I spent a lot of time on this one, and I think its my best level yet, please give it a try and let me know what you think!
Minecart Mayhem: Thwomp Canyon
00P-HC5-LXF
I tried my hand at making a level inspired by DKC Minecart levels, where you just have to jump while traveling quickly. No steering needed.
I used 3D World and the Koopa Car. All deadly jumps have a red arrow, and there are 2 checkpoints.
I put many hours into it, and would appreciate anyone who could take a couple minutes to give it a go. It's got plenty of jumps and plenty of theatrics. :)
Here's my newest one:
Temple of Thwomp
I spent a lot of time on this one, and I think its my best level yet, please give it a try and let me know what you think!
Original level, do not steal:
Bridge Zone 1 (Sonic Game Gear)
Course ID: 3PM-5M9-P9G
Difficulty: Normal
Multiplayer Friendly?: Yes
It's probably been done before but I felt compelled to remake the Bridge Zone from Sonic for the Game Gear/Master System. The level design in that game always felt like the developers were given some vague idea of what Sonic would be and then they just went and made Mario levels.
Original level, do not steal:
Bridge Zone 1 (Sonic Game Gear)
Course ID: 3PM-5M9-P9G
Difficulty: Normal
Multiplayer Friendly?: Yes
It's probably been done before but I felt compelled to remake the Bridge Zone from Sonic for the Game Gear/Master System. The level design in that game always felt like the developers were given some vague idea of what Sonic would be and then they just went and made Mario levels.
ThatHave to suggest a level I saw today. It's a tough one, but it may have the best aesthetics and best overall design I've seen yet in SMM2.
Code: N4D-4HW-CYF
That's a great idea! I've played every 2D Sonic game, enjoyed this immensely.
Followed!
I posted my first superball level on here yesterday, but would like to see if anyone else would like to play it before I create my next
Goomba Mothership: Infiltrate
VWN-FN0-LDF
Thanks Matilder, that means a lot to me.Best car course I played so far. Felt very Donkey Kong Country like. Well done!
Good quick level. Tough in spots, especially the spike stairs. But I enjoyed it enough to stick with it and beat it.My first level. A simple, quick, speed run-geared level. Please check it out? 80M 1BQ TJF
Thanks, it was actually a little more difficult but I didn't want it to be ruthlessly demanding, only a little :)Good quick level. Tough in spots, especially the spike stairs. But I enjoyed it enough to stick with it and beat it.
Thank you for sharing. The level was super cool with lots of great moments, including the boss fight. Your brother is very clever.If you guys want to play a Metal Gear Themed level, my brother made a really cool one. Its called Metal Goomba Solid and the course ID is V7L-H3D-QNF. Its actually smartly utilizes MGS' element of stealth into a Mario level and the alert system is cleverly designed.
Looks great, exactly what I've been wanting to tackle. Will give it it a go.Super Mushroom World Odyssey is now complete. Yes, it ends at 4-4, because I only get 32 slots, and don't really want to make 4 levels in all of the themes either. The basic idea was to make a Super Mario Bros 3 inspired game with themed "Lands", but with the SMB 1-4 structure, and using all the game styles, except 3D Land because it kinda sucks. You play through 3 regular levels and then fight Bowser and chase him out of the Land in the 4th, even if it's not a traditional Bowser castle. I tried to take inspiration from the games representing the style I used for the level, except for NSMB. I took a lot of inspiration for the SMB and NSMB levels from Lost Levels, which I recently played. I tried making levels that were short, felt pretty challenging for me, and didn't use a ton of Mario Maker gimmicks.
If you guys want to play a Metal Gear Themed level, my brother made a really cool one. Its called Metal Goomba Solid and the course ID is V7L-H3D-QNF. Its actually smartly utilizes MGS' element of stealth into a Mario level and the alert system is cleverly designed.
Super Mushroom World Odyssey is now complete. Yes, it ends at 4-4, because I only get 32 slots, and don't really want to make 4 levels in all of the themes either. The basic idea was to make a Super Mario Bros 3 inspired game with themed "Lands", but with the SMB 1-4 structure, and using all the game styles, except 3D Land because it kinda sucks. You play through 3 regular levels and then fight Bowser and chase him out of the Land in the 4th, even if it's not a traditional Bowser castle. I tried to take inspiration from the games representing the style I used for the level, except for NSMB. I took a lot of inspiration for the SMB and NSMB levels from Lost Levels, which I recently played. I tried making levels that were short, felt pretty challenging for me, and didn't use a ton of Mario Maker gimmicks.
