- Oct 29, 2017
I totally hear you and I'm also not really chasing points so much as trying to refine my ability to create fun and varied levels, so I totally understand. If Nintendo ever incorporates some kind of "world" mechanic where you can create linked levels, I have to admit I'd probably jump on board and do something like this.If your goal is to earn Maker Points and have a shot at making the Popular page, it's super not worth it. Most people don't want to commit to a set of levels and most people don't want to replay your stuff when there's no in-game incentive to do so. If you're going to do it, do it for yourself and for the handful of people who will find it interesting (and most of the people who will find it interesting are other makers more so than the average player).
I'm still happy with the experiment, I'm glad I did it, and the reception from other makers has been fantastic. But it's not a good use of time if popularity is what you're aiming for. You gotta do it for yourself.
Which is generally good advice for any maker right now. Do it for yourself, not for the masses.
Speaking of, I finally got around to trying your project. I have to leave in a few minutes so I wasn't able to get through them all, but I played through the first and second stage (repeatedly, in order to get all the achievements so far - I also got the World Record for Forest Frolic, which I'm proud of after the many attempts it took xD). Really fantastic stuff so far! The placement of side objectives; the quality of bonus rooms; and the use of the Cape and various other powerups are clearly very well thought out to the point that it basically feels like I'm playing a legit Mario World game. Bravo and I can't wait to tackle the rest when I have time to finish!
Congratulations dude! I just gave your level a try. I usually only really take a liking to "traditional" Mario stages, but as far as out of the box levels and the Sky Chase theme goes, I feel like you nailed it. Really great idea to use the track lines the way you did to simulate Sonic on a plane having to deal with enemies and projectiles. Awesome job!