For real, I want to hear more of the desert, snow, and forest levels.
One of the best parts of the game; I need these new SMW arrangements (Desert, Snow and Forest) in my veins.
Yep; he did the new Airship/Ghost House themes.Did Kondo also do the new songs in the first game?
BTW I love the SMB1 ghost house song
I think we're getting a ton of them, too?
We have a thread for that.why? It's a thread discussing the Nintendo Direct where they announced their voucher discount system. Why shouldn't I talk about it? All I said was that it's a funny idea of a discount in an off-handed remark and people started responding to dispute that and talk about how and why it compares to other discounts.
You might have been thinking of Tezuka? https://youtu.be/d9AX6T7VznMWasn't Koji Kondo on a Mario Maker treehouse segment at E3 once?
I tried looking for it but can't find it. Maybe I'm wrong.
No I mix up treehouse with Nintendo Minute.You might have been thinking of Tezuka? https://youtu.be/d9AX6T7VznM
We've seen everything except for the Weird Mushroom and Mystery Mushroom, but the latter is almost definitely cut.This is going to have all the elements from the first game too right?
I kinda like Majora's Sun. ¯\_(ツ)_/¯So we not gonna talk about how the NSMB Angry Sun is straight nightmare fuel.
I feel if you can edit a course in co-op. Both can play it as well?So, what's the current feeling on four-player co-op on a single system? Is there another explanation for the max player count on the eShop and Japanese site, and the multiplayer icon in the Coursebot menu (which is not for local wireless, as that is in Course World)?
they are though
PS4 first party games are normally heavily discounted within weeks, and even then dont sell as well
My guess is that if you want 4 player, *single screen* co-op Mario play, they want you to buy NSMBU deluxe.So, what's the current feeling on four-player co-op on a single system? Is there another explanation for the max player count on the eShop and Japanese site, and the multiplayer icon in the Coursebot menu (which is not for local wireless, as that is in Course World)?
There will surely be more items changed by night themes I hope. Maybe they are saving amiibo stuff for e3.We've seen everything except for the Weird Mushroom and Mystery Mushroom, but the latter is almost definitely cut.
We know there are hidden elements not revealed in the Direct properly (such as a Hammer Power-Up in the 3D World theme) but I can't see why the Mystery Mushroom would be hidden if it was returning.
I'm think that it'll probably be four-way splitscreen. Games have mostly abandoned that in the modern era, but for this game it would work best. On a good TV it'll look decent; Sonic Mania Plus works well enough, and that's kinda like the versus mode in this game.My guess is that if you want 4 player, *single screen* co-op Mario play, they want you to buy NSMBU deluxe.
It's possible that the 4 player co-op and competitive modes could work in a splitscreen format. Obviously the resolution would stink, but it would still be better than a NES/SNES (and maybe 3D world style is excluded).
That will allow the way they've set everything up for multi switch play (e.g. each screen following the player character) to still work on a single console. Just my guess!
So we not gonna talk about how the NSMB Angry Sun is straight nightmare fuel.
It's one of the two elements from the original game unaccounted for in 2 (the other being the Weird Mushroom) so it looks like it was cut (especially since we have a replacement power-up for the SMB theme now).You folks think we'll get those insane Amiibo costumes again? I really want to make a level dedicated to Ridley.
It's one of the two elements from the original game unaccounted for in 2 (the other being the Weird Mushroom) so it looks like it was cut (especially since we have a replacement power-up for the SMB theme now).
We noticed a new power-up in the Japanese footage that hasn't been shown in gameplay.
My guess for why it got cut is due to the multiplayer. Might get too confusing if you've got four players all wearing the same costume, even if everyone has their own screen. Still I wish they could have included the costumes in some way, oh well...If it did get cut, I'd like to know why. Maybe they didn't want to draw sprites for all the new SSBU amiibos?
Great to hear, thank youWe noticed a new power-up in the Japanese footage that hasn't been shown in gameplay.
It's pretty much guaranteed that Builder Mario is playable.
I wonder if Nintendo will eventually release a joycon with a proper d-pad. Now would be the best time.
Sonic Mania doesn't have custom levels, so they can optimise the levels to work in splitscreen. In Super Mario Maker you would need to render a level four times. Don't set yourself up to be disappointed.I'm think that it'll probably be four-way splitscreen. Games have mostly abandoned that in the modern era, but for this game it would work best. On a good TV it'll look decent; Sonic Mania Plus works well enough, and that's kinda like the versus mode in this game.
During the Direct it sounded like online MP is only against randoms, and the only way to play with friends is locally? Do we know if that's the case? It's better than nothing of course (local competitive is going to be so much fun), but would be nice if you could also do it online.
I brought up Sonic Mania as more of an example of how it would look on a screen, not how it would actually function.Sonic Mania doesn't have custom levels, so they can optimise the levels to work in splitscreen. In Super Mario Maker you would need to render a level four times. Don't set yourself up to be disappointed.
Locking costumes behind user created troll levels and such in expert mode was a a shit move.
You folks think we'll get those insane Amiibo costumes again? I really want to make a level dedicated to Ridley.
I'm wondering the same, but someone else here pointed out that the eShop says the game supports 1 - 4 players locally, which is a good sign, hopefully! I took a (poor) picture of the supported playstyles and number of players on the eShop listing:
Yeah, what else should it beHere's a detail I haven't seen anywhere yet. In the Courses section of Course World, a few button can be seen the the top corner (obviously forward, back and back to start).
What do you think they control? The page number for stages?
The original game didn't have pages; it only let you look at a single page of stages in each category.
It wasn't just NSMBU, it was in the SMB theme too (though there it still had the P despite being orange).When it was first released instead of P switches, NSMBU had ? switches.
ridiculous generalization. some Sony games sell well, some Nintendo games sell well. some Nintendo games aren't successful and some Sony games are. i think it's pretty ridiculous to charge full price for a port of a game that had been recently available on its original system for less than half the price.
So, what's the current feeling on four-player co-op on a single system? Is there another explanation for the max player count on the eShop and Japanese site, and the multiplayer icon in the Coursebot menu (which is not for local wireless, as that is in Course World)?
The SMB one was always a P-Switch. They just changed the color. NSMBU had a ? on it instead of a P for some reason. It was weird cuz NSMBU has P-Switches.It wasn't just NSMBU, it was in the SMB theme too (though there it still had the P despite being orange).
Must've changed their mind with the introduction the the P-Doors, deciding to make everything unified visually.