There are several different mechanics in this level that less experienced players won't be familiar with... Namely the need to toss the spring up and catch it while going up the vine to get into the top pipe. A few spots were also cheeseable. In the room where you are supposed to outrun the shell before it hits the on/off it is easier to just wait and let the shell despawn. The other room with the on/offs and with munchers has a softlock just above the springs.Hey everyone, I tried something different this time around, can someone give it a try and leave some feedback? I never tried making an exploration/collection type level so kinda testing the waters with that. Thanks in advance.
Peace Piece World
Y4V-XC5-RWG
I just played a new mario game, congrats buddy!. You did some really inspired work here. And built levels. Hopefully these levels rise to the top and we can get some more course upload room for you. Or patreon you money to start buying more Nintendo online accouts at the least.
My first level. A simple, quick, speed run-geared level. Please check it out? 80M 1BQ TJF
Original level, do not steal:
Bridge Zone 1 (Sonic Game Gear)
Course ID: 3PM-5M9-P9G
Difficulty: Normal
Multiplayer Friendly?: Yes
It's probably been done before but I felt compelled to remake the Bridge Zone from Sonic for the Game Gear/Master System. The level design in that game always felt like the developers were given some vague idea of what Sonic would be and then they just went and made Mario levels.
Made another short and traditional SMB 1 course. I've designed it with speedrunning in mind, so there are a couple of possible shortcuts to explore, if that's your kinda thing. My personal record is 18 seconds.
Created my 2nd level and first themed level Just Right. Give it a shot and suggest any things I should change. My lovely girlfriend helped with the sound effects in the 2nd area lol.
Just Right
CC0-9VX-7QG
I just played a new mario game, congrats buddy!. You did some really inspired work here. And built levels. Hopefully these levels rise to the top and we can get some more course upload room for you. Or patreon you money to start buying more Nintendo online accouts at the least.
Hey everyone, finally made a new level. This is level number 5 and its a sort of themed level. It follows our hero travelling in a unknown planets caverns only to ascend to the surface during a huge storm and discover the remains of those before. I made it using a combination of underground and night airship themes in SMB3. I think its another cool thematic level. Would appreciate if yall could play it and tell me what you think :)
Name: Into The Storm
Course ID: Y63-2BD-JXG
Have to suggest a level I saw today. It's a tough one, but it may have the best aesthetics and best overall design I've seen yet in SMM2.
Code: N4D-4HW-CYF
That's a great idea! I've played every 2D Sonic game, enjoyed this immensely.
Followed!
I posted my first superball level on here yesterday, but would like to see if anyone else would like to play it before I create my next
Goomba Mothership: Infiltrate
VWN-FN0-LDF
I really enjoyed this. Beat it in one try but didn't find it boring. The scenery was fantastic. Lot's of intricate work there. Fun water sections, which is rare. Good enemy placement. And I enjoyed finding the secret coins.
Thanks for the kind words! I'm glad you enjoyed it. Can't believe I missed that softlock at the endI really, really liked this one. The core puzzles were nicely paced with some good 'aha!' moments, and I thought the 'bonus' puzzle to get the better pipe to the last room was pretty spectacular - indeed, I guess one complaint I have is that with a puzzle level like this, I want a decent chunk of thinking time!
I fear I may have found another potential soft lock, however:
Spiny shellmet breaks ice blocks. If in the final room before the 'wrong' end to the level you jump, you can break the ice blocks above your head and get stuck atop the clouds with no way down. Indeed, there was a while when I was trying to figure out if that was the right way to go to get to the best exit!
Thanks for the kind words! I'm glad you enjoyed it. Can't believe I missed that softlock at the end
It was fine for the core level, but I needed a bit more time to puzzle over the final secret, there's a reasonable amount of exploration and experimentation that's required (if you look at my comments in the level, at one point I got most of the way through the puzzle and then went completely the wrong way at the end!By thinking time do you mean the timer was too short? It's definitely something I hadn't considered, I must remember to extend it before I release my next level.
Uploaded my second effort! I think the first went pretty well with 5% clear, almost 50% like ratio.
This one is some fun SMW sky platforming with a bunch of skewers just doin' what they do.
Skewer the Sky
ID: M32-Y66-T1G
Have to suggest a level I saw today. It's a tough one, but it may have the best aesthetics and best overall design I've seen yet in SMM2.
Code: N4D-4HW-CYF