Super Castlevania Bros
5WW-0MF-TMF
Much like Drac himself, this stage has been resurrected after I initially threw it aside, it's gonna be a bit messy, it may be a bit tough (in regards to enemies, platforming is about as standard as can be) as I try to cram as many vania tropes as possible into one single stage. Witness Mario foes reinvent themselves as off brand medusa heads, bone skulls, axe armors and even DEATH.
Battle against the platforming obstacles of block by block staircases and swinging pendulums that absolutely are not cranes holding a big gold coin.
Culminating in an obligatory showdown with Count Bowser, can you make it to watching the castle collapse from a safe mountain top nearby?
My heart was completely set on using the NSMBU final boss theme for the stage music, this has led to me much jarring stop n' starts when utilising other sound effects so let's just pretend it's like the annoying beep glitch from the first NTSC copies of NES Castlevania.
While NES aesthetics may have helped the illusion I just really like that vertical ghost house interior for NSMBU, revel in those windows.
Once again I don't have an eye catching stage shot because I'm a twitter-less technophobe, but here's an artists conception