I don't see it as an issue. Not every level (even tagged with multiplayer) will have a decent multiplayer experience.A lot of solid points. And we know every single level can be played with up to 4 characters. I wonder if multiplayer has a skip option.
There's presumably some sort of skip functionality, but after the first week or so, I doubt it would even become much of an issue, as the algorithm sets in and generally only levels that are tagged multiplayer and receive decent ratings/completion rates will pop up in the level queue.A lot of solid points. And we know every single level can be played with up to 4 characters. I wonder if multiplayer has a skip option.
What do you guys think of this?
A lot of solid points. And we know every single level can be played with up to 4 characters. I wonder if multiplayer has a skip option.
What do you guys think of this?
A lot of solid points. And we know every single level can be played with up to 4 characters. I wonder if multiplayer has a skip option.
You are a boss
If I bought the UK Mario Maker 2 physical with Stylus, can I play it on my main account on my US switch, or do I need to do some annoying things?
I'd like that stylus if possible, but if it's a hassle I'll just keep my US preorder.
I agree. I wish they would have combined 3D World and NSMB as the same style and introduced clear pipes to the whole game.I want every style to have its use but the limitations to 3d world seem odd.
Shame, but I guess this makes sense, otherwise it just opens up so many potential issues with respawning coins, enemies etc.
Switch games are region free, so no worries there.If I bought the UK Mario Maker 2 physical with Stylus, can I play it on my main account on my US switch, or do I need to do some annoying things?
I'd like that stylus if possible, but if it's a hassle I'll just keep my US preorder.
This sucks. I dont get why this even needs to be a thing
Makes sense if you think about it. Yes, level creators could be made to clear a level starting from the checkpoint to prove it's beatable but that would mean that the whole clear condition has to be met after the checkpoint making everything before the checkpoint potentially obsolete.
Makes sense if you think about it. Yes, level creators could be made to clear a level starting from the checkpoint to prove it's beatable but that would mean that the whole clear condition has to be met after the checkpoint making everything before the checkpoint potentially obsolete.
Couldn't you theoretically make the checkpoint have its own clear condition? Like, if there are 5 coins before the checkpoint and 5 after, you could make the checkpoint have a clear condition of 5 coins while the goal flag has a clear condition of 10 coins? Then if you restart at the checkpoint you already have the 5 needed to enable that checkpoint.
that level was so cool and also completely utterly impossible to do with randos, i started laughingI wasn't mad about not being able to play with friends online until I saw that co op level. Shit, that looked good.
I wasn't mad about not being able to play with friends online until I saw that co op level. Shit, that looked good.
I think that level was built specifically for same console co-op actually. There was one part that would have been trivial if each player had their own screen space.
The thing is it likely isn't even possible to upload since it was played out of coursebot. It just illuminates the fact that they're aware of what could be fun, but it's not actually possible. So it feels like false advertising in a way? Like that experience almost entirely is not possible unless you make it yourself and play co op with someone in the same room. Because if they can't be uploaded you're not playing others ideas either.
- So far we've seen both skewers and the Fire Clown Car hit the switches instead of destroying them, so I'm guessing that other hard-hitting, block-destroying elements like bombs and Magikoopa missiles will do the same.)
The thing is it likely isn't even possible to upload since it was played out of coursebot. It just illuminates the fact that they're aware of what could be fun, but it's not actually possible. So it feels like false advertising in a way? Like that experience almost entirely is not possible unless you make it yourself and play co op with someone in the same room. Because if they can't be uploaded you're not playing others ideas either.
You could upload it, but you'd need to add a single player path.Eh like I said I think that level becomes a lot easier if you have your own screen space. I think it would be doable with randoms. Also we don't know if you can attempt uploading levels with 2 or more players, I could see that being possible.
But yeah overall I do agree, it's a huge shame they aren't letting us play with friends online. But I don't blame the Treehouse for designing a great level that might be a bit misleading when I'm sure the online with randoms only thing was not their decision.
This is an extremely late reply due to a self-requested ban, but I'd like to clarify that I'm not insinuating that this idea is the reason for functional uniformity of the characters, but rather that the uniformity would be highly advantageous for this idea, making it a tad more likely.I would love this, but I think the reason why chars are all functionally identical is because of level compatibility and balancing reasons. If characters played differently then there would be unfair advantages in a competitive mode. It also saves the hassle of having Luigi etc. only in certain levels.
Store has just updated for me and I've been able to order the stylus!The stylus is normally available starting today for those who preordered (I have preordered the digital version). I have the stylus code but the page for the stylus does not yet let me purchase the stylus. Is it too soon or am I doing something wrong ?
There are no new enemies to announce. What you see is what you get.
Also confirmation that Night Underwater & Night Ghost House have the same exact gimmick. Limited visibility around you + some objects appear in the dark. There doesn't seem to be any variation between the two from the little we saw.Since the thread got bumped there was a few small details that were seen from the Treehouse play.
- SMW style goal tape acts like the regular SMW tape, you don't have to hit the tape to finish the level
- On/Off buttons seem to be global(at least between pipe layers, curious if doors reset or not, I'd guess no), which was mostly obvious but good to see confirmed
- Red pow blocks destroy the grey blocks
- Night castle is swimming physics for mario and normal physics for enemies
- Confirmed the selecting of character you play with in settings
- This could change with things in the level, but it seems like the only Action clear conditions are Reach the goal without taking damage, and the not jumping one
I feel like there was a couple more things, but I'm blanking. Some of these may have been confirmed before, just stuff I had noticed.
SM3 had desert and jungle is based on something from Pipe Maze. Both used the regular ground theme.as an aside they really like emphasizing the new music and visuals for Styles that didn't have them which just makes SMB3's Desert & Jungle using ground music stand out all the more.
I don't know about SMW Desert, but SMW Jungle has a new theme rather than just reusing SMW GroundSM3 had desert and jungle is based on something from Pipe Maze. Both used the regular ground theme.
Do we know if SMW desert has a new theme? I would guess it doesn't.
Do we know if SMW desert has a new theme? I would guess it doesn't.
I mean obviously we don't have the cover in our hands, but I'm assuming yes.cross-posting
I'm asking this here because I don't want to make a thread just for my question (though I might).
Is this the actual cover that will come with the game if I choose the bundle with the Switch online? More specifically, the big ugly banner at the bottom. Is this just for the internet image, or does the actual cover has that bullshit?
Also, it looks like this update for friend matching wasn't posted here? Seems like something folks would want to know.