Re-posting this for the new page because I'd really love some eyeballs on it.
I finally finished a narritive based level that took me about 2 weeks to build!
I call it: The Koopas: A Tale Of Greed
The basic idea here is that: You and Bowser live in a small mining town called Koopa Kliffs. You two aren't enemies, you're just neighbors with a lot of other former enemies. You work for a mining company, but an accident reveals that it has a very dark secret...
Like my other narritive levels, theres some sort of dark twist. I'll put it in spoiler tags since I imagine more people will be interested in the twist than the set up.
Just made a level that I'm pretty proud of. It's all about finding ways to kill goombas that are trapped in infinite loops through clear pipes. Lots of puzzles and secrets, not a lot of difficulty.
Mario Cleans Your Pipes
TX1-91G-N8G
Checked this out during my lunch. Haven't beaten it yet, but I like the difficulty. My only complaint or suggestion right now is a checkpoint after the p switch door would do wonders. How big the hitboxes for spikes are now in MM2 makes those sections back to back aggravating. The second half just seems way longer than the first half.
Fully legit, as usual!
I think I got first clear on your course last night. I gotta say I was really digging the vibe and I loved the claustrophobic winding tunnel. The 4th room was a big pain at first, but after several runs it felt very satisfying to finally get through. It was a bit annoying having to run back to the bottom to get the shell back so many times because the enemy locations could be tricky. It was also hard to abandon shell and kick it with such limited space, but finally found a few spots where I could get out and kick it instead of breaking it or getting right back in. I think this part would probably be really hard for a low-skilled/average player. Overall, I found it a fun challenge and loved the aesthetic.
Cool concept, though a bit repetitive since it was the exact same things over and over. Maybe a little variation would have been more fun. I got it in every time but no key… so no payoff. Do you have to hit both blocks at once every time?
Yeah honestly I worried about that. I would have liked to be able to place one more checkpoint overall, but with two I had to pick between splitting up difficulty and length. I probably should have swapped the places of some of the sections but I wanted to keep the psuedo-mirrored layout (you're going up one side of the cave and down the other, and each side has similar challenges in similar places.)
Also the spike hitboxes are bullshit and one of the reasons I had to change that section. It feels like Mega Man 1 levels of touchy and I don't like it.
Thank you for the feedback! I like making hard levels but I don't usually go this hard. Definitely learned some things from the process.
I've been busy lately and have mostly only dug into singleplayer mode.
How is the online multiplayer? I thought it looked great when they showed it off in the Direct.
Do you have any favorite makers you follow? I follow someone named Matilder and Matt Thornson. Any recommendations?
I played through this and had a good time. The theme was fun and consistent. I do wonder why you used an auto scroll for part of the level though since there is a lot to explore.Here is a my latest creation, The Great Turnip Rave of 1927. I had a lot of fun with the theme.
Once I saw one of the semi-solid platforms in SMW was a root vegetable, I had to make a level around it. This is an easy-to-intermediate traditional level with lots of power-ups, lots of secrets, and a hell of a lot of turnips.
I played through this and had a good time. The theme was fun and consistent. I do wonder why you used an auto scroll for part of the level though since there is a lot to explore.
I recorded a playthrough of it to test out a new capture card if you want to see how I tackled the course.
Ah, I'll have to retry, thanks!You aren't getting the key because you haven't made a perfect delivery. Only deliver to the subscribers. The clue is in the first screen. Once you get the key, a second, more elaborate half of the level opens up.
Thank you very much. Greatly appreciate it! ^-^
Thanks. I'm glad to see others like it.Chill level, I had fun with it. I like that it rewards cape skills even when it isn't mandatory. I personally like open levels like yours although some people might feel lost without an arrow, but I don't find that necessary at all since your stage was easy to navigate. Overall I feel it was an easy enough difficulty too. Nothing frustrating at all.
My absolute favorite level I've made apparently isn't so well liked by others. 0 likes, 5 plays, and my makerpoints going doing indicating probable booing.
I'd really appreciate it if more people gave it a shot, and let me know what makes it meh or bad. It's got a 50% clear rate, which I thought easier levels was what people wanted. Maybe i got unlucky with the 5 players.
I wanted to make it more open, but maybe it was too open and it needs some arrows?
Frozen Flying
3F1-G7C-72G
You know it, brother.Hi guys, I'm making my first ever level. It's one where you have to collect 5 coins and each one is found by completing short (but difficult and precise) platforming challenges. It's a test of your ability to perform basic hops with no BS random thwomps, etc. etc.
It's pure platforming, just with a touch of difficulty.
Once done, would anyone be happy to give it a whirl?
I uploaded a new level last night centered around riding thwomps between airships. The level has moderate difficulty and a neat climax.
Turncoat Thwomp Transport
Course ID: 56W-CSM-NWF
Maker ID: GFF-4D0-8RF
Description: Ride the thwomps from ship to ship to vanquish Bowser's aerial fleet
It's party gamish. They need to fix a few things though, like when someone gets the key people can block the door. It's kind of silly that way. Also adding playing online with friends.I've been busy lately and have mostly only dug into singleplayer mode.
How is the online multiplayer? I thought it looked great when they showed it off in the Direct.
Has Nintendo mentioned Mario Maker Bookmark website or app integration for finding levels?
I hope they don't forget this game and continue to update and add stuff.
I follow Ever, they make really tough one screen puzzles which I like. They've released 8 so far, 2 of which I haven't been able to solve.Do you have any favorite makers you follow? I follow someone named Matilder and Matt Thornson. Any recommendations?
I got you.
The Super Slippery Icy Mountain
ID: YXX Y0B WYG
The snow music for SMB1 is just too good, I had to build a level just to listen to it again and again and again.
It's a medium difficulty platformer where every single surface is slippery and Mario can't seem to stand still. If he wants to cross the Super Slippery Icy Mountain, he will have to go through it.
Enjoy.
(At least enjoy the music.)
My kaizo got 20 new players overnight and is now at over 5k attempts! Just cool to experience that the system actually works. (Me having an actual legit hard level with low clear rate and it getting visibility from people wanting those levels.)
I follow Ever, they make really tough one screen puzzles which I like. They've released 8 so far, 2 of which I haven't been able to solve.
Seanhip2 is also good for one screen puzzles. Slightly simpler than Ever, but he's only released a couple in MM2 so far.
I also follow Barb for very difficult (but probably not Kaizo?) levels. Haven't actually beaten any of his yet but made some progress on the Terminator.
I logged on to see my last level (Oubliette) had 250 plays, but only 50 likes, that was gutting. It must have been booed too, because it was nowhere in the top 200, and it's had hardly any plays since. Bloody philistines :pI'm always a little excited when I log on in the morning and get the overnight update, particularly when it's a good number and ratio. Six plays! 50% likes-to-plays ratio! That's a good day.
Then I imagine those people who've had a breakthrough who get a notification in the four, five figures territory, and my heart sinks a little!
I logged on to see my last level (Oubliette) had 250 plays, but only 50 likes, that was gutting.
Must be some lames who can't super jump for shit.I logged on to see my last level (Oubliette) had 250 plays, but only 50 likes, that was gutting. It must have been booed too, because it was nowhere in the top 200, and it's had hardly any plays since. Bloody philistines :p