It's all about the ratio of likes to dislikes. I'll leave it to the law of large numbersYou think good levels aren't going to get dislikes? That's not how this works.
It's all about the ratio of likes to dislikes. I'll leave it to the law of large numbersYou think good levels aren't going to get dislikes? That's not how this works.
its only for co op level making i guess, eshop page states pro controller support.
If it's like in Mario Maker 1, the autoplay, music, kaizo will rise to the top anyway and the usual 'normal' level will get dislikes because people who will not be able to finish them will "punish" the levels in some way.It could! I hated those levels but they were always the most popular. If I could have given them a dislike I would have. I'm sure others would too. So hopefully that's the case and I'll be better able to avoid them this time
HOLY SHIT!
Maybe with the icon on the right there is still hope for local multiplayer on a single console? This is at 2:08 in the video.
That's probably just the icon for starting up a multiplayer room with other consoles.
Maybe with the icon on the right there is still hope for local multiplayer on a single console? This is at 2:08 in the video.
Was going to post about this but couldn't take a screenshot. Are you sure that isn't the Sky Theme? The level that theme is based one that takes place above the clouds after all.So what's this theme supposed to be
I think we see every theme in 3D World style except for...the air ship? So is this Toybox theme supposed to replace the air ship??
There's airship levels in 3D World (at least in 3D Land for sure) and they're pretty distinct so I would guess that this is different.So what's this theme supposed to be
I think we see every theme in 3D World style except for...the air ship? So is this Toybox theme supposed to replace the air ship??
Well we'll seeIf it's like in Mario Maker 1, the autoplay, music, kaizo will rise to the top anyway and the usual 'normal' level will get dislikes because people who will not be able to finish them will "punish" the levels in some way.
It's actually rather complicated to get people to star levels in Mario Maker 1, this isn't going to help.
Even a good level won't necessarily be fortunate with that. Make no mistake about it people will dislike levels when they get frustrated after a couple deaths. Puzzle levels will get dislikes when people don't figure it out straight away. A good level won't necessarily have a good like to dislike ratio. This isn't going to work out well.It's all about the ratio of likes to dislikes. I'll leave it to the law of large numbers
Would be really dopeMy only hot take is that I suspect the unknown second extra style is Odyssey. Would come after SM3DW chronologically, plays off a hit Switch game, and fits with EPD8 collaborating with EPD10.
I relied on 2014's ERA and it was better but by the end it wasn't very active :/Well we'll see
My hope this time is to rely on Resetera or reddit to find good levels. With mm1 I just went with the popular levels and it was an awful experience
Possible? I thought hte Sky theme would be that vaguely carnival themed one but it seems to have the air ship screen shifting.Was going to post about this but couldn't take a screenshot. Are you sure that isn't the Sky Theme? The level that theme is based one that takes place above the clouds after all.
what other discount programs have a $100 minimum spend in order to get a discount for a program you're already paying a subscription for?
it's just a very meager discount, especially when some of the games that are part of the "discount" have already been discounted on the eShop without a $100 minimum purchase or a paid subscription
this feels remedied by giving them hats for that style. Like their Captain hats, builder hats or maybe just random cappy alikes. maybe Toadette wears Tiara, for exampleThe issue with Mario Odyssey is that it'd be the only theme that couldn't have four players (we know 3D World supports them because of all the cat renders). The possession would only work with Mario and Luigi, unless Toadette rips her head in half.
So yeah that paints it as SMB2, to me. Imagine picking up and throwing each other.
Maybe there should be a limit on how many dislikes one can leave per day or week.Even a good level won't necessarily be fortunate with that. Make no mistake about it people will dislike levels when they get frustrated after a couple deaths. Puzzle levels will get dislikes when people don't figure it out straight away. A good level won't necessarily have a good like to dislike ratio. This isn't going to work out well.
I really hope you can customize the castle and it's not just hitting a certain number of coins to progress
The British listing website really doesn't indicate it unless you count the sequence in the whole Direct, which is a separate thing. This quote is not taken out of context, and is placed outside of "Online" section (which, given the need for one online connection shown in the Direct, would apply to ad-hoc room too):It's pretty clear you need multiple Switches for multiplayer, also the website indicates so.
