- Oct 25, 2017
Finally caught up on this one. Fantastic level; your creations have become so polished. I hadn't seen most of these Chain Chomp constructions before, like those 3-wide spin-jump tracks, and I love how the big chomp towers in that one harmless segment in the middle actually foreshadow the final chase sequence. The only thing that threw me off in the final segment were the short bounces off the Goombas under the bumpers, but that's the kind of thing you only die to once, and the chase flowed so well as a sort of speed-run stage within a stage that I didn't mind redoing it from the checkpoint at all.I've got a new course for a monthly contest that needs some playtesting, if anyone would be so kind.
Temple of the Frozen Chain Chomp
Course ID: Y4Y-7M7-KSG
Level has a 12% clear rate as of now, so not too hard. It's based around different things you can go with chain chomps and culminates in a mini speedrun. Looking for any spots that feel unfair, overly difficult, unclear, or cheeseable.
Note, that I do want the final moments of the level to feel tense and tight. That's why I give a checkpoint before that section, so it's quick to replay and not too punishing.
Edit: Updated code to newer version.
Highly recommended for others in this thread catching up. Good balance of an easy difficulty that still feels interesting to play, too, mostly because the safety nets are generous.