Super Mario Maker 2 Direct (May 15 at 3 p.m. PT / 6 p.m, 15 minutes) [See threadmark]

Oct 25, 2017
1,679
Here's a quick observation about the Custom Scroll.

If you look at the UI for Custom Scroll (segment starts at 4:03 in the Direct), it is a straight track that goes from end to end on the screen. All you can set, in every tile column, is the height of the scroll track and the speed.

This seems to confirm a suspicion of mine: that on standard horizontal courses, the scroll direction is still left-to-right at all times, only you can make the scrolling direction diagonal. (Likewise, custom paths on vertical auto-scrolls will still progress in a vertical direction, end-to-end.) In other words, I don't think it looks like you can set a back-and-forth zigzag, a loop, a course that scrolls all the way to the right and then all the way to the left, or even a 90-degree perpendicular (scrolling straight up/down on a horizontal stage, or scrolling straight left/right on a subworld). You can still create a pseudo-auto-scroll solution of your own using tracks if you want that flexibility, like you can already in SMM1, but the built-in Custom Scroll won't do that: by the looks of it, you can only set the perpendicular axis and the speed, and nothing else.
 

Kyra

The Eggplant Queen
Member
Oct 25, 2017
5,078
New York City
Predictive Style Tier list part 2:
S Tier: SMW
A Tier: 3D World, SMB
B Tier: SMB3
C Tier: NSMB

No night in 3d World is kind of a bummer.
 

packy17

Member
Oct 27, 2017
1,151
It's one of the two elements from the original game unaccounted for in 2 (the other being the Weird Mushroom) so it looks like it was cut (especially since we have a replacement power-up for the SMB theme now).
If it did get cut, I'd like to know why. Maybe they didn't want to draw sprites for all the new SSBU amiibos?
 

Tyeforce

Member
Oct 27, 2017
667
If it did get cut, I'd like to know why. Maybe they didn't want to draw sprites for all the new SSBU amiibos?
My guess for why it got cut is due to the multiplayer. Might get too confusing if you’ve got four players all wearing the same costume, even if everyone has their own screen. Still I wish they could have included the costumes in some way, oh well...
 

RoadHazard

Member
Oct 25, 2017
7,431
During the Direct it sounded like online MP is only against randoms, and the only way to play with friends is locally? Do we know if that's the case? It's better than nothing of course (local competitive is going to be so much fun), but would be nice if you could also do it online.
 

Metal B

Member
Oct 27, 2017
1,148
I'm think that it'll probably be four-way splitscreen. Games have mostly abandoned that in the modern era, but for this game it would work best. On a good TV it'll look decent; Sonic Mania Plus works well enough, and that's kinda like the versus mode in this game.
Sonic Mania doesn't have custom levels, so they can optimise the levels to work in splitscreen. In Super Mario Maker you would need to render a level four times. Don't set yourself up to be disappointed.
 

MondoMega

Member
Jan 10, 2018
10,874
Sydney, Australia
During the Direct it sounded like online MP is only against randoms, and the only way to play with friends is locally? Do we know if that's the case? It's better than nothing of course (local competitive is going to be so much fun), but would be nice if you could also do it online.
There isn't a concrete answer for that. It seems like it might just be randoms, but we don't know. Best to assume that Nintendo dropped the ball in that aspect though.

EDIT: Wait, scratch that. I haven't seen anyone being this up yet, but the Japanese website does seem to say that you can play with random people around the world and "close friends and family"!

EDIT AGAIN: There's the potential that the text could be referring to the local play portion there (since both online and local wireless multiplayer are under the same heading). Guess this isn't a concrete answer either.

Sonic Mania doesn't have custom levels, so they can optimise the levels to work in splitscreen. In Super Mario Maker you would need to render a level four times. Don't set yourself up to be disappointed.
I brought up Sonic Mania as more of an example of how it would look on a screen, not how it would actually function.

How do you think they would handle multiplayer on a single system then (or if you don't think it will happen, how do you explain the two things hinting towards single-console multiplayer)?
 
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memoryman3

Member
Oct 26, 2017
4,119
You folks think we'll get those insane Amiibo costumes again? I really want to make a level dedicated to Ridley.
They are most likely completely gone. The JP site and promotional banners lacked the amiibo logo and the big mushroom replaced it, confirming a suspicion I had when the poster leaked.

