It's hard to tell sometimes if it's 3D world or NSMBU (at least for me). I go by the trees in that since they all have that bell/bulbous look.Then I guess it's a 3D World Extra Styles thing in the video clip.
It's hard to tell sometimes if it's 3D world or NSMBU (at least for me). I go by the trees in that since they all have that bell/bulbous look.Then I guess it's a 3D World Extra Styles thing in the video clip.
I know! I watched GrandPoobear's 2 reaction videos to the Direct and twice he mistook NSMBU for 3DW and called it pretty and also said NSMBU looks like shit. And the SMM version of NSMBU doesn't even look as good as the real NSMBU. People don't even know what they hate.No lie my favorite thing about 3D World's unveil back in february was the crosssection of people who hated NSMB style but also thought NSMBU style footage was 3D World style
I saw some stages on MM1 where people would have to shell jump to reach a certain point then after the jump the shell was gone
How would that work in multiplayer with 4 people?
How does this compare to the original?Someone on Reddit made a thread about alarmingly low enemy budgets. In the video with Arino Arino manages to use up the entire enemy budget at one point when making his level. He erased some stuff in a jump cut cuz he had more budget when he continued working on it. The reddit user counted 40 enemies in the level, but they must have not counted some things that count towards that budget:
This map contains:
So it's probably a safe assumption that the enemy limit unfortunately is still at 100.
- Sublevel 1: 75 enemy objects
- Sublevel 2: 75 enemy objects (79) if swinging claws use the enemy budget, which they should
Enemy budget includes all enemies except Bowser/Jr, trampolines, p-switches, pow blocks, grinders, bouncepads, firebars, one-way walls, on/off switches, etc
Good thing imo, maybe there will be less enemy spam all over the placeSomeone on Reddit made a thread about alarmingly low enemy budgets. In the video with Arino Arino manages to use up the entire enemy budget at one point when making his level. He erased some stuff in a jump cut cuz he had more budget when he continued working on it. The reddit user counted 40 enemies in the level, but they must have not counted some things that count towards that budget:
This map contains:
So it's probably a safe assumption that the enemy limit unfortunately is still at 100.
- Sublevel 1: 75 enemy objects
- Sublevel 2: 75 enemy objects (79) if swinging claws use the enemy budget, which they should
Enemy budget includes all enemies except Bowser/Jr, trampolines, p-switches, pow blocks, grinders, bouncepads, firebars, one-way walls, on/off switches, etc
I've re-watched this direct a bunch of times in excitement for this game, but is there any actual confirmation you can play online with friends? Did I miss it? The language regarding the multiplayer is (intentionally?) vague - "Play online multiplayer with people from all over the world" is the direct quote from the website.
They already confirm that the levels you play will be picked at random. I get the sense that you will not be able to join friends online to play these levels, but only with random people as well.
She said "play with players from around the world" not just randoms. Interpret that how you wish. When something is random, she pretty much says it. Like the courses, for example.
I'm confident we will be able to play with friends online.
The way I see it:
Ranked: Randoms Only
Non-Ranked: Friends.
Makes sense.
It should be an unwritten rule that if an enemy appeared in 2 or more of the core 4 styles, that it gets in
That'd get us Urchin, Porcupuffer, Torpedo Ted, Spike, Fire Chomp, Boney Beetle, Fire Snake, Pokey, Boomerang Bro, Fire Bro, Sumo Bro, Mini Goomba, Spiny Cheep Cheep and Thwhimp
I'd skim that list down to Urchin, Porcupuffer, Spike, Fire Chomp, Pokey and Fire Bro.I can definitely see why they want to limit the amount of enemies and objects overall so as not to intimidate everyone with the amount of choices they have for building. It's probably a pretty delicate balance, having enough variety to keep enthusiasts happy but not too much to basically paralyze other people with too many choices.
immediate usage of thwimps would be another obstacle for:I'd skim that list down to Urchin, Porcupuffer, Spike, Fire Chomp, Pokey and Fire Bro.
Torpedo Ted is pointless, as Bullet Bills work under water in SMM. Boney Beetle's utility isn't really much in a game with Spinies and Spike Tops and the ability to stack them on Dry Bones. Fire Snake is whatever. Boomerang Bro I don't feel is needed as much as Fire Bro. Sumo Bro is somewhat replicated by Sledge Bro. Mini Goomba is pointless. Spin Cheep Cheep is pointless. And I don't see the utility in Thwimp in a game with 1x1 tiles. Their erratic movement would be hard to get right in the builder, as well.