Doesn't make it clear at all.Want to show off your creations to friends? Up to four players can try to beat created courses at the same time in local multiplayer. Play as Mario, Luigi, Toad and Toadette, and let the fun begin!
Super Mario 3D World mode... But not actually in 3D.
Super Mario 3D World is enhanced over the other modes, but they didn't think to do the same with Super Mario Bros 2 which has been requested since the first game.
Online multiplayer... But no local multiplayer except for with multiple Switch systems.
It continues to amaze me how Nintendo continues to be so tone-deaf when it comes to decision-making.
3D World is a vastly better theme than anything they could do with SMB2.Super Mario 3D World mode... But not actually in 3D.
Super Mario 3D World is enhanced over the other modes, but they didn't think to do the same with Super Mario Bros 2 which has been requested since the first game.
Online multiplayer... But no local multiplayer except for with multiple Switch systems.
It continues to amaze me how Nintendo continues to be so tone-deaf when it comes to decision-making.
Why would anyone expect the 3D world theme to be actual 3D? One of the big reasons Mario Maker works so well is that the 2D Mario toolset is incredibly simple at it's core even if it is very robust. 3D game design is exponentially more complex, and I think not including it is a good decisionSuper Mario 3D World mode... But not actually in 3D.
Super Mario 3D World is enhanced over the other modes, but they didn't think to do the same with Super Mario Bros 2 which has been requested since the first game.
Online multiplayer... But no local multiplayer except for with multiple Switch systems.
It continues to amaze me how Nintendo continues to be so tone-deaf when it comes to decision-making.
just have Toadette wear her Builder Helmet in that styleThe issue with Mario Odyssey is that it'd be the only theme that couldn't have four players (we know 3D World supports them because of all the cat renders). The possession would only work with Mario and Luigi, unless Toadette rips her head in half.
So yeah that paints it as SMB2, to me. Imagine picking up and throwing each other.
To be fair I thought it was from the 3DS Mii plaza myself.Has it already been pointed out that the Maker Profile in this is reusing assets from Miitomo? 'Cause it totally is. I immediately recognized those Mii poses and animations are ripped straight out of Miitomo. It's nice to see some Miitomo content live on in some form, at least!
this feels remedied by giving them hats for that style. Like their Captain hats, builder hats or maybe just random cappy alikes. maybe Toadette wears Tiara, for example
just have Toadette wear her Builder Helmet in that style
problem solved
Tried tweaking the asset names there to see if there were any hidden SMB2/SMO assets; no luck.
The only nearby room is there on the official website, but you also need to have NSO and connected online (the host) to play with multiple Switches locally.The British listing website really doesn't indicate it unless you count the sequence in the whole Direct, which is a separate thing. This quote is not taken out of context, and is placed outside of "Online" section (which, given the need for one online connection shown in the Direct, would apply to ad-hoc room too):
Doesn't make it clear at all.
The Direct... was the Direct. It sure implied no offline multiplayer, but wasn't really 100% transparent about it. The NA website seems to only mention online multiplayer, without mentioning the online nearby room mode at all.
Super Mario Bros 2 isn't even a real Mario game. If you actually expected Nintendo to acknowledge it any meaningful way, that's on you for setting your expectations too high.Super Mario 3D World mode... But not actually in 3D.
Super Mario 3D World is enhanced over the other modes, but they didn't think to do the same with Super Mario Bros 2 which has been requested since the first game.
Online multiplayer... But no local multiplayer except for with multiple Switch systems.
It continues to amaze me how Nintendo continues to be so tone-deaf when it comes to decision-making.
Basically everything they're doing with this game is being seen as going above and beyond and far surpassing expectations for the sequel by the vast majority of the playerbase. In what dimension could they possibly be seen as tone-deaf here lol? And a 3D World theme with unique mechanics is vastly better than getting a fifth style swap for the worst 2D Mario game. Local multiplayer is unfortunate but seems that how the mode works requires everyone's screen to scroll independently so at least there's a reason.Super Mario 3D World mode... But not actually in 3D.
Super Mario 3D World is enhanced over the other modes, but they didn't think to do the same with Super Mario Bros 2 which has been requested since the first game.
Online multiplayer... But no local multiplayer except for with multiple Switch systems.
It continues to amaze me how Nintendo continues to be so tone-deaf when it comes to decision-making.
The game has four player online multiplayer; co-op and versus.