- Oct 28, 2017
Enjoyable level, but boy did I cock up the conveyor belt bit badly. Lack of familiarity with MM2 3D World physics meant I was jumping too early into the wall, then spent a dozen tries crouch jumping or spin jumping. You can imagine how that went on that conveyor belt! Eventually I figured out to jump earlier and it was plain sailing. I imagine the majority of your death X’s are here. Neat concept though, and the fish created just the right level of panic.
You’ve achieved the difficulty you’re going for. I tried finding the coins initially but decided to go for the finish after taking a hit. Clean, easy to read level, can see why it has widespread appeal.Boreal Hinterlands
Description: A traditional style level for everyone! Can you find the 3 big coins?
I tried to make a level that wouldn’t be too out of place in an official 2D Mario game so I made a conscious effort to make it accessible to players of all skill levels while still presenting a challenge for players who may play the game in Multiplayer Versus. I hope you all enjoy!
This had so much visual information but somehow I knew where to go - that’s quite a skill. It’s also very much like Sonic in that you forever feel like you’re missing stuff! I really liked the boss fights, but don’t remember defeating 6 of them. Difficulty is very well balanced, and I don’t think you need to be a Sonic fan to appreciate the design of this level.I’ve clocked in approximately 50 hours while making this level.
I hope you enjoy! I’m concerned it’s too difficult for the wider audience and I’m not sure how it will feel without the benefit of nostalgia from non-Sonic fans.
Nevertheless, here is:
Sonic 1 —> All 6 bosses + 3 big rings
You made the impossible happen, a snake block level I like! I loved the aesthetic here and the sound was appropriately hushed. The challenge was fair, and above all there was enough time to recover if you went wrong. I think the first life i lost was at the very end with the spinies. I ended up cheesing it by jumping on the ice blocks on top, was that your intention? Great level either way.This level was almost too difficult for me to upload (the part without checkpoints is the killer) but I'm guessing it's actually not too hard. I'm Lobster Bad at Mario, after all! Anybody want to give it a shot?
Edit: I did the bad Lobster thing I always do and deleted my level and reuploaded it, this time because there was a typo in the description. The new course code is 9WC-Q86-LDF.
The moral of the story is wait like 8-12 hours to play one of my levels unless you just want to beta test and give me feedback.
I should’ve read the blurb beforehand because I didn’t get a strong theme while playing, or the sense I was going up then down. That’s probably on me, so I owe it to you to play it again. It was an entertaining and varied level nonetheless, so the journey idea definitely fits. Surprised this has a low completion rating, you were generous with power-ups and at no point did I feel particularly lost or confused.
To Felman Mountain and Back
I am very satisfied with my 10th uploaded level. It's an adventure in which you have to climb an ancient Norse God's mountain, survive the ancient challenges that lie on the path, then as the sun goes down find your way home. Designing a world that would make sense front and back, day and night was a challenge, but I had a lot of fun building it and I am positive this is one of my best creations so far. Looking forward to your feedback. Good luck and have fun!
P.S.: The level is very varied and ambitious, but I wanted to use a picture that represented the concept, without revealing the twists and turns I invented along the way. I think there's a couple places that are quite unlike what you've seen before, but you'll be the judge.