Level number 15 here. It's a blue skull wave level with some puzzles along the way and some rising lava in the second half. It should be a lot more forgiving than my other levels
Surfing with Skull Squadron
SSP-PW3-0RG
Surf's up! Strike Switches to Send the Skulls Soaring. SKULL SQUADRON!
Surfing with Skull Squadron
SSP-PW3-0RG
Surf's up! Strike Switches to Send the Skulls Soaring. SKULL SQUADRON!
That fatigue was kind of the idea actually, I wanted to make a level where the difficulty came from the physical act of playing it rather than the level design, which is why the level is pretty short and the hazards are fairly simple. Originally the level title was going to be Fly and Fend off Finger Fatigue, but I thought that was too on the nose and might stop people from playing it. Plus the aesthetics wouldn't have been as nice.I gave this a number of attempts but wasn't able to feel like I was progressing from attempt to attempt. In fact my best attempt was my second and after that I started to do worse. The big problem is constantly spamming the button to flap your tail gets very fatiguing and the stage just became physically uncomfortable to play. I think switching to the Super Mario World theme where you can glide with the cape would make this a much more pleasant experience.
I swear I've never seen the spike balls in 3D World yet. Maybe I'm losing my mind. The hammer is a little cumbersome of course, but you made it work pretty well.
Sledgehammer Spelunker
2W2-X5X-Y0G
The stretch of this stage up to the first checkpoint I've had lying around for months, for whatever reason this week I decided to go back and finish the whole thing.
So it's a Builder Suit stage, my last attempt at this was almost entirely hammer, this time though we've got mandatory crates and a lot of me trying to remind you they exist when you have to use them.
I'm not sure I like it as much as my Bully whomping hammer stage but I think the result is solid for the unwieldy power up (this also means that most obstacles try to cause pit deaths to prevent the whole dropping hammer power ups everywhere, though I do succumb to this for one stretch).
More importantly, I've now finally used all the 3D World style themes, huzzah.
Give me more 3D World parts Nintendo, I've grown to love it even with its limitations.
I was able to get the world record on this one. We'll see if Matilder or someone else takes it from meChyo, got a new level. This is a pretty simply designed desert level in SMW style. It's short and pretty fun to speedrun. It's not my usual elaborate visuals style level. As opposed to the dozens of hours of several days I spend on my normal levels I actually threw this one together in about 4 hours last night but I just wanted to make something short and quick. Doesn't have the flair of my other levels but I just wanted to go for something different. Would love if yall gave it a try and provided some feedback :)
Course Name: Sandy Mineshaft
Course ID: 0S3-PCX-QFF