I think they are gone primarly because of the multiplayer mode.
 

xyla

Member
Oct 27, 2017
1,753
Germany
I'm wondering the same, but someone else here pointed out that the eShop says the game supports 1 - 4 players locally, which is a good sign, hopefully! I took a (poor) picture of the supported playstyles and number of players on the eShop listing:

I kind of forgot about this - there has to be local co-op for players to be able to build stages depending on co-op, right? Otherwise you wouldn't be able to finish them yourself to be able to upload them.
 

MondoMega

Member
Jan 10, 2018
10,874
Sydney, Australia
Here's a detail I haven't seen anywhere yet. In the Courses section of Course World, a few button can be seen the the top corner (obviously forward, back and back to start).



What do you think they control? The page number for stages?
 

GokouD

Member
Oct 30, 2017
189
I feel like they only showed custom scrolling on sky and airship levels, and the wording in the direct kind of made it sound theme specific. Can anyone prove me wrong?
 

RagnarokX

Member
Oct 26, 2017
4,756
Hmmm, I wonder if this means anything...

I was checking out the Japanese site and noticed that in the panel that cycles through groups of objects in each style something caught my eye when it got to 3D World


The POW block is red. Now, almost every POW block in 3D World was red. There was only 1 blue one in the final boss battle. However, the red ones were red because they did function like how red pow blocks are supposed to: unlike blue pow blocks, red ones also hit every block within range of the shockwave, which can create chain reactions with other red pow blocks and activate all blocks. Blue pow blocks can be picked up and thrown while red pow blocks cannot be picked up and float like other blocks.

So this begs the question. Are these POW blocks red but function like blue ones? Are both types of POW block in the game?



---------------

Edit: here are blue POWs in 3DW, thus 2 types of POW are confirmed!
 
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BGBW

Member
Oct 25, 2017
6,907
The best thing about mystery mushroom costumes was the constant feed of guest levels with a surprise costume as an award. Would be sad for something similar not to return.
 

JackLinks

Member
Mar 21, 2019
338
ridiculous generalization. some Sony games sell well, some Nintendo games sell well. some Nintendo games aren't successful and some Sony games are. i think it's pretty ridiculous to charge full price for a port of a game that had been recently available on its original system for less than half the price.
I think it's ridiculous to charge full price for games like the order and days gone, but there you go

As for Nintendo games they sell better and longer, on a smaller install base, with little in the way price cuts. They're simply worth a lot more to consumers than sony's first party games
 
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xyla

Member
Oct 27, 2017
1,753
Germany
So, what's the current feeling on four-player co-op on a single system? Is there another explanation for the max player count on the eShop and Japanese site, and the multiplayer icon in the Coursebot menu (which is not for local wireless, as that is in Course World)?
Since you have to finish a course to be able to upload it - pretty high by now. Otherwise you won't be able to build courses dependent on multiple players to advance.
 

RagnarokX

Member
Oct 26, 2017
4,756
It wasn't just NSMBU, it was in the SMB theme too (though there it still had the P despite being orange).

Must've changed their mind with the introduction the the P-Doors, deciding to make everything unified visually.
The SMB one was always a P-Switch. They just changed the color. NSMBU had a ? on it instead of a P for some reason. It was weird cuz NSMBU has P-Switches.
 

NeonZ

Member
Oct 28, 2017
4,108
My guess for why it got cut is due to the multiplayer. Might get too confusing if you’ve got four players all wearing the same costume, even if everyone has their own screen. Still I wish they could have included the costumes in some way, oh well...
They could just have forced other players after the first one to get one to get random costumes if it was set to the stage. My only hope at this point is that the unrevealed game style will actually turn out to be some "NES Remix" type of thing rather than SMB2 or another Mario game, and they moved the Mystery Costumes there.
 

KeRaSh

Member
Oct 26, 2017
1,007
Sucks this game comes out the same weekend as the Early access for the FFXIV expansion.
Yeah that's really unfortunate... I think SMM2 will take precedence for me, though.

Surprisingly, the Direct didn't talk about this



4 different spawn speed.
It bothers me slightly that the pipes aren't sorted by speed, even if the green standard pipe was the first in line. It should be green, blue, yellow then red.

So we not gonna talk about how the NSMB Angry Sun is straight nightmare fuel.
It's consistent with the art direction of NSMB then
(insert canned laughter)
My first reaction: Oh my god it's hideous!
My second reaction: Ah well, it's NSMB so it kinda fits...