If you really want it, you could purchase it separately from Amazon Spain for ~$17.00 shipped to the US.
Nah, the limits are terrible. The enemy budget includes very important things like:Good thing imo, maybe there will be less enemy spam all over the place
Nah, the limits are terrible. The enemy budget includes very important things like:
This really gets in the way of making anything complex and doesn't prevent enemy spam since you can use pipes and blocks to exceed the budget with enemies. You can get so many enemies on screen the game moves in slow motion. I hit the enemy limit in pretty much every level I made because 1-way walls, munchers, shellmets, pow blocks, tracks, trampolines, etc are extremely important.
- Enemies
- Munchers
- POW blocks
- P-switches
- 1-way walls
- Bounce pads
- Trampolines
- Grinders
- Moving platforms
- Bullet bill blaster regardless of what comes out of them.
- On/off switches
- Shellmets
- Blocks on tracks
It's better to assume Nintendo screwed it up and you can't play online with friends.I've re-watched this direct a bunch of times in excitement for this game, but is there any actual confirmation you can play online with friends? Did I miss it? The language regarding the multiplayer is (intentionally?) vague - "Play online multiplayer with people from all over the world" is the direct quote from the website.
They already confirm that the levels you play will be picked at random. I get the sense that you will not be able to join friends online to play these levels, but only with random people as well.
I see a lot of people saying they should make a "Paper Mario" style for the Extra Game Styles section. This doesn't even make sense because the game is so fundamentally different that there's no way it could work. I honestly don't know what people are thinking when they say stuff like th-
My god MAKE THIS HAPPEN NOW
I mean yeah, but when EPD has refused to include Paper Mario tracks and characters in Mario Kart games, as well as other games chock full of references to Mario's past like Odyssey...People keep saying Paper Mario won't work because it's not EPD's game. Isn't Intelligent Systems like right next door?
Impressions can include any differences to controls, how the touch screen feels to use, multiplayer impressions, the oddball unrevealed tool or shake ups that may/may not exist, how certain objects interact with each other, things like that.It's Nintendo so NDA's and Embargos are always pretty dumb and restrictive by them, but I half wonder what the hell is a point of an embargo with this? What would impressions be other than "Yeah, it feels like Super Mario Maker." or what could they possibly be seeing that hasn't been revealed yet that they'd also want to let people see this soon to E3, but yet not announced?
This seems like such a confusing time mixed with embargo that I half chalk it up to just Nintendo being Nintendo with their weird embargo's.
Single concepts can take up a lot of components for logic in a small space. You can always make simpler levels if you want, but stict limitations inhibit others for no good reason.That's why I really like the "short and sweet" tag or whatever it was called. I'm a fan of levels that focus on a single but well executed theme that doesn't overstay its welcome. If you are hitting the limit it might be a sign that you are trying to pack in too much into a single level. Split it up into separate levels. It's not the end of the world.
Limitations cause more creativity to me imoSingle concepts can take up a lot of components for logic in a small space. You can always make simpler levels if you want, but stict limitations inhibit others for no good reason.
Generally I'm of that thought, as well, however the way Mario Maker groups such a wide range of objects under a single 100 object limit is too constricting. Stuff like 1-way walls, trampolines, etc should really be a separate budget.Limitations cause more creativity to me imo
Either way the game can always be updated too, more objects at one time or whatever can easily be added in an update
Good to know that there are still things that can surprise us until it releases. Hopefully there's lots more to discover!
Escort Toad to escort block, what's next, escort Chain Chomp :P
Escort a Boo.Escort Toad to escort block, what's next, escort Chain Chomp :P
Race a Boo would be sweet. Already was done by Super Mario Bros DX and was a pretty fun little mode with a great song
Why thank you, my friend. I'm based in the UK, have just ordered it for 12.90 Euros shipped.If you really want it, you could purchase it separately from Amazon Spain for ~$17.00 shipped to the US.
https://www.amazon.es/Lápiz-Táctil-Super-Mario-Maker/dp/B07RD7F3Q2/
Oh interesting. I might do this but I'm really curious if we'll get it in the US. Hmm.If you really want it, you could purchase it separately from Amazon Spain for ~$17.00 shipped to the US.
https://www.amazon.es/Lápiz-Táctil-Super-Mario-Maker/dp/B07RD7F3Q2/