Oct 27, 2017
4,399
1. Scroll stop. Nobody's talking about this! Do you know what a big deal this is? On my own courses I had to leave considerable space to isolate areas and keep them out of view, as did anyone who used the old horizontal layout to create pseudo-vertical climbing courses (which I'm sure will still be around if the new vertical layouts are restricted to sub-zones) or multi-room puzzle stages. But the biggest impact of all will be on control over despawning distances. It will now be possible to build boss arenas or contraption rooms wider because you can set a hard scrolling boundary on either side. Despawning bugs were always a massive pain for ambitious designs with lots of moving parts, and this considerably enhances the toolkit for keeping them under control.
I’m definitely excited for this. I had to leave so much space to keep the illusion of rooms. I mentioned earlier, but with the split multiplayer it could make for some crazy puzzles where everyone is in a separate room hitting different switches or some other crazy shit.
 
Oct 25, 2017
1,744
Man, if the hypothetical unannounced style is SMB2 and, like the 3D World theme, requires a complete restart I wouldn't be surprised. But I want to see it so bad. We're getting our hopes up but I want it so badly. So much potential there. I can't really think of anything else it could be. And putting it in the "Other" section does imply that anything down there would require a fresh canvas to use for each one.
I could see a possibility of (free) DLC down the line to add a theme or two if not at launch. Guaranteed the game will have free feature updates like the original, it's not much if a stretch and would really excite people.
 
Oct 26, 2017
1,288
I don’t think you could star a stage before beating it in the original, so maybe it works that way here too?
Actually you could star a stage without completing it but knowing how Nintendo handles things I’d be surprised if they allowed people to disliking a course without at least finishing it.
 
Oct 26, 2017
4,427
So do we know what CourseBot is? It's listed in the Online menu under CourseWorld.
Courseb
@RagnarokX I’ll concede defeat on the SMB3 forest theme and mini pipe thing. Had a better look on the JP website, and both of those things are 100% confirmed.
Also it's a bit interesting. We see in this screenshot...

It's obfuscated by the poison water, but the whole ground is nothing but vertical small pipes. Also note that the aesthetic pieces, which only randomly appear on terrain, are pipes with valves and such. Weird semisolids...

The ground in this shot:

is actually just a sideways yellow warp pipe.

Another giveaway is that water is only on forest theme.

They're trying to emulate this level in particular:
 
Oct 25, 2017
1,600
Extra minute of Japanese footage:


You see the new pipe palette at around 0:30. It looks like it confirms different spawning speeds for the different pipe colours, in the order blue, green, yellow, red (from slowest to fastest, graded from one arrow to four arrows).
 
Extra minute of Japanese footage:


You see the new pipe palette at around 0:30. It looks like it confirms different spawning speeds for the different pipe colours, in the order blue, green, yellow, red (from slowest to fastest, graded from one arrow to four arrows).
This also confirms that the Big Mushroom is the new "extra" Power-Up in the SMB theme. No Mystery or Weird Mushrooms in sight, unfortunately.

Also, I was right about the 3D World cloud theme r_n
 
Oct 25, 2017
7,215
Extra minute of Japanese footage:


You see the new pipe palette at around 0:30. It looks like it confirms different spawning speeds for the different pipe colours, in the order blue, green, yellow, red (from slowest to fastest, graded from one arrow to four arrows).
Also some brief snippets of the Edit themes for some of the new tracks hell yeah

And confirmation that the toy block theme is in deed sky
man i seriously do NOT remember this aesthetic at all
 
Oct 27, 2017
1,175
Just got around to watching this Direct and I imeediately went and pre purchased MM2 (Using my newly minted Game Vouchers that I picked up for this year).

I am beyond excited for this game. My only hope is that Nintendo won't start mystery removing peoples levels for no reason like they had a bad habit doing in the first game. I had two of my levels "removed" and made unplayable and was never given a reason. Really shitty practice.
 
Oct 25, 2017
7,215
This also confirms that the Big Mushroom is the new "extra" Power-Up in the SMB theme. No Mystery or Weird Mushrooms in sight, unfortunately.
Completing axing the Mystery mushroom is such a bizarre move. Like even if they didn't want all the amiibo supported, they should have at least left all the mario series costumes in.


on part of the weird mushroom, though, I'll say maybe hold on a little hope? In the first game it was 1% chance of randomly spawning instead of a mushroom and to get it as an actual option you had to beat all the world championship levels
 
Oct 25, 2017
7,215
So I scrubbed through the multiplayer portion a few times and noticed that SMB1 Luigi is still using his actual SMB1 sprite while small. So the kind of fire flower colors, yo uknow?

But this flier from a while back ( https://i.imgur.com/W1Wz1eH.jpg ) uses Luigi's standard colors that were used in SMBDX

I suppose it's possible that he uses that sprite when he grows large (we didn't see large SMB1 luigi in the trailer I dont think) but why not use the smaller sprite from the same game for consistency's sake while you're at it? So did they just decide against it later in development?


Also has that 8 bit builder mario on it. But if Mystery Mushrooms are gone maybe it's just a thing you can unlock for beating story mode or something for multiplayer. Or just put on to help fill space like the SMBDX luigi, I guess
 
Oct 25, 2017
758
So I scrubbed through the multiplayer portion a few times and noticed that SMB1 Luigi is still using his actual SMB1 sprite while small. So the kind of fire flower colors, yo uknow?

But this flier from a while back ( https://i.imgur.com/W1Wz1eH.jpg ) uses Luigi's standard colors that were used in SMBDX

I suppose it's possible that he uses that sprite when he grows large (we didn't see large SMB1 luigi in the trailer I dont think) but why not use the smaller sprite from the same game for consistency's sake while you're at it? So did they just decide against it later in development?


Also has that 8 bit builder mario on it. But if Mystery Mushrooms are gone maybe it's just a thing you can unlock for beating story mode or something for multiplayer. Or just put on to help fill space like the SMBDX luigi, I guess
From the footage we saw, I think that's strangely Luigi's Fire Flower colors this time o_O
 
Dec 23, 2017
933
Just finished watching, it looked really good! I think I will confirm my pre-order, I will decide if to change from normal to limited edition since I would pay it only 40€ but I am not sure if my GameStop will give the own stylus with the limited, since they say they will give it with the normal while the steelbook with the limited.
 
Oct 25, 2017
7,215
From the footage we saw, I think that's strangely Luigi's Fire Flower colors this time o_O
This got me to check the footage again (there was more later i nthe direct I skipped!) and I did find Fire Luigi but he's not those colors

excuse the darker colors, i still had flux on



There's also this bit, where everyone in the SMB1 theme is giant in gooma shoes


Where Luigi has his standard hat color, but I think this is more the effects of the Big Mushroom since everyone is using their "modern" appearence