/edit: As for the SMB costumes, it would be really sad if they didn't make the cut. I need Jumpu Girl!
 

MondoMega

Member
Jan 10, 2018
10,874
Sydney, Australia
The SMB one was always a P-Switch. They just changed the color. NSMBU had a ? on it instead of a P for some reason. It was weird cuz NSMBU has P-Switches.
I know that (and I said as much in my post)

I'd say that they are both equally weird, and they both got changed in the same update too (when P Warp Doors were added, which is probably the reason why they were changed, as I already said).
 

Mr_F_Snowman

Member
Oct 27, 2017
992
ridiculous generalization. some Sony games sell well, some Nintendo games sell well. some Nintendo games aren't successful and some Sony games are. i think it's pretty ridiculous to charge full price for a port of a game that had been recently available on its original system for less than half the price.


yawn, i thought you said you were done responding and would "drop it."

wow, cherrypicking sales figures from a small region that Nintendo dominates in order to make a facile point about the global gaming market? i would think that's below you. but we could point to UK sales charts, a region where Sony is strong, for evidence that Spider Man and other Sony exclusives have consistently remained within the charts since release.

but i actually dispute the point that a game shouldn't be discounted if it sells well. i think it's ridiculous. there are many "evergreen" titles that continue to sell well years after release but also receive heavy discounts. i think it's extraordinary that many people actually believe we should be forced to pay more and actively argue for it. they don't care about making good games accessible to people, they just want their chosen megacorp to rake in the most dollars possible to add to their already massive profits. what is the point arguing with someone like that?
Yeehhhh you are totally missing the point. It's nothing to do with people wanting Nintendo to make bank, we are just telling you the reason their major first party AAA don't get heavily discounted. You are the one who seems to believe Sony discount their games to make them "accessible" to people....i mean come on mate get real
 

Jo-TM

Member
Oct 29, 2017
829
During the Direct it sounded like online MP is only against randoms, and the only way to play with friends is locally? Do we know if that's the case? It's better than nothing of course (local competitive is going to be so much fun), but would be nice if you could also do it online.
To me this logic makes sense in the same way you can only play regular ranked mode with randoms in Splatoon and if you want to play in a premade team with friends you can only face against similar premade teams. A scenario where your team has 2 premades and 2 randoms and you play against a team of 4 randoms leads to unfair advantages. I'm all for no mixing, but a mode that lets you play online matches that only contain premades wouldn't hurt but I suppose few would actually care about such an option.
 
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Staff post.

Queen Kong

Out of Kongtrol
Moderator
Oct 27, 2017
2,309
Official Staff Communication
As a general reminder: Please stay on the topic of Nintendo direct in this thread.
 

BGBW

Member
Oct 25, 2017
6,907
Hopefully, but since shaking isn't a think anymore I wonder how we would access it.

On second thought, I hope they don't bring it back, because they would definitely lock some clothing behind an impossibly hard version.
Well the original way (when the game was simply Mario Maker without the Super) was to wait for a fly to pop up on the screen which you'd swat.
 

MondoMega

Member
Jan 10, 2018
10,874
Sydney, Australia
Well the original way (when the game was simply Mario Maker without the Super) was to wait for a fly to pop up on the screen which you'd swat.
They probably changed that to give people a consistent way to play it (since the fly randomly flying in could be both annoying to see during creating and annoying to find), so they would probably do the same thing here too.
 

BGBW

Member
Oct 25, 2017
6,907
Weird Shroom was an easter egg so that might be why they've not mentioned it yet.

You also had to beat the final challenge levels (based off of the E3 tournament levels) to unlock it as a tool which is likely why it wasn't in the build we've seen. Since it's a secondary option to the Super Mushroom it wouldn't need its own segment.
 

Regiruler

Member
Oct 28, 2017
5,210
United States
Have we seen the spike pillar at all? That's one of my favorite elements.

Also the NSMBU Sun is way too stylized to be just for this game. I imagine it was intended for an earlier title as a more dramatic redesign.
 

ned_ballad

Member
Oct 25, 2017
20,575
Western New York
What's weird about Angry Sun is that Angry Sun has a "modern" design, since it appeared in Mario Kart DS/Wii, which basically used designs similar to the NSMB series



They just went ahead and made some radical new design that barely seems to fit in the NSMBU aesthetic for some reason.