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What mode(s) do you spend the most time in?


  • Total voters
    524

canonj

Member
Oct 27, 2017
99
Really cool course with a fun idea. Trickier than it seems at first and it took me a few lives to beat. https://www.twitch.tv/videos/497880899?t=29m20s
Thanks for playing. I lol'd a few times during your play through!

Got started on my next level, taking advantage of the least used tileset in the game. I somehow went more than 3 months not realizing that this existed and I bet most of you guys did too, because why would you want to make an underwater level, let alone an underwater castle?

Yup, I've never seen this theme before. At first I thought it was a SMB2 mock up.
 

Nocturnowl

Member
Oct 25, 2017
11,566
I need J-Spot to know that "who stole my goal" was ace.

Even before the fun story gimmick, the stage itself is just a dang solid and clean bit of mario platforming.
 

El Pescado

Member
Oct 26, 2017
1,160
Played a few of the recent courses from this thread on stream tonight, so wanted to share my thoughts.

I thought this was a really fun, traditional-style course that is perfect for new players. Small amount of challenge with good spacing between enemies. https://www.twitch.tv/videos/497880899?t=17m06s
Thanks for playing and showing it on stream. I didn’t realize I screwed up the scroll stop. I tested it so many times, but at some point I either moved the pipe or filled in the wall which reframed the room and broke the scroll stop. =_=
 

mael

Avenger
Nov 3, 2017
7,677
Dear god this level took me forever to do.
Multiple paths like always, a bit like Sonic, the better you are, the faster you are and the more likely you are to be on the upper path
Thwomp Jungle
X35-KQB-KJG


The base of the level is cribbed from Yoshi's Island because I feel l like that game encompasses what I like in a platformer and then I basically find ways to make the rest work and provide an adequate challenge.
let me know what you guys think of it and if anything is amiss or what I could do to improve.

Now onto playing the levels you guys pushed lately.
 
Last edited:

mael

Avenger
Nov 3, 2017
7,677
I've had this game for awhile and started to finally make some levels. I'd love some feedback and hope people can enjoy my levels!

Jungle Stack Trek
SMV-M5J-GSF

Trek through the jungle and discover that the local enemy species have learned the real super power of teamwork!
Just so you know this code is wrong.
It's SWV-M5J-GSF
It's good, it always seemed like there was something on the upper path I could never reach at first, otherwise it's good.
That part with the seesaws was a bit random to me, you can power through it so it's ok.

Slippery Wintery Wonderland
83L-FSM-LJF

Throwback course to the original Super Mario Bros. Wanted it to feel like a course from SMB1, except with ice and icicles.
Really loved that one!
Not too simple or too complex.
There's a real nice flow to this level. if there's one thing I'd say is that the underground passage don't act as a way to go forward like it would in SMB.
Otherwise really great level.

A new Halloween-themed course.

Don't Be Afraid of the Dark

Course ID: DTS-C8P-DXF

While fleeing a raging thunderstorm, Mario takes shelter in a desolate mansion. But a chill runs down his spine and he soon discovers the power is... dead. Mario must use the lightning flashes outside to navigate his way out of this horrible hideaway.



That was really fun!
The dark really sells the mood well with blocked path were you would expect to be able to continue and everything!
My daughter begged me to make a new course this morning and I did.

Dry Bones Desert Dunes
8FP-6TK-TTG

It’s the first new course I made since August. I thought it was easy, but she can’t beat it so maybe it’s not... >_>
This level is good I think some of the placement may throw people off a bit depending on what they're used to play.
The sublevel should really have a camera block, it's a bit jarring otherwise it's a fine relaxing level.
I finally finished my bee level, and I think it turned out pretty well. It has a little bit of everything, easy parts, hard parts, autoscroll sections, bosses, lots of 1-ups, everything you could ask for, at least as far as the object limit will allow. The screenshot is a little different now, but that's basically what it looks like

Boom Boom Bumble!
B80-MGF-FDG
Beware, Bothersome Bees have Breached the Backyard. Buzz off Boom Boom!

That level looks awesome but seriously the bees are ruthless.
Interestingly the bigger bee is harder to kill than 2 regular bees.
The theme is really well made good job.
I kinda want to see how it would look like in other styles (I mean same map but different styles)
 
Oct 25, 2017
2,079
I finally finished my bee level, and I think it turned out pretty well. It has a little bit of everything, easy parts, hard parts, autoscroll sections, bosses, lots of 1-ups, everything you could ask for, at least as far as the object limit will allow. The screenshot is a little different now, but that's basically what it looks like

Boom Boom Bumble!
B80-MGF-FDG
Beware, Bothersome Bees have Breached the Backyard. Buzz off Boom Boom!

Really enjoyed this one. Bumped my head a lot in the honeycomb layout, but I just needed to get used to the space I was working with. When I walked into the main area and saw the on/off blocking setup where you pass through the hive twice, I was concerned this might play as a bit repetitive, but you introduced just enough variation between the two passes to keep things interesting. I thought the Rocky Wrenches in the boss area were pushing it, since there is so little room to work with, but I generally think Rocky Wrenches are challenging to implement well because of the visibility issues with their projectiles (something I've run up against in my own designs as well). The fights were still fun, and maybe the way to compensate for this would not be to remove anything, but to provide an additional cell of vertical spacing so you actually have room to bounce around or jump over the enemies—but I don't know if your level had any room left to work with at that point.

Still a memorable design, in any case. One of the best uses I've seen of flying Boom Boom, who is often more irritating than welcome. As I said in a comment card, it's like this takes us full circle back to Super Mario Galaxy where the hive-climbing levels were also a musical throwback to SMB3. (Beehives are an underrated platforming trope, come to think of it: they account for some of my favourite stages in both Tropical Freeze and Cuphead.)
 

Eraser_Arcade

Member
Oct 25, 2017
131
Here's a ghostly theme level that I made for Giant Bomb's Get on My Level.

The Chilly Manor

Course ID: L2W-PWM-2RF


While I have no idea if Ben or Dan will ever play it, I am curious on what anyone here may think of my level. I don't believe the level to be too hard, but it did took me awhile to upload it, because of not being able to rely on the checkpoint in the midpoint of the course.
 

Wijuci

Member
Jan 16, 2018
1,586
This will be my final upload. For now.



Déjà Boo 19 : The Crying Skull
ID: 477-202-CYF


I'm not crying! You're crying!

As I said, I expect this to be my final upload for a good while. Because of real life stuff and then Pokémon, I don't think I'll be building new levels anytime soon. And I was so close to make 20 of those!

This one is on the easy side, especially if you played the other ones, but I did manage to find one or two new tricks that you will enjoy.

As always, thank you for playing, all of those, and I hope you enjoy it.
 
Last edited:

El Pescado

Member
Oct 26, 2017
1,160
Since more than one person called me out on the broken scroll stop I deleted my last course and reuploaded it with a few minor changes and a working scroll stop. Feel free to give it another go (and a new “Like”).

Dry Bones Desert Dunes
SH4-K6K-PNF
 

Dyle

The Fallen
Oct 25, 2017
9,208
Wisconsin
Just finished another level, themed around a subway at rush hour, with enemies getting on at every stop. It's a little gimmicky, but I think it came out pretty well. It also takes advantage of some odd mechanics that are only possible in the night castle theme.

Submerged Subway, Scarlet Sector
B00-9GL-6VF
Rush hour? I Suppose it's Superior to Sitting Sadly Stuck on the Street...



That level looks awesome but seriously the bees are ruthless.
Interestingly the bigger bee is harder to kill than 2 regular bees.
The theme is really well made good job.
I kinda want to see how it would look like in other styles (I mean same map but different styles)
Some are ok, but SMB3 jungle is horrific. And oddly enough in the NSMB screenshot you can see that for some reason, you can't spawn block winged boom booms, at least with a single block, like you can in other themes.



Really enjoyed this one. Bumped my head a lot in the honeycomb layout, but I just needed to get used to the space I was working with. When I walked into the main area and saw the on/off blocking setup where you pass through the hive twice, I was concerned this might play as a bit repetitive, but you introduced just enough variation between the two passes to keep things interesting. I thought the Rocky Wrenches in the boss area were pushing it, since there is so little room to work with, but I generally think Rocky Wrenches are challenging to implement well because of the visibility issues with their projectiles (something I've run up against in my own designs as well). The fights were still fun, and maybe the way to compensate for this would not be to remove anything, but to provide an additional cell of vertical spacing so you actually have room to bounce around or jump over the enemies—but I don't know if your level had any room left to work with at that point.

Still a memorable design, in any case. One of the best uses I've seen of flying Boom Boom, who is often more irritating than welcome. As I said in a comment card, it's like this takes us full circle back to Super Mario Galaxy where the hive-climbing levels were also a musical throwback to SMB3. (Beehives are an underrated platforming trope, come to think of it: they account for some of my favourite stages in both Tropical Freeze and Cuphead.)
Like anything built on a grid, one of the first things I had to decide was how important the grid was and how many compromises I willing to make. At an early point I wasn't being totally accurate with all my honeycombs, I shifted a group up one block to provide some more space, but I brought them back in line with the rest because it was impossible to reconcile with the other units higher up, and due to the strict object limit I didn't have the space to fix it some other way. Going with this kind of unit definitely isn't ideal, but I think it's great for limited cases like this, where like in a house built on a hexagon or circle grid, you can accept the fact that you'll never be able to put anything in the corner. I had initially wanted to fit the vertical part of the level on a single screen, but it proved to be too narrow to work with the hexagon grid, which I think would have helped make the rocky wrenches a little less troublesome. Glad you enjoyed it
 

canonj

Member
Oct 27, 2017
99
New Halloween themed level:

Good Well Haunting - 41G-34M-TRF
Traverse the haunted well. Starring Matt Demon as "Big Boo With Wings" (Apologies for the puns.)



I finally finished my bee level, and I think it turned out pretty well. It has a little bit of everything, easy parts, hard parts, autoscroll sections, bosses, lots of 1-ups, everything you could ask for, at least as far as the object limit will allow. The screenshot is a little different now, but that's basically what it looks like

Boom Boom Bumble!
B80-MGF-FDG
Beware, Bothersome Bees have Breached the Backyard. Buzz off Boom Boom!
I love the design and theme of this level, but the 2 boss battles were a bit too difficult for my taste and I wasn't able to finish it. I really enjoyed playing, though!
 
Last edited:
Oct 28, 2017
13
I had a lot of fun designing this level, Monty Moles are fun enemies to play around with. I hope you enjoy this level!

Buzzy Beetle Express

0CJ-K8T-Q8G


Hop aboard the Buzzy Beetle express train. Look out for passengers trying to board the train on your journey to the goal post.



Dear god this level took me forever to do.
Multiple paths like always, a bit like Sonic, the better you are, the faster you are and the more likely you are to be on the upper path
Thwomp Jungle
X35-KQB-KJG



The base of the level is cribbed from Yoshi's Island because I feel l like that game encompasses what I like in a platformer and then I basically find ways to make the rest work and provide an adequate challenge.
let me know what you guys think of it and if anything is amiss or what I could do to improve.
Thanks for playing my levels. I enjoyed this one, nice aesthetic, tough but fair, and a lot of multiple routes. Definitely had a Yoshi's Island vibe if you go for the red coins. I like it!
Just finished another level, themed around a subway at rush hour, with enemies getting on at every stop. It's a little gimmicky, but I think it came out pretty well. It also takes advantage of some odd mechanics that are only possible in the night castle theme.

Submerged Subway, Scarlet Sector
B00-9GL-6VF
Rush hour? I Suppose it's Superior to Sitting Sadly Stuck on the Street...

Very unique level, I really enjoyed the subway part. Having the subway stops with the water physics made it really fresh & original. My only criticism is that the first part of the level doesn't really flow with the subway part. They feel really disconnected, especially since the subway section is so fun and unique.
 

Phil32

Member
Oct 28, 2017
3,399
Hey all. I don't play this anywhere near as much as I used to, as was evident by my restarting this level I was working on three times because I wasn't happy with how it was working out. However, this final version of 9-2 got to a point where I'm satisfied with it. Hopefully it can't be broken, though!

 

Gotdatmoney

Member
Oct 28, 2017
8,117
Chyo!! Your boy Money is back with a new level and it's not a bring over from the WiiU game this time. For this level I used the Global Ground feature QuixoticNeutral discussed a little earlier in the thread to make a beat block level. I normally never try out more advanced maker tools so even though conceptually I bet this level has been done a million times I'm really happy with it. It's a decent bit more difficult than the normal levels I make but I think it's more than manageable for the people here. Had a ton of fun designing it using the desert theme and crafting this cool blocky desert visual. I would love if yall played and gave feedback. I present:

Course Name: Desert Block Beat
Course ID: 6DT-GJB-1WF
 

Gotdatmoney

Member
Oct 28, 2017
8,117
This will be my final upload. For now.



Déjà Boo 19 : The Crying Skull
ID: 477-202-CYF


I'm not crying! You're crying!

As I said, I expect this to be my final upload for a good while. Because of real life stuff and then Pokémon, I don't think I'll be building new levels anytime soon. And I was so close to make 20 of those!

This one is on the easy side, especially if you played the other ones, but I did manage to find one or two new tricks that you will enjoy.

As always, thank you for playing, all of those, and I hope you enjoy it.
I played this and it was fun but I died at the second checkpoint and couldn't figure out how to retrigger the wall breaking so I was forced to give it.

Hey all. I don't play this anywhere near as much as I used to, as was evident by my restarting this level I was working on three times because I wasn't happy with how it was working out. However, this final version of 9-2 got to a point where I'm satisfied with it. Hopefully it can't be broken, though!

Really good stuff with the cat suit. Had a lot of fun with this one!! You're levels all have such a legitimate flow and ebb to them. Dunno how you do it but you do it well. Plus I think the cat suit is an amazingly fun power up to play with.
____________________

I got to play the rest of the levels on this page. I have been working through my follows list and now that it is mostly clean I should be clearing out my era log.
 

Wijuci

Member
Jan 16, 2018
1,586
I played this and it was fun but I died at the second checkpoint and couldn't figure out how to retrigger the wall breaking so I was forced to give it.
So weird.
There is no wall breaking after the second checkpoint: you go into the pipe on the left of the screen and returns directly to the POW/P-Switch puzzle. Solving it leads directly to the end. :)
 

Gotdatmoney

Member
Oct 28, 2017
8,117
So weird.
There is no wall breaking after the second checkpoint: you go into the pipe on the left of the screen and returns directly to the POW/P-Switch puzzle. Solving it leads directly to the end. :)
I may need to try it again. All I know is I got to a point where I ran out of time after a wall broke doing the POW/P-Switch room (which I dont get the puzzle but thats another thing entirely) and then I couldnt get that wall to break on restart.

Here's a ghostly theme level that I made for Giant Bomb's Get on My Level.

The Chilly Manor

Course ID: L2W-PWM-2RF


While I have no idea if Ben or Dan will ever play it, I am curious on what anyone here may think of my level. I don't believe the level to be too hard, but it did took me awhile to upload it, because of not being able to rely on the checkpoint in the midpoint of the course.
Decent level. I think you went a little overboard on all the boos though. They get you trapped and/or slow down the level quite a bit.

I had a lot of fun designing this level, Monty Moles are fun enemies to play around with. I hope you enjoy this level!

Buzzy Beetle Express

0CJ-K8T-Q8G


Hop aboard the Buzzy Beetle express train. Look out for passengers trying to board the train on your journey to the goal post.
Fun level. Didn't overstay its welcome, Good challenges and I like the core mechanic. Good job.

Got started on my next level, taking advantage of the least used tileset in the game. I somehow went more than 3 months not realizing that this existed and I bet most of you guys did too, because why would you want to make an underwater level, let alone an underwater castle?

Fun level, I enjoyed the core theme here. Never seen it quite executed like this. The last stop with Bowser was kind of annoying granted due to how random his movements are. The choo choo part at each stop was super cool.

Slippery Wintery Wonderland
83L-FSM-LJF

Throwback course to the original Super Mario Bros. Wanted it to feel like a course from SMB1, except with ice and icicles.
Very well made traditional course. I think you succeeded at making something feel like a SMB1 level.
 
Jan 11, 2018
2,466
It's weird cause I feel this game is one of my GOTY's, but I haven't ever even played it. I do intend to get it at some point but so far it's given me hours and hours of entertainment just seeing all the great levels out there.
 

GokouD

Member
Oct 30, 2017
379
Icefall Peak

HXF-5QR-NFG
The little one has started sleeping at last, so I finally found time to make another level!
Probably a bit harder than my levels usually are, but nothing extreme. It's a fairly traditional platforming level built around jumping from dropping lifts and dry-bones shells.
Gotdatmoney that last one of yours is cool, but brutal! I couldn't quite manage the last section, I need to try again when I'm less sleep deprived.
 

Gotdatmoney

Member
Oct 28, 2017
8,117
Icefall Peak

HXF-5QR-NFG
The little one has started sleeping at last, so I finally found time to make another level!
Probably a bit harder than my levels usually are, but nothing extreme. It's a fairly traditional platforming level built around jumping from dropping lifts and dry-bones shells.
Gotdatmoney that last one of yours is cool, but brutal! I couldn't quite manage the last section, I need to try again when I'm less sleep deprived.
The current clear rate is under 3%. In no way did I intend to make the level that difficult. It was suppose to be a good challenge but not this hard. I watched a lot of streamers play it and I kind of figured out some things that were a bit excessive of my main goals. I'm usually pretty good at guaging difficulty but I totally missed the mark here. Still happy with how the design itself turned out though.

I will try your newest but I'm away from the Switch for a week. Watch this be when they finally update the game
 

GokouD

Member
Oct 30, 2017
379
The current clear rate is under 3%. In no way did I intend to make the level that difficult. It was suppose to be a good challenge but not this hard. I watched a lot of streamers play it and I kind of figured out some things that were a bit excessive of my main goals. I'm usually pretty good at guaging difficulty but I totally missed the mark here. Still happy with how the design itself turned out though.

I will try your newest but I'm away from the Switch for a week. Watch this be when they finally update the game
I have a feeling my new one will end up the same way haha. Of course this is when they'll update the game, when better than the week Pokemon comes out? :p
 

Gotdatmoney

Member
Oct 28, 2017
8,117
I have a feeling my new one will end up the same way haha. Of course this is when they'll update the game, when better than the week Pokemon comes out? :p
If the level is feugo the clear rate dont matter haha.

I had pokemon on preorder but it got cancelled. I'll prob wait for a discount there. That opens up all the Mario Maker time. Granted I need to finish Astral Chain and Crafted World and start Link's Awakening.
 

GokouD

Member
Oct 30, 2017
379
If the level is feugo the clear rate dont matter haha.

I had pokemon on preorder but it got cancelled. I'll prob wait for a discount there. That opens up all the Mario Maker time. Granted I need to finish Astral Chain and Crafted World and start Link's Awakening.
I know the feeling, I'm trying to get Link's Awakening and Luigi's Mansion done before Pokemon, and I've got about 10 games like Cuphead and Obra Dinn waiting to be played... And an hour a day to play if I'm lucky! I'm honestly hoping for a retail game drought after Christmas.
 
Oct 25, 2017
2,079
Those of you still active here seem to be on Reddit far more than I am, so maybe you're ahead of me on this, but I just found out about this excellent contraption guide, which compiles a ton of tech tips in one place and systematically explains some niche object properties you might not have the patience to test yourself.

I haven't uploaded anything in months, but I've been getting back into the editor rather heavily and making technical tests that haven't unfolded into real levels yet. (Still playing levels from this thread whenever I can, as well.) Just going through a document like this should help tremendously with both debugging and brainstorming.
 

Gotdatmoney

Member
Oct 28, 2017
8,117
I know the feeling, I'm trying to get Link's Awakening and Luigi's Mansion done before Pokemon, and I've got about 10 games like Cuphead and Obra Dinn waiting to be played... And an hour a day to play if I'm lucky! I'm honestly hoping for a retail game drought after Christmas.
After a week away I finally played your new level!! Looking at its popularity doesn't look like it was as difficult as you thought haha. And a 5% clear rate is good too. Really fun level though. I enjoyed the main mechanic here. Another classic to add to your collection.

The Daylight Midnight Express

K76-9K7-0NG


Hop aboard the buzzy beetle train and travel all day and night to reach the goal. Watch out for the sun and moon!
Cool level. I think I preferred the night portion more than the day portion but overall good theme and good length.
 

GokouD

Member
Oct 30, 2017
379
After a week away I finally played your new level!! Looking at its popularity doesn't look like it was as difficult as you thought haha. And a 5% clear rate is good too. Really fun level though. I enjoyed the main mechanic here. Another classic to add to your collection.
Cheers :) I feel like the meta for what levels can do well is shifting a bit, now that the pool is smaller and 90% of what's there is auto runners and speedruns, decent straight forward platformer levels can actually stand out and do well, instead of getting lost in the mix.
 

Gotdatmoney

Member
Oct 28, 2017
8,117
Cheers :) I feel like the meta for what levels can do well is shifting a bit, now that the pool is smaller and 90% of what's there is auto runners and speedruns, decent straight forward platformer levels can actually stand out and do well, instead of getting lost in the mix.
That's probably true as a whole. I still haven't had a level explosion moment myself but I'm still trucking along decently I feel. I do feel like my levels that get in the popular tab do get more plays now compared to earlier in the games life. Still waiting on that update Nintendo :/

________________________________________

In the mean time, new level alert!!

Course Name: Snowy Tundra
Course ID: 9P5-2N3-JYG

A super short traditional SMB3 inspired ice level. Figured I needed something easy after the brutality that was my last level haha
 

Dyle

The Fallen
Oct 25, 2017
9,208
Wisconsin
Just finished up my 10th level. It's sort of an autoscroller on tracks in the snowy night theme, so be sure to remember to duck and stand still sometimes!

Find a Foothold on Frozen Floors
M69-PBS-LVF
Firm Footing is a Fortuitous Find, but Few Floors here Fit that Form.

I love the design and theme of this level, but the 2 boss battles were a bit too difficult for my taste and I wasn't able to finish it. I really enjoyed playing, though!
I'm glad you enjoyed what you played, my levels tend to be a little on the difficult side and that's not always for everyone
Fun level, I enjoyed the core theme here. Never seen it quite executed like this. The last stop with Bowser was kind of annoying granted due to how random his movements are. The choo choo part at each stop was super cool.
Bowser was a tough choice for me, I didn't like his patterns in that particular instance that much but the other boss encounters I came up with were even worse.
Icefall Peak

HXF-5QR-NFG

I liked this one a lot. I'm not sure if it was part of the reason I made a snow level, but I can't help but think it might have had a role
In the mean time, new level alert!!

Course Name: Snowy Tundra
Course ID: 9P5-2N3-JYG

A super short traditional SMB3 inspired ice level. Figured I needed something easy after the brutality that was my last level haha
One of my first levels had a similar falling block gimmick, but I never thought about how using a cloud block would allow you to use it without collision detection, I wonder what other things could be used like this...
The Daylight Midnight Express

K76-9K7-0NG


Hop aboard the buzzy beetle train and travel all day and night to reach the goal. Watch out for the sun and moon!
Great level, simple concept and pretty good obstacles. I'll play some of your other levels later
 

GokouD

Member
Oct 30, 2017
379
The Daylight Midnight Express

K76-9K7-0NG


Hop aboard the buzzy beetle train and travel all day and night to reach the goal. Watch out for the sun and moon!
Nice level, the idea was well executed. Hard, but the sections were not that long so it wasn't annoying. I could have done without the bouncy randomness of the moles though!
Course Name: Snowy Tundra
Course ID: 9P5-2N3-JYG

A super short traditional SMB3 inspired ice level. Figured I needed something easy after the brutality that was my last level haha
Nice relaxing level, I really liked what you did with the falling clouds as snow.
Just finished up my 10th level. It's sort of an autoscroller on tracks in the snowy night theme, so be sure to remember to duck and stand still sometimes!

Find a Foothold on Frozen Floors
M69-PBS-LVF
Firm Footing is a Fortuitous Find, but Few Floors here Fit that Form.
This level is absolutely gorgeous, SMB snow theme is probably my favourite in the game, and night mode just makes it better. Very original idea too, with the lift bouncing around the different tracks. I would say it was a little too difficult for my tastes, with how slippery everything is I think the lift could have been a few blocks wider. It would still have been tough, but there would be less unfair deaths where you just don't have room to maneuver. I still really enjoyed